There’s a warm up mode in Online Ranked Match.

Version H Build top 8 tournament within Dublin
https://www.youtube.com/watch?v=y1tO5qcQvb4
Also, Roger is apparently cut from the roster…
Any news about the netplay?
Delay based I guess?
The reason for it was freaking stupid.
arcade version seem to have some issues. delaybased from what i have read so far.
as long as its not worse then usf4 it will be fine for me…we will have to see how it ends.
Roger is a garbage character anyway. Same with Alex. Same with Kuma and Panda. Into the trash they all go
I hope the customization in this is even better than 6’s. I love 6’s, but some characters didn’t have enough and it took too long to accumulate enough money for everyone. Also, at this point is the final roster announced? It just seems weird that Christie and Lei aren’t in this.
What the fuck?
I honestly forgot all about Mokujin, add him to my list of characters that should be in every game. I mean, I don’t ever main him/her, but someone out there does.
Here is a pretty interesting interview that took place recently for those who are curious.
https://www.youtube.com/watch?feature=player_embedded&v=_WjCbdHPPy0
I hope the customization in this is even better than 6’s. I love 6’s, but some characters didn’t have enough and it took too long to accumulate enough money for everyone. Also, at this point is the final roster announced? It just seems weird that Christie and Lei aren’t in this.
There’s a lot of generic ill-fitting clothes ported over from TTT2, a couple of returning customs from T6, and a couple of completely new customs.
You can change default hair color, add beards/facepaint/make-up, sound effects, lifebars, skin tone, etc.
Roger is a garbage character anyway. Same with Alex. Same with Kuma and Panda. Into the trash they all go
I want the bears to stay just so I can still have TMM videos where he loses his shit over them. Especially now since the capos got nerfed.
when you said
@p.m novaroad pilot
Killing Hawk has no equivalent as a relatively quick juggle buffered unblockable tech roll catch (and cross-up) that can do 80%. Rage, bound, wall carry, wallsplat is not even needed for that unlike your example. Whether it is part of the combo or not is just semantics. My opinion on the matter is as dead set as yours apppears to be.
Im questioning you depth of knowledge about the game
bears have the same tech catch but you shouldnt get hit by that bullshit more than once especially that one since its obvious from the stance transition if he delays it
my combo does even without rage 115 or so
its has better utility and does more damage not to mention if i had done sidestep 1 cancelled into uf4 before i went into the ws1 series it would have done even more
you cant speak about semantics with combos but in the earlier post complain about how broken it is especially since my combo is shown to the same if not better in terms of damage and utility.
anybody that doesnt lay on the ground and play dead and gets hit by that more than once is a bad player period
It does considerable damage and gives advantage even without tech catch if you stay down, don’t remember the bears being able to do that. Also, bears cannot buffer the move I believe you are referring to inside a juggle. Your combo does not have the potential to kill a full health opponent on that stage even with modifications. Hwoarang’s BS works on any stage. Risk and reward is way off. I know because I experienced it first hand. Even so, the existence of your juggle in the game is yet another sign of the game being defined by a one dimensional system. It is one of the many problems plaguing Tekken Tag 2, which is arguably the least successful installment of the franchise at this time.
killing hawk does less damage then my combo
the only way that you are doing damage is if your opponent is stupid enough to stand up when they see the unblockable animation
you dont see speedkicks or any other notable hwoaong use that combo because there are better combos and setups.
a reset means that the combo is over. bears can end with their unblockable thats does the same thing as that combo
same exact use.
the conditions are similar and if you dont get up the best thing they get is a ground hit
citing that as anything different is a giving away false knowledge
that combo doesnt kill at full health and the best that it gives is a one time gimmicky reset
which any player should know immediately afterwards not to tech after the initial hit there are things in tag that are broken
that combo isnt one of them
Its a unblockable it’s supposed to do damage
That is what we call a reset I know that term might be foreign to you but yes
Besides the fact that it was patched for whatever reason before the build we play now came out.
That shit is not a combo and screen shotting it doesn’t boost your point
There are worse things than that
Looks like officially licensed PS3 sticks will work on the PS4 version of T7
Wonkey (Flying_Wonkey)
(Unrelated but do tweets not embed here anymore?)
Just tested it and you are right in that killing hawk was greatly nerfed. I witnessed it in a previous build and had no idea it was patched out since I haven’t intentionally picked Hwoarang since Baek rejoined the Tekken roster. Shit was broken and I am posthumously glad it was nerfed. I suppose the remaining Bob infinite is worse, since it does not give you the option to tech roll, but that did not make killing hawk any less cheap in the older version. Leave it to the legends over at KYSG to find the first infinite combo in TTT2 since Lee/A.Ogre'...
avoidingthepuddle.com
TTT2 - Bob Infinite Combo Discovered by KYSG's Theater10 - News - Avoiding The...
Everything anyone needs to know about customization in Tekken 7:
https://youtu.be/aX6pobijqf4
You need TAS to do the bob infinite
It is impractical
And killing hawk was patched but again bad players get hit by that
Both things you Posted aren’t relevant and there are worse things