0.062 seconds
Well Done!
0.21 is my absolute limit. I think I got lucky on that one too. How the hell are you guys getting times in the hundreths of seconds?? The best I can average around is 0.28.
Most rolls in CvS2 are around 31 frames. The fastest rolls in the game are Athena’s, Iori’s, and Kim’s at 29 frames. To put it simply, all rolls give you roughly half a second to react.
If you can get a score in this reaction game of under half a second, there’s NO reason you can’t react to and punish a random roll in CvS2 everytime. The only factor that’s stopping you is your execution ability. Well? How fast can you input a Shoryuken command?
edit: oh I see… The timer only stops when you RELEASE the button. I just went from averaging 0.28 to 0.17. :lol:
Hahahaha I actually have that porn clip on your av. That chick Celeste is the real top tier. “Can I suck your dick now? Can I can I can I?”
I was asking in general. I heard it can be done, but its not something I’m able to do unless I anticipate the random activate and am already doing the motion by the time he activates.
I play P groove, and it really sucks getting random activated and losing a large amount of damage just blocking. I guess I’ll just have to work on dping or supering random activates.
or jump the fuck out X_x i never faced a really good a-groover… im the only one using it… and yes i suck… i cant even consistently combo into CC with bison… its way too hard to time activation after scissors
I don’t know jack about P, but why wouldn’t you just parry the random activation instead of trying for super?
1 input. possible the easiest special move in the game besides CC activation and JD?
I know you can get fucked by the freeze, but if you can squeeze in a DP AFTER activation, why can’t you get in a parry?
Or am I missing something like, parries suck against CC?
dunno if youre punning ppl here but parry against CC suck cock, what will happen… or you miss a parry and youre dead or you block and you get GC
I made a bad example. DPing a random CC has NOTHING to do with reaction time. It’s more a timing thing instead. Stop talking about it already or make another thread (I think I did last year actually… but nobody replied. It might still be around).
That porno was disgusting. And not in a good way either. The girl HOCKS A LOOGIE on her own breasts to make the guy want to have sex with them. That’s suppose to make somebody aroused? I keep the video on my computer solely for the dialouge. It’s the funniest thing I’ve heard in any video with sexy naked girls ever. :lol:
:lol: Tell me about it.
Umm. i don’t understand that sentence.
But really, I don’t know SHIT about parry vs A. but it must be easier to parry after CC flash, than it is to Super after CC flash.
The way I see it, if the CCer does the right attack aftre CC flash and times it correctly, you wouldn’t be able to parry, super, JD, DP, ANYTHING on account of the freeze (unless you did it before the freeze). But what if… ?
Here’s the thing about parrying after the flash. Say you are going up against A-Sak, and she activates in front of your face, and you are in neutral.
Her best option is to start off with cr mk and then go to the rh’s from there. You have to parry that low. Most good players that I’ve seen start off with this.
Other players start off with st rh and then go into the sho’s. You have to parry that forward. If people know this’ll hit they usually go for this one.
Some just go straight into the sho. As you can see there’s a lot of ways they can go. Plus if they delay the slightest bit, you’ll miss the parry.
Here’s my question. Can you option select after the flash? Like say I see the flash and immediately hit down+short to cover the cr mk, if it comes out it is parried, if not I get a crouching short, which will possibly beat out the st rh. But I wonder if the invincibility frames for the activation would still come into play here?
As for jumping away after the flash, if a shoto does cr mk it sucks you back into the ground and doesn’t let you jump. I think you have to be jumping before the flash.
wht the hell would they go straight into sho? I guess to screw with you if they know you’re trying the parry.
anyway… you mean down~short right? Regardless, I doubt a short would win vs the close s.RH. Actually, I doubt it would come out in time even.
Hrm… Basically, what I guess it all comes down to is this…
If your opponent does the proper attack, and times it correctly after he activates CC, it will have the same freeze-type thing happenning as a lvl3.
If he does this, is it even possible to DP/Super/parry/JD/Special/etc. after CC activation? I mean, you can’t block if you weren’t blocking already (like a lvl3), and the only way to DP/JD/parry/etc. a lvl3 is to do it before the super-flash.
So I’m assuming CCs are the same way? but it’s not what this thread is about… I would start a new thread about this, but no one seems to know anything about it and they always get ignored.
Hahaha. I just have a clip of that one scene so I’m pretty glad I didn’t see that part. But Celeste is smokin’ and there’s a frozen pizza named after her!
wow, i’m horrible at this. I average .34 secs. =/
I blame the mouse.
hey kcjx i must have good reaction time because i look at your controller watch you press something, quickly turn to my controller and JD just in time and counter. either that or i just wait to hear that button press and react with a back, i’ve been conditioned like that making seemingly impossible things to JD easy
.17, one try.
man i read the prompt wrong. i thought it was “click and hold stop” when you see the color change and “let go of stop” when it changes back.
anyways it took me 26.48 seconds to figure out i was doing it wrong.
0.03