Messed around with the powerball glitch - when he comes back in - he loses it when you do a throw. Kinda sux.
The timing seems to be as soon as you see his hand go up and he has the small ring of circles you have a few frames to DHC b4 the ball gets big and passes by.

He can land d+Hk after his Hp throw in the corner, but his best option is qcf +P XX qcf +2K …gotta DHC as the last part doesn’t always connect.

RE mando part - after he does qcf+2K he still has his helpers (ninja? is the last on screen) just leaving the screen - prob why he can’t tag.

Lastly - d+ Lp and repulsor blast, d+MP, qcf +2K does combo - usually around 48 to 52 hits - around the same damage as Hk +IM, powerball.

I was referring to whiffing his qcf+:2k: super in order to tag out early for the IM connect into infinite.

Cool you got the glitch to work so smoothly. I’m beginning to wonder if it doesn’t work on xbox, but I don’t see why it wouldn’t. :confused: I’ll have a go at it again, I guess.

edit: Yea man, Thanos c.mp reminds me so much of Wolvys. I like to do little cross-ups by canceling it into his qcf+:p: for some slick stuff every now and then…and if you cancel his qcf+P into a super, it does it at the perfect speed. Just in time for him to turn around and aim it in the right direction (though you don’t have to worry about that with qcb+:2k:), but also not too fast where you opponent doesn’t have to turn around and block the other direction. They HAVE to block the opposite direction to not get hit. Just a little somethin if you can ever get the initial hit.

I know you meant whiffing it - he still has the ninja IIRC leaving the screen for a few frames after he recovers.

I got the glitch to work maybe 1 in 8 ? 1 in 10 on DC
Far from smooth :sad:- it’s harder than I first thought.

Really? Oh wow, I never noticed that. See now I have to check it out for myself :stuck_out_tongue: Thnx

edit: So, you did get the glitch on xbox? Ok, I just suck at getting this glitch then, b/c I can clearly see the rings swirl around his guantlet, and canceled it once as the ball was like JUST forming inside his sprite sorta, but still nothing. Still trying. I’ve done it before, grant you by accident, but this is a tad annoying lol…I’m about to watch ecz’s vid again to check my timing

edit2: ok, ecz dhcs like right as Nos’ is flinging it…well, as he starts to drag it around :db: area

edit3: ok, it’s not so much about WHEN you do it is what i am thinking now, but WHEN the game feels like giving it to you :confused: i DHCed at the almost exact same spot as ecz did in his vid and just laughed afterwards…i’m going to pick 3 Nos’ and just whore that DHC w/ inf meter

edit: Augmint, let me ask you something. You don’t happen to also have Charlie on your roster when you get it do you? And you don’t also just happen to be DHCing into Sonic Blitz? It just so happened when I got this glitch by accident, I DHCed from Thanos to Charlie’s SB :confused:

one way to get it without a headache is pick anak.

just dhc mashing back, forward and PP. brainless but still random though.

edit: thats prolly not gonna matter on pad though

Ah ok. I just finished up with Anak and still no go. I guess that would be useful if I was having DHC problems on my execution-end, but that’s not the issue. I’m going to step out on a limb and pick the same team I had when I did get it a while back by accident: Thanos/Charlie/Jugz. If it’s a no-go, I’ll move on to the dc. It’s not a big deal, it’s just that I would like to do some stuff with this glitch =) Gotta wield the POWAAAAA ahem

Ok, gentleman, so I finally jumped on my DC. Picked Thanos/Akuma/Ken. Tried it 3x with Thanos…and got the glitch. I did it over and over again and it will work consistently as long as you DHC in the early stage of the super :slight_smile:

I lost the attached Power Ball after:

-one time it released on time. i just stood next to the dummy and it just shot off of him
-one time it released when i did s.lp, s.mp (i think it released off of s.mp)
-and, as Augmint mentioned, after throws it is just gone
-it releases from his tackle ( qcf+:p:), as ecz takes advantage of in his vid via beta assist

So, is this not a glitch on the xbox? I think it may be safe to assume :confused:

DHC’ed from Thanos to Ruby - using DC … dreamcast.
Didn’t practice with anyone else.

And yeah, timing does seem kinda random.

