Mashing Asuka’s counter during blockstrings or after a cross-up.
Forgetting that I can do Asuka’s EX Air grab to catch said cross-up.
Doing regular Cancan into EX Cancan if they block regular Cancan.
Doing cr.mk xx Dynamic Entry with Lars, even when not at footsie spacing, because no one punishes it online.
Missing Lars’ cr.mk juggle link after the Dynamic Entry launcher at the most critical moments.
Getting hit by EX FFR after Dex someone does 2 of them, I block both, then get hit by a 3rd one.
Jumping forward at Law. :shake:
Not DP-ing Law’s dragon rush combo.
Mashing EX DP in blockstrings for the Ryu/Ken Shoryureppa combo.
Doing cr.mk xx Raze with Paul even when I’m right next to the opponent and they’re clearly blocking low.
Burning meter on Asuka’s EX Air grab in combos even when my opponent is at 40%+ life and the combo is already scaled to heck.
Trying to do dash forward EX command grab with Asuka and getting EX Air grab instead.
Trying to CADC forward with Asuka and getting Cancans instead.
Pressing a button after my opponent blocks Asuka’s f.mp. Because, you know, it’s + on block online.
Doing the extended lp xx mp, lp xx mp, lk xx mk, cr.mp chain after overhead Asuka’s f.mp. Because scaling doesn’t exist.
Letting people jump on Asuka.
Trying to AA with Ken’s MP DP even when the opponent is obviously too far away for it to hit.
Playing with a controller with a half worn-out Heavy Punch button and being too stubborn to go out and get a replacement, thus leading to many dropped combos/inputs and much rage.
That’s all I’ve got right now.