There’s a sidestep list from the TTT2 days and I think it was posted or updated here before.
The only ones I knew or memorized off the top of my head was
Leo and Xiaoyu-SSL
Hwoarang, Law, and Paul-SSR
I sidewalk more than I sidestep when I’m trying to create a whiff up close.
The sidestep left doesn’t seem to help me out as much against Leo and Xiaoyu players compared to sidewalking right against Law players who will use the 1,2,3 into d+2,3 setup. Sidewalk right beats both those strings.
I have trouble against Leo too, I think she has some strings you have to duck in order to punish and my reactions aren’t there.
Her BOK 2 always gets me and it’s only -9 on block. I don’t know why that thing is safe.
For Hwoarang, I’d say being out of range (not whiffing when you’re out of range), engaging him when you’re within range, and blocking high are better tactics than trying to sidestep him. I’d say his worst matchup is against a turtling Devil Jin or Heihachi. Qudans vs Speedkicks is a perfect example of DJ shutting him down.
I used to hate the hwoarang paul matchup but I kind of like it now. I think I may learn Paul for fun.
I gotta say once you have the basics of Tekken down, T7 Bryan is like the easiest character to get results with.
He needs like 6 moves to win, and most of those 6 moves are safe.
I was playing a long set and getting fucked up against a Josie player awhile back, But in our matchups, somehow I won overall while using Bryan despite not knowing anything about her. This prompted me to actually learn her and she’s one of my favorite characters to use now, but she’s definitely lower tier.
So I got a decent Josie now and when I run into Bryan players with her, it takes so much work and risk taking to beat him.
Here’s me playing a FT5 against a higher ranked player and hwoarang than myself who I’ve never played before.
Using the same tactics I mentioned, spacing, staying out of range, using low jabs to get out of his strings. I don’t think I successfully sidestepped right anything in this set. This guy could not break 1+2 throws.
Watching the vids reminded me of something I had hoped to ask; what rule governs whether a move crumples the opponent for a combo opportunity during a trade, in Tekken?
I never got to figure that out, nor do I remember getting such opportunities much at all.
It’s a counter hit scenario. If a move launches on counter hit it will launch on a trade since both are technically counter hits.
I also think that this is new to the series, because iirc trades didn’t retain counter hit properties in older games.
The crumple state is a basic launch that looks differently. Most launchers or counter hit launchers throw you right in the air but stuff like Paul’s b+3 or Kazuya’s CH df+2 leave you in a crumpled state that lets you go for a full combo with slightly less damage than a regular launcher.
Something else you could’ve got hit by are fake crumple states that you can mash out of by holding down or back (don’t quite remember). An example of that would be a counter hit on the second hit of Paul’s df+3,4.
ff3 is minus 17 i think
push back aside you can launch it
i think you said you were trying heihachi if i remember
just do df 1, 2 to be safe
i hate that kick too
Those matches vs the hwoarang were really good! side walk is risky because of the homing and armor moves sometimes but if they auto pilot you can punish them.
ill do it to show i can do it and threaten with it but most times I play it like you and space out. If hes up close I try to wait out the pressure. after a couple of reps ill try to still my turn
if you guys get a chance check out this short compilation i did
its just some cool and interesting clips I gathered over the past few weeks of me playing.
Fuck that Hwoarang player!
Finally made some fucking progress!
That asshole used to whoop my ass 25-5 and shit. Today I met him again and called him out on his fucking gimmicks.
Went 3-15 at first then ended the set 10-19 before I had to eat dinner.
Damn ducking that guard break and jabbing his bitch strings felt good. Love this game!
I think King has a wake up spring kick or some shit that leaves him highly negative and back turned. Either that or those morons doing it can’t block. Haven’t looked into his frame data yet, it’s pure experience through online play, so take it with a grain of salt.