The glitch can be attained somewhat consistently, but the timing has to be mastered to ensure it’s not just the executioner’s end. Train yourself to notice when Thanos just pulls his arm back to hold the Ball as it is forming. Another trick is to DHC as soon as his picture leaves, as this is just when he begins to form the Power Ball. If those don’t work, a timing trick would be to do the following: right after initiating his Power Super, tap down 4 times, then perform your DHC. That is about the time required to activate the glitch. For ease of reaction, I negative edge the DHC off of PP if the in-coming character gives the option to do so safely.

I’m going to note some ways to lose the glitch of your own accord for sure (some have already been noted):

-qcf+:p:
-after a throw (not sure if teching a throw would also cause this)
-on backwards dash
-s.:lp:
-after doing his qcf+:2p: super a certain number of times (this appears to be random…i have had it release on the 1st and then at other times on the 4th)

It doesn’t appear to work on xbox…also, on xbox, the Power Ball super itself does not have any homing properties as does the DC version.

That is about all that I have seen so far…

so Thanos is a bag of shit solo?

discuss

Well, as I think on how I play Thanos and how I have seen him played, and as I observe him for the most part here in training mode, I will say the following:

-i do not worry about Thanos in the regard of him dashing up on me fullscreen since his dash is so slow

-i do not worry about Thanos applying a quick hi/lo game when he has me on the defensive as far as block strings go

In regards to this, I am aware of his c.:lk: being SJC, but 1v1, the greatest threat this poses alongside his diving shoulder (d+:hk:) move is that into his qcf+:p: (Titan Crush) which is only about 30pts of dmg.

-i do not worry so much about Thanos’ tick throw mindgames either as his light attacks stay on screen for a bit too long for it to come as a surprise, not even considering the slight distance he puts b/w you and himself afterwards

-normals: Thanos has decent range, and if he plays his pokes well, he can capitalize as best he can off of:
s.:lp: (Thanos could just do this repeatedly instead of even doing a full block string just to bait a jump in once he pushes you to the proper distance where you would usually think to jump at him…)

s.:mp: (basically 2 of the above…he could basically have you guessing as to whether he is going to do them both or cancel the first into a bubble or into a c.:lk: whiff that looks like it connects, then dash up c.:lk: when you think he is done or dash up repeat in attempts to get you to the corner or just pause and see if you stick something out so he can beat it with Titan Crush or whatever other appropriate punish for your response)

s.:hp: (good range and its hitbox even catches the tip of NJers)
j.:hp: (these 2 you will see a decent amount of before Thanos allows you to engage in close combat. coupled with a responsive j.:lp: into a delayed j.:hp: just as he falls to force you to block on the ground when you land or prevent you from rejumping as he lands…the trick here is he can just as well decide to let you rejump uf as he cancels his j.:lp: into his knee dive to cross you up for the c.:lk: or throw)

This is just a brief take on Thanos w/o meter. Thanos w/o meter plays a much more responsive game than Thano w/ meter, though that Thanos could continue to do the same and punish with it since he doesn’t quite expect to force mistakes.

I think I just hit it on the head. Thanos does not create as many opportunities for you to make mistakes as some of the other members of MvC2, but he does very well in punishing them with meter.

-i pay close attention to how I block when Thanos has me in the corner due to my prime positioning for his bubble (Death Sphere…and we’ve been calling it a bubble all this time :stuck_out_tongue: ) infinite

Some things about Thanos that deserve attention:

b+:hk: - nice anti-air
pushblocking - what he will be doing a lot of
qcf+:k: - what he will be mostly throwing from f/s and after connected supers just to see if you weren’t blocking which very well may allow him to fake into a dash up throw after his qcf+:2p: super into possible OTG
90% stamina, but a big target
Power - primary chip and combo into 1/2 life
Soul - expect mid-screen guardbreak attempts if he has meter to spare
( Death Sphere xx Gauntlet Soul vs NJ and hasty, careless, unobserving SJ)
diving shoulder (d+:hk:) - DO NOT LET THANOS LAUNCH YOU…NEITHER HE NOR YOU WILL KNOW WHICH SIDE HE WILL LAND ON IF HE CANCELS ANY PART OF HIS SJ MAGIC SERIES INTO THIS IF AT ALL. DO NOT LET THANOS CATCH YOU AIR TO AIR W/ SJ.:lp: AS HE CAN VERY WELL CREATE THE SAME SITUATION OFF OF IT. EVEN IF YOU TRY AND ANTICIPATE WHERE HE WILL BE WHEN YOU TWO LAND, THERE ARE TIMES WHERE I HAVE CAUSED THE CPU TO ATTACK THE OPPOSITE DIRECTION…AS WELL AS MYSELF WHEN I’M TOO HASTY :slight_smile: ALSO, THANOS COULD DOUBLE FAKE YOU AND DASH BACK HK BUBBLE…THESE ARE HIS SCARIEST OPTIONS ON LAUNCH WHEN SOLO AS I HAVE EVEN LANDED UP TO 3 REPS INTO DEATH IN PLAY VS MY FRIENDS

