Dunno if itās practical or anything, but it seems like that if you block a 1 from Bob, you can always just hold df for an automatic low parry.
If he mixes his jab strings up with lows, you get a parry if he doesnāt nothing happens.
As much Lili info as I can find, Iām piecing together a gameplan myself because hell thatās half the fun. But some general nuances for her normals in what they do would go a long way. YouTube guides are STUPIDLY vague and only cover entry level stuff like āthis is a button, this a button as well, this is an easy combo to useā
Thatās the point. We gotta learn to punish that crap! Wanna see if I can tackle it yet, spent some lab time trying to find solutions to his most used tools. Like a week agoā¦hope I didnāt forgetā¦
Regardless, I wonāt rest until I start beating his ass!
Nah I donāt think Iāll fall for the deathfist gimmicks as much now, Iāve been grinding movement for about a week now. Should go better. Demoman can eat a dick though, fuck you Art.
I noticed something weird I didnāt see anywhere being documented.
But apparently Paul gets a different kind of 2 when I press u+2. Not a jump attack or anything but the hit effect sounds differently and it turns the opponent around a little bit.
If you use it a couple of time you can spin the dummy around by 360 degrees.
Is that a universal thing or just specific to Paul and does it have different frame data from regular 2?
Universal, the backhand? I had it on Bryan and Lars. No idea what itās meant for. Some characters have unique command normals in place of them, Lili has a stepping counter move for instance.