Terraria -- 2d Action/Adventure Minecraft -- Out NOW!

And spend a ridiculous amount of time on the wiki.

God that’s an awesome wiki.

Metroidvania.

That should be a genre.

if you wanted to get mad about minecraft ripoff, you could be mad at minecraft for ripping off infiniminer, which notch will gladly admit to, also terraria rulz, but i can only play for like 15 minutes at a time before i wanna kill myself cuz of oldman videogame add

With all the unjust bitching about Terraria ripping off minecraft, it greatly amused me that Notch said he thinks Terraria is “really, really good” and now wants to add bosses to Minecraft. I read that and thought “What now, bitches?!?”

So 1.0.6 is supposed to come out soon. According to the devs, it’s going to be “150% harder”, and here’s a teaser list of the changes:

Inventory/GUI improvements:

Colored inventory boxes.
Loot All and Quick Stack Chest functions. (YESSSSSS)
Trash Can which allows you to retrieve the last item thrown away. (perfect for dirt!)
Items picked up will be placed in the bottom right corner of the inventory first.
Lock button which prevents the hotbar from being altered.
Four new inventory slots for ammo. (that’s four less slots I’ll have to use for meteor shot!)
Exact health value will be shown above the health bar.
All mana items will be blue instead of purple.
Health gain text will be green.
Right-clicking equippable items will equip them.
Shift-clicking items will vendor them (if trading with an NPC) or will otherwise trash them.
Ammo consuming weapons placed in the hotbar will now display how much ammo there is remaining. (thank God!)
The seven most recently connected servers will now be displayed in the Multiplayer menu. (a welcome addition)
It is no longer possible to drop items through the spaces between boxes in the inventory. (I’m glad they fixed this… it was seriously annoying, lol)
Grapple hotkey added. (mf’n WOOT!)
New sounds on some currently quiet enemies/events.
Magic and mana system overhauled.

The rate of mana regeneration is based on a percentage of your maximum mana.
Regeneration rate further varies depending on your current mana (less = slower).
Mana regeneration bonuses have been converted to maximum mana bonuses.

Healing potion effectiveness reduced and cooldown increased (Potion Sickness debuff which lasts 60 seconds).
Life now regenerates automatically. The longer it’s been since you’ve been hit, the faster it regenerates.
Damage given and received has a 15% variance. There is also a 4% chance of a critical hit which deals 100% extra damage (player to enemy only).
New hairstyles.
New dungeon content:

Spinning spike-ball trap.
Locked Chests which require Keys to open.
Increased Spike spawn during world generation.

New Night’s Edge and Dark Lance sprites.
Items sold to NPCs can be bought back for the selling price.
Addition and removal of background tiles have now been sped up, as well as 1 tile hole being automatically filled up.
New status ailments which provide negative effects to both the player and NPCs:

Poisoned
On Fire!
Cursed
Darkness

Jungle Armor stats altered:

Increases maximum mana
increases magic critical strike chance
Set bonus: 16% mana usage

Necro Armor stats altered:

Increases ranged damage
Set bonus: 20% chance not to consume ammo

Improved flail mechanics.
Different weapons will have different damage types. Eventually in later updates, certain damage types may be more/less effective against certain enemies.
Cacti no longer cause knock-back. (yay!)
Thorny Bushes will now be destroyed after touching them.
The Band of Starpower now adds 20 maximum mana instead of speeding up mana regeneration.
Lava Slimes will no longer burst into a pool of lava when killed.

Bug Fixes:

Eater of Worlds will be listed as “flees” when the player exits The Corruption instead of being listed as “defeated”.
Night Owl Potion will gain its intended purpose.
Rejuvenation potions will work with the Quick Heal and Quick Mana functions.
Dungeons will no longer spawn in the ocean.
NPCs who are far from home will no longer “flip out”.

yeah but did it add SHEARS?

yeah i think not

I am excited for the update. I already maxxed out a character so I will probably start a new one next patch.

Supposed to come out next month.

I bumped this thread because there’s a major huge 1.1 update that’s already out now, just today. It’s sized at 14mb so prepare to wait forever.

