TEKKEN 7 | Lounge

If you watch some of his videos, it becomes rather apparent why he hates those characters. He plays Mishimas(I as well) and when he plays Ranked, he gets extremely frustrated by characters with many stances/strings/easy to play aka noob friendly(Mishima bias here).

As for “hating” female characters, that’s his own personal thing. No one is obligated to like any type of characters.

Characters that might not come back imo

Wang, Raven, All the DLC TT2 characters, Lei, one of the capos, Jinpachi, Anna, Baek, Ganryu, Jun (possibly),Miguel and Combot

power crush kinda sounds alot like focus attacks and the game looks super fun to play.

Not talking about this guy’s bias, but there is definitely (people online need to learn how to spell that word) something wrong with dudes who think you’re not supposed to play as female characters unless you have a vag. It’s not as if they put them in there for the next-to-nonexistant FEMALE players.

Why wouldnt the look of a brand new game that looks like the same old game be a valid complaint?

Same costumes, same poses, same intro poses, same win poses from Tekken 4?

Seriously…

Found some long term Tekken 7 game play here… Hopefully this is beneficial for obtaining more insight.

Heihachi, Xiaoyu and Claudio pique my interests the most in terms of game play. Hopefully, Julia Chang will also be present. This is a game that I really do look forward to…

EDIT: Good news folks. We have MORE videos. More videos = More data/information to collect!

Spoiler

https://www.youtube.com/watch?v=J0-P5yMBFVc
https://www.youtube.com/watch?v=y71MfGa0-Mc
https://www.youtube.com/watch?v=Lgt6MUqDkJg
https://www.youtube.com/watch?feature=player_embedded&v=_NvsDfyap_s

That third video consists of Nobi’s Dragunov!!
Here is also another element to take note of (for those who are doubtful). https://mobile.twitter.com/Harada_TEKKEN/status/518582507130732544

[quote=“tataki, post:251, topic:170317”]

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Having a “1-size-fits-all solution” isn’t necessarily a bad thing when you consider that Harada and co. are trying to make T7 accessible. Power Crushes give newer players a glimmer of hope in match-ups they are having trouble with while at the same time advanced players at least have something when playing against unfamiliar/obscure characters.

For example lets say a new player goes up against a Hwoarang player in TTT2. Hwo hits them with d3,4 and goes into FLA pressure. They then become easily overwhelmed because if they duck they get hit by the overhead and eat a combo and if they don’t duck Hwo does 3+4 and continues with another d3,4 into the same situation or does some more low pokes/poke strings. Advanced/High level players will know where to SS/SW/Backdash or block while doing the best possible punish while new players may not (at the time). With PC’s they can at least get out of the situation.

At least they have actual downsides to using them (the only real downside to TR invincibles where that they were REALLY bad on block). Rage Arts I can see people having a problem with because of the raw damage and the fact that they have none of the weaknesses that PCs have (besides being launch punishable), but then again all you really have to do is bait them and block.

Here’s the question, Julia Chang or Jaycee?

The complaint was more about the fact tht the video said “gameplay impressions” and then he goes and spends 50% of the time talking about aesthetics.

Also, it’s a location test and we already know that, aside from the fact that the graphics aren’t final (lighting, self shadowing are turned off and textures aren’t the final ones), alot fo stuff right now is placeholder.

I go either way.

ugh the supers look eh
like sc5 supers
idk more gimmicks
more over the top
less attention to certain pillars of tekken cough, cough oki

we will see but i think they need to look at the drawing board a bit more too much like snk capcom shit im glad it dont have meter

[quote=“tataki, post:251, topic:170317”]

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Dunno, Power Crush just seems like Tekken’s universal form of Sabaki in Virtua Fighter, so it doesn’t seems like much to me. Sabaki have been in Virtua Fighter since VF4 as I recall, so I think Power Crush would be okay. It depends on their tracking properties, frame disadvantage on block, damage output on success, and among many other factors in terms of designing what makes a Power Crush. In of itself as an offensive function that works as a defensive/deflective function, I think it’s fine and nothing new to bring to the genre (maybe new to Tekken.)

More impressions from Level Up Your Game.
http://www.levelupyourgame.com/2014/10/05/hands-on-impressions-of-tekken-7-location-test/

The new combo continuation thing is apparently called kirimori

[quote=“Great_Dark_Hero, post:254, topic:170317”]

TheMainMan (a noteworthy Mishima player) gives his insight on Tekken 7…

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I don’t know what this guy’s problem is. Claudia looks as generic if not more so than Katarina. He’s suddenly mesmerized by his last name and a couple of shared moves from characters outside of Tekken. It still looks like they opted to have Maxi stroll into Tekken. Hell they did it with Heihachi and SC II I don’t think it would have been that egregious if they just owned up and put in Maxi.

The Power Crushes beat high and mid attacks but specifically lose to lows and throws. That sounds like the reverse of hopkicks. Thinking of it that way, they don’t seem so bad. Hopkicks lead to even more damage and they don’t take damage from the moves they beat out.

Oh, the masculinity issue nonsense. Yeah, it’s silly. When I picked females in FGs it’s because A)They’re hot and B)They have a likeable fighting style.

im gonna go ahead and guess that steves new air bound or whatever is gonna be df+1+2, which would be waaaaayyyy too good, but after seeing what the other characters new bounds are, its kind believable… finally steve might get a 14f launcher

Spoiler

http://i0.kym-cdn.com/photos/images/original/000/704/083/471.gif

Steve with a 14f launch in a lower damage game thats going to have more poke wars and standing pressure?..

kill me now

So far I’m on board. When the first two matches trickled out I wasn’t sure because I thought B! was out. The new combo extender actually makes more sense than bound…at least as much sense as you can make kicking and punching people through the air. Movement seems weird, spastic, but overall I’m okay with the gameplay right now.

What I’m not okay with, is a new numbered Tekken 2 years after Tag 2 that uses identical assets as the last THREE Tekken games. It is simply laziness that none of these characters have been re-designed in the slightest. It’s supposed to be a NEW game. Like MainMan said, it could just all be placeholder stuff, afterall we know Lars is supposed to have new armor. Right now though, as is just reeks of lazy to me.

I really wish players would stop jumping to conclusions over these location tests and making a big deal about the game aesthetics.
Again, this is an extremely early build of this game.
http://www.twitlonger.com/show/ngm75r

Well, seeing that tweet I can certainly give Harada the benefit of the doubt, but it would seem like if you want to re-design Steve Fox for example wouldn’t that be the first thing to go on the model and not an old design?