Responsive near mid-range w/o meter, and a bit more free with meter given his get-out-of-jail-free Power/Soul card. All just my opinion, but I’m not really working on Thanos yet.

could you go into that a little? sounds useful

Thanos can throw a :lk: Death Sphere and cancel it into his Gauntlet Soul. If you jump at him while he is doing this, you can block the Soul but it will push you back into the bubble. If you jump straight up from fullscreen, he can do the same. You can practice the timing on cpu dummy in training mode by setting the dummy to jump, all guard. Even if your timing happens to be off slightly, if they don’t pushblock the soul lightning and say air super you or stall before falling, it makes it safe.

^^

thanks, makes him a little more playable. i like that.

i haven’t even integrated Bubble (ya i said it) into my ground game yet at all, so i’ll see what it’ll do. Which if any god and top tier characters get caught up in “Death Sphere” infinite?

Hmm, well if you are able to pull it off mid-screen then you have something to work with. One hit from something like Psy-aa would mean Death Sphere connect into infinite. The only thing is, I can only manage it in the corner, so I usually guardbreak into it, then infinite. I have tried cancelling faster and faster and even using just the :hk: bubble, but I don’t know. The b+:hk: gives ample stun, but they recover in the time the bubble reaches them b/c of the pushback. It’s funny because I thought I remembered seeing it done mid-screen in a video before. There are times where I will run their body as close to the corner as possibe before they can escape.

b+:hk: xx Death Sphere, dash up repeat

edit: it’s been an entire week and I still haven’t gotten my recording device via mail. it’s mahvel baby

^^

thanks, makes him a little more playable. i like that.

i haven’t even integrated Bubble (ya i said it) into my ground game yet at all, so i’ll see what it’ll do. Which if any god and top tier characters get caught up in “Death Sphere” infinite btw?

I got rapity-raped with Thanos at endgame and that made me hate on him for a good day or so, but i’m ready to step up his game.

As far as team building with Thanos in mind, i’m looking to

a: build some bar for him
b: give him a solid AA in conjunction with his bHK and sHP
c: put someone after him in the roster that functions well as a dhc from POWAA

for building that bar, i’m looking at Ruby, Gief, Psylocke

aa i’m lookin at Ken, Psylocke, Morrigan

dhc functionality i like Wolvie for dhc dpPP after blocked POWAA then Speed rush but he takes up bar that Thanos needs to create virtually all his options. Other than that, Morrigan also would function with whiff qcfKK, then mixup. Also I like Ruby for qcfPP immediate land to cancel and rtsd.

basically thats +2 for Psy, Ruby, and Morrigan, so two separate teams–

Ruby/Thanos/Psy and Morrigan/Thanos/Psy

lookin at those two squads right there they seem pretty bonkers in terms off how they would have to work-- Ruby just wants to build as much bar as possible to get Thanos in, then Ugly Chin gotta use Psy to blast em qcfPP, safe dhc in Ruby if necessary to save missed POWAAs.

Now i’m thinkin CapCom is essential for Thanos. You could just sit in the corner with a rainbow bar and go to town

Thanos definitely needs an anti-air to break down on the amount of pushblocking he will need to do. Anti-airs that land close to him to mid-screen are his best options if he mains a game w/o meter. Given meter, he can pretty much cover anyone. If you intend to do any type of offensive with repeated sj. d+:hk:s into whiff then c.:lk: or whatever, you need something to cover his ass.

What really adds to Thanos’ game is filling the gap between s.:hp: and :lk: Death Sphere.

launch, sj.lp, d+:hk:, tag out…

oh realllllllllly?

also eff this bs
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I hate those. Prem SRKers have a big advantage of avoiding that. I’ll consider it sometime later this year likely (maybe on my 2yr anniversary o_O ). Just wait until you actually wait and then get the 1second warning…hahahahahaha

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not funny :frowning: