So I entered the Monday tournament , played this girl who was pretty good in casuals , she was friendly and mind fucked me.
Played Claudio versus asuka and lost, switched to ling and won (had success with her in casuals ), then she switched to raven and sent me to losers.
Tournament not done yet, but my next match was against the feng player who beat me on Saturday . My plan was to pick hwoarang and stick with him . Like Saturday I started off the first round good , and he made a 90 percent come back . I stuck it out and won the first game 3-2 rounds. Second game, he made a huge comeback , but again I stuck in there. So I ended up getting my revenge and beat him 2-0.
Second match, I played against a new school player who beat me at WNF last month with Gigas, he went asuka this time. I donât like asuka versus hwoarang but I went ahead and picked him. I won the first match, he won the secondâŚdoing what is hwoarangâs weakness which is attacking him and getting him against the wall.
He said " I think you play too many characters". I was like "youâre rightâŚ"I thought about it for awhile and went back to hwoarang, then won. He didnât play particularly well.
This dude was pretty cool, he told me afterwards if I went to Bryan or Ling, he would have messed me up. Told me he thinks my problem is that I doubt myself too much. I said yeah thatâs my life problem, not just tekken. He then said he was surprised I went to character select right away and thought about switching even though the match wasnât bad.
Lesson learned, stay confident, not care. I played much better today than did on Saturday when I was thinking too much about the outcome.
This time, I just played the game as if I was playing at home, trying to get a win.
I need to start playing this game more. Got to warrior rank almost a month ago within 77 matches. So many ppl try to korean back dash but their fundamental game is horrible.
who are the top 5 most difficult and most easy to learn characters in T7?
How would you guys rate hwoarang and Jin when it comes to their learning curve?
Take this with a grain of salt, and keep in mind that this is from the perspective of someone who considers âlearning curveâ here to be how hard it is to exploit a characterâs strengths while hiding their weaknesses, as well as how hard their execution is.
Mishimas are overall pretty difficult because of their execution requirements and because of their rather gimmick-less playstyle (which means you need good fundamentals), but Kaz is a step harder than the others because heâs got a very clear-cut weakness (shitty poking game) that means he has to compensate with movement, good blocking, good knowledge, and a lot more electrics than the other two. Hei and DJ are âeasierâ since they can kill you without having to rely on electrics for everything, but theyâre still quite demanding to get the most out of them. Nina requires very good execution, to the point where Iâve heard a lot of people claim sheâs got the steepest execution curve in the game. Hwo is hard to play against since heâs quite unorthodox, which makes him easier to snag random wins with, but thereâs a lot of stuff you need to learn with him if you want to get somewhat proficient.
Yoshimitsu, Steve, Lee, Akuma and Jin are also worth mentioning, though I think the five above are the hardest. Yoshi and Steve both play unlike any other character, Leeâs optimal stuff is supposedly pretty hard, and Akuma has a high ceiling but is extremely unsafe. Jinâs sort of Mishima-esque, but he doesnât rely on his Mishima-esque tools as much as the âactualâ Mishimas, so heâs a bit easier. His parry is arguably the best move in the game if used perfectly, which raises his ceiling quite a bit. Certainly not an easy character to get good with, but his learning curve isnât that steep.
Most other characters are relatively easy to pick up though, but the easiest? Imo thatâd be Katarina - Jack - Kazumi - Claudio - Shaheen
Most new T7-characters are pretty straightforward. Kat and Shaheen are close range CH-monsters, Kazumi and Claudio both have compact and straightforward toolsets that are great for controlling the pace of the match. Jack is space control incarnate and plays a simple but effective game.
So hey I know Nina has some hard stuff like instant WS1 and hayashida step, but do you think theyâre as essential to playing her as Kazâs electrics and wavedashing are to him?
She seems to have the tools to play a much more complete, simple game.
Not quite sure, since I donât really have any interest in her and thus havenât tried learning her, which is part of why I said to take this with a grain of salt. The fact that almost everyone Iâve talked to says sheâs got a steeper learning curve, execution wise, than even Kazuya, says something though. It could be that sheâs a lot easier to get up to speed as a functional character than Kaz and that those guys are only talking about her execution ceiling, I dunno. Someone else can probably answer this better than me.
âBandai Namco is conducting a survey to find out what you think of their brand new game Tekken 7. The game has been out a little over two months now, and if youâve had it since June 2, 2017, you should have a good idea of how you feel about the game.â
Why do people consider Jin to be an advanced or intermediate character?
Just went through his movelist and he has a fuckton of save pokes and strings.
Yeah he often gives up his turn and I havenât found good frame traps yet, but at least you donât get your ass whooped by block punishes as a noob.
Even without electrics he looks solid.
Are his bnb combos retardedly hard or what?
Max damage ones are pretty tough, and theyâre all BnBs.
General Mishima gameplan, just frames in his electric/wavedash/requiring very good mobility to make use of EWHF. His max damage combos require mid-combo electrics, his max damage combo after EWHF has a really tight micro-dash in it. Due to the inherent requirement of EWHF needing electric to screw, inconsistency can kill Jin.
Consistency is the key term to use I think, heâs very requiring that you donât miss a single electric. Heihachi and Kaz can at least afford to drop them on whiff punishes, theyâll still launch for a combo.
with nina you have to be in and up close in order to win. things like the ss1 cancels and df1 series are important. you use the hayashida step and the rolling dash to create space and pressure them.
she has the tools to win but she has to be up close recognizing all her cancels to keep the opponent close and afraid to press buttons the problem is that on infinite stages and the like you have to chase and thats sometimes difficult for someone like nina
now that the tailspin system is implemented she doesnât need ws1 combos as much.
in tag 2 and t6 they were damn near essential to get the best out of the character.
now because of the proximity of the walls and the new combo system they arent as necessary they just make her wall carry game even more ridiculous. max damage combos still use it though.
both their gameplans are hard to execute at high level play i would give the edge to kazuya in the difficulty in that department though
theres a reason you dont see to many kazuyas placing that high cause he just cant be that aggressive and requires extensive knowledge and execution.
it doesnt mean as much but if you have knowledge of nina her gameplan and punishers are much easier to beat intermediate to beginner players
you can scrub out wins with her and that comes into play at tournaments as well where if you arent familiar with a matchup you can enforce your game on the opponent significantly easier then kazuya.
thanks for the write up.
I am trying to learn Jin right now.
My main is actually Law & I secondary Paul since the release of T7.
But right now Im looking forward learning more T7 characters when I have time after work.
Funny, I saw a similar question from you on a youtube vid this morning.
I think Jin would be a good secondary in addition to Paul or Law, the reason being Law and Paul are more straight forward whereas Jin is more versatile and has more utility.
Versatility gives you more options to add your own flair to the character and I think his ceiling is higher.
Compared to other Mishimas, I think he is more practical as well.
There were some Jin players in the top 16/top 8 at the korea world tour event recently so thatâs always a good sign.
tired as fuck but cant sleep so lets bring a topic up which seems to got under the radar a bit.
pc version safe game filesâŚback them up!
the steam cloud doesnt help when things get wrong and dont use fam share on the same pc with the same pc user account.
it can fuck your safegame files too since it seems to override the existing one and doesnt add another one.
that should be fixed by using two windows accounts which then have seperate user folders.