And spend a ridiculous amount of time on the wiki.
God that’s an awesome wiki.
Metroidvania.
That should be a genre.
if you wanted to get mad about minecraft ripoff, you could be mad at minecraft for ripping off infiniminer, which notch will gladly admit to, also terraria rulz, but i can only play for like 15 minutes at a time before i wanna kill myself cuz of oldman videogame add
With all the unjust bitching about Terraria ripping off minecraft, it greatly amused me that Notch said he thinks Terraria is “really, really good” and now wants to add bosses to Minecraft. I read that and thought “What now, bitches?!?”
So 1.0.6 is supposed to come out soon. According to the devs, it’s going to be “150% harder”, and here’s a teaser list of the changes:
Inventory/GUI improvements:
Colored inventory boxes.
Loot All and Quick Stack Chest functions. (YESSSSSS)
Trash Can which allows you to retrieve the last item thrown away. (perfect for dirt!)
Items picked up will be placed in the bottom right corner of the inventory first.
Lock button which prevents the hotbar from being altered.
Four new inventory slots for ammo. (that’s four less slots I’ll have to use for meteor shot!)
Exact health value will be shown above the health bar.
All mana items will be blue instead of purple.
Health gain text will be green.
Right-clicking equippable items will equip them.
Shift-clicking items will vendor them (if trading with an NPC) or will otherwise trash them.
Ammo consuming weapons placed in the hotbar will now display how much ammo there is remaining. (thank God!)
The seven most recently connected servers will now be displayed in the Multiplayer menu. (a welcome addition)
It is no longer possible to drop items through the spaces between boxes in the inventory. (I’m glad they fixed this… it was seriously annoying, lol)
Grapple hotkey added. (mf’n WOOT!)
New sounds on some currently quiet enemies/events.
Magic and mana system overhauled.
The rate of mana regeneration is based on a percentage of your maximum mana.
Regeneration rate further varies depending on your current mana (less = slower).
Mana regeneration bonuses have been converted to maximum mana bonuses.
Healing potion effectiveness reduced and cooldown increased (Potion Sickness debuff which lasts 60 seconds).
Life now regenerates automatically. The longer it’s been since you’ve been hit, the faster it regenerates.
Damage given and received has a 15% variance. There is also a 4% chance of a critical hit which deals 100% extra damage (player to enemy only).
New hairstyles.
New dungeon content:
Spinning spike-ball trap.
Locked Chests which require Keys to open.
Increased Spike spawn during world generation.
New Night’s Edge and Dark Lance sprites.
Items sold to NPCs can be bought back for the selling price.
Addition and removal of background tiles have now been sped up, as well as 1 tile hole being automatically filled up.
New status ailments which provide negative effects to both the player and NPCs:
Poisoned
On Fire!
Cursed
Darkness
Jungle Armor stats altered:
Increases maximum mana
increases magic critical strike chance
Set bonus: 16% mana usage
Necro Armor stats altered:
Increases ranged damage
Set bonus: 20% chance not to consume ammo
Improved flail mechanics.
Different weapons will have different damage types. Eventually in later updates, certain damage types may be more/less effective against certain enemies.
Cacti no longer cause knock-back. (yay!)
Thorny Bushes will now be destroyed after touching them.
The Band of Starpower now adds 20 maximum mana instead of speeding up mana regeneration.
Lava Slimes will no longer burst into a pool of lava when killed.
Bug Fixes:
Eater of Worlds will be listed as “flees” when the player exits The Corruption instead of being listed as “defeated”.
Night Owl Potion will gain its intended purpose.
Rejuvenation potions will work with the Quick Heal and Quick Mana functions.
Dungeons will no longer spawn in the ocean.
NPCs who are far from home will no longer “flip out”.
I am excited for the update. I already maxxed out a character so I will probably start a new one next patch.
Supposed to come out next month.
I bumped this thread because there’s a major huge 1.1 update that’s already out now, just today. It’s sized at 14mb so prepare to wait forever.
I have to catch up…
There was that time I built a crazy big house.
Do you have a change list? I haven’t been following this game lately.
Changelist:
[details=Spoiler]NPC’s
Items
Lighting / Display
Multiplayer
World
Game Interface
Misc
Bug Fixes
The update is fucking huge, but I don’t have time to play right now. Argh.
The health/healing change is horrible. HORRIBLE. Potions are useless.