I have to catch up… :frowning:

There was that time I built a crazy big house.

Do you have a change list? I haven’t been following this game lately.

Changelist:

[details=Spoiler]NPC’s

  • There are thirty-six new monsters!
  • The underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world.
  • There are three harder versions of the older bosses.
  • There are now three new friendly NPC’s that can be rescued after specific conditions are met.
  • The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.
  • Made several small changes to allow for better underground cities:
  • New NPCs will spawn in their homes underground, instead of on the surface.
  • Worms will no longer spawn when near a friendly NPC.
  • Underground towns will now reduce, and eventually stop, enemy spawning.

Items

  • Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
  • Star Cannon : Shoots faster.
  • Sandgun : Sand shot from it does more damage, and it shoots faster.
  • Blowpipe : Now listed as ranged.
  • Goblins no longer drop rocket boots during an invasion. Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army.
  • Boomerang type weapons are listed as melee.
  • Added four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively.
  • There are twenty-one new accessories.
  • Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting a new NPC.
  • The crafting requirements for Molten and Jungle gear have been reduced.
  • Some accessories can now be combined at a Tinkerer’s Workshop.
  • Colored Torches can now be crafted out of Gems and Torches.
  • Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage.
  • Added the Wrench to place wires.
  • Added Wire Cutters to remove wires.
  • Added Pressure Plates, Switches, and Timers to activate devices.
  • Added Music Boxes that record and play in-game music.
  • Added Pumps to transport liquids.
  • Added loads of other new items and weapons waiting to be found!
  • Putting the Guide Voodoo Doll in lava is now a bad idea…or is it?

Lighting / Display

  • Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F7.
  • Made several lighting and display optimizations to increase game performance.
  • Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options Menu.

Multiplayer

  • Fixed a problem with item syncing for newly connected players.
  • Fixed a bug that caused graphical issues for player’s using automatic weapons.
  • Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
  • Reduced the amount of data needed to transmit tiles down to 25%.
  • The server now only broadcasts tile data to the players who need it.
  • The server now withholds some NPC, player, and projectile packets based on player distance from them.
  • Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.

World

  • Above ground tunnels may now be created during world gen.
  • Smashing Demon Altars with a special item will cause new ore to appear around the world.
  • Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
  • Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
  • There is a new biome, The Hallow, that will be created when the hell boss is defeated.
  • Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
  • Added several small features to world gen.
  • Tweaked the way and amount of Underground Mushroom biome spawn.
  • Demon Torches now appear in shelters generated in the underworld.
  • Underground cabins may randomly spawn around chests.
  • Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.
  • When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity.
  • There are now three types of traps that are generated underground. Watch your step!
  • Cacti no longer damage players.

Game Interface

  • Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item.
  • Placing objects on grass will now destroy the grass.
  • The crafting menu now scales to fit the size of the screen.
  • When the inventory is open, the number of the selected item in the hotbar will appear in green.
  • There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements.

Misc

  • There is a new music track for The Hallow biome.
  • Underground Corruption has its own music track.
  • Underground Hallow has its own music track.
  • There are two new boss music tracks.
  • Greatly reduced world save file sizes.
  • Decreased tile frame detection time by 15%.
  • Your trash can is now emptied when you die.
  • Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over. This defaults to Left Shift.
  • All players will now leave behind tombstones when killed.
  • There is now a random option in the player creation menu.
  • Female players now have separate armor graphics.
  • Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices.
  • There are new overworld backgrounds for each biome!

Bug Fixes

  • Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.
  • Fixed a bug that wouldn’t allow players to craft from the ammo slot.
  • Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.
  • Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories
  • Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.
  • Wooden Platforms no longer attach to non-solid objects.
  • Placing and removing items during the placing animation will no longer destroy the item when it is collected.
  • Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.
  • The FPS display (F10) shows the correct number.
  • Fixed a bug that swapped the lighting of players pants and head armor.
  • Fixed a problem that would cause water to settle in strange positions.
  • Fixed a problem that caused objects with transparency to appear darker than they should.[/details]

The update is fucking huge, but I don’t have time to play right now. Argh.

The health/healing change is horrible. HORRIBLE. Potions are useless.