+5 is scary? d+2 already does that function. a guaranteed launcher is much more scary than that. i dont know how this is even a debate. this a HUGE downgrade.
it is important to note imo for this character since that was a huge part of his game. does it matter to julia players that tech is gone? there are certain characters where this severely hurts their game thats why i was pointing it out.
uf+4 is slow and a defensive move. you dont throw this move out looking to catch someone ducking or to punish a whiff with. its best function is to crush lows.
d+2 has no range. Bryan still has no problems getting in, and +5 still gives him shenanigans because of the range he ends up at(which is oddly where you need to be for d+2 to be effective). All you lost was a BS launcher that wasn’t meant to be spammed anyway.
And no shit there are chars that this hurts a lot. Any of the Hip Press chars(Ganryu and Kuma especially), Xiao, Raven, Roger Jr…But we already know that the reason for the change in the tech system was because of Bryan’s wall combo BS, so there’s no need for me to note it twice. And it just so happens that to fix that, they had to “ruin” everyone else’s shit.
Most usage of uf+4 I’ve seen are in block strings, usually after you’ve jabbed after b+1. And once again, most people aren’t punishing it afterwards(or before), what’s the frames on block?
And as for d+3+4 chain, maybe that’s incentive to use it now? Instead of using it in wall combos?
i dont know how a 20 frame launcher that is easily sidewalked either direction (even by bigs) is meant for spamming. its a great move but its not an ewgf if you abused that move you died. steve walks one b+1 and he can land b+1, flk 1112, db+2 . nina 332 into combo etc. it was a great move but now it will not be worth the risk imo its too easy to get around and if its not even going to do serious damage it will have minimul usage from me. the risks far out weigh the reward now.
i dont understand how you use uf+4, after a blocked jab? for what? against a big character i can see a reason because it can track them. uf+4 is a defensive move and a low crush. people punish this move all the time, whether its with catching bryan with a jab in there air and comboing him or punishing the whiff.
d+3+4,2,3 is still worthless as long as ch 321 is there. its safer and leads to better follow ups (+5 in front of the opponent)
Dev: I think just the idea of a buff launcher giving + on block is pretty obscene. It’s true b+1 doesn’t track SSR worth shit, but that being the ONLY risk involved is kinda whack considering the potential rewards on hit. In the end I think it was jut a tad bit too much, especially consdering the fact that he ALSO had f,b+2 for whiff punishment AND uf+4. That all being said, nerfing his wall combo does make b+1’s downgrade seem less necessary. Guess we’ll have to wait and see how this all pans out.
it doesnt track swr or swl. even a big character can sidewalk it either way but most get too scared when they see it coming and stop moving, then get hit and complain that the move is too good. uf+4 is too damn slow to serve as punishment for whiffs. its 4 frames slower than b+1, which is a lot in the tekken world. leis sweep is 20 frames laws is about 24, thats a big difference leis sweep is much harder to block on reaction than laws. i almost never hit anyone decent over head with uf+4 because those extra frames make a difference. again this move is defensive. all they had to do to bryan was take away the wall combo. on open stages any decent character can defeat bryan. steve, nina and devil jin pretty much have their way with him in the open. the wall combo is what made him broken thats all that needed to be fixed.
It hits Japanese arcades sometime this month I think, and right now there’s no word on a console release. But all signs point to a PS2 port later this year. If Namco is smart they’ll release 5.1 as a budget/greatest hits version in Japan and everywhere else and not pull a Sega. (VF4EVO was released in Japan for full price as opposed to its Greatest Hits budget price release in North America.)
Releasing it in America as greatest hits was a mistake. But it was too late to catch once the top dawgs realized what happened.
That’s the point I’ve been trying to make to people. It seems tha Namco tried to address every thing people whined about, instead of addressing the real issues. If Bryans’s b+1 was that broken, it would have never appeared again after TTT. It was the same deal in TTT. Nobody bitched then. The wall and tech traps are the real reason why his b+1 seem like such a bad culprit. Just like Steve. All they had to do was make him sidesteppable. That seems to be how they balanced out Julia. You can just sidestep around her like an orange cone. But instead, they rape him to hell and back, and shaft Bryan out of his best launcher. Bryan is strong, but his percentage of winning took a considerable chunk when walls were removed. Especially against Nina. This is all they needed to do to fix Tekken5:
[list]
[]Make Steve Fox sidesteppable
[]Make Nina’s uf+1 techrollable after it hits you
[*]Fix Bryans df+3 techtrapping. If need be, remove all tech traps.
[/list]
I think wall damage should be left the way it is. That’s it, game is good to go. But they decided to just go in and fuck shit up completely. Bryan doesn’t have any good fast mids. And there was never really a good reason to duck against him pre-emptively. His snake edge could be seen coming a mile away, and can easily be parried/low blocked on reaction to it. Most people get smacked by b+1 because they wiffed a move (who’s fault is that?) or because they decided to squat like a duck pre-emptively.(once again, who’s fault is that?)
Oh well. I just read somewhere that Paul is back. His just frame f,f+2:1 is now mid/mid. Can anybody confirm this? Hell, I have more beef with this move than Bryan’s b+1.
I actually agree, except for your sidesteppable part. Do I think making him sidesteappable will drop him to mid tier? Hell no. It won’t effect his tiering at all. But it would have given a little balance to his character to a degree, without having to rape Steve the way Namco did. Steve can spam away with pokes and spin moves because his tracking is one of the, if not, the best in the game. Especially those damn spins. If he was sidesteappable, I think a good portion of the loose canon spamming would stop. At high level play, it seems most people get picked apart by Steve trying to get away from him. And Those spins can be thrown out at random with basically no risk, even from a distance. Leaves him basically safe(spin to mid shot at least), and a great way to close gaps for free.
Yeah Paul’s f,f+2:1 just frame is now mid/mid or maybe the ff+2 gains frames and when you try to duck the 1 you get hit. I dunno just that you can’t duck the second hit. Really happy with this plus his d+4,2:1+2 is now back the way it was in Tekken 4. Hopefully meaning that if you use the move and the opponent blocks it you don’t get that ugly recovery and can continue with the 2:1+2. I don’t know if you can now do this with d+1,4,2:1+2 but trully awesome. But if anything I wish they would have made his recovery on d+1 better.