TEKKEN 7 | Lounge

CEO pools

Or of characters that hadn’t been out that long before the home release + Eliza info.

Paul forum on Tekken Zaibatsu is pretty active, even though I don’t agree with some bread and butter combo choices in that WIP Paul bible.
Dude puts in df+2, qcb+4 which is a super tight link which I haven’t seen good Paul players do yet.
When you make a combo list you should have max damage in it and easy confirms for people starting out.

^ me when I get bodied by @ArtVandelay’s Paul

Paul is perfectly balanced like yin and yang. Praise be to Harada!

While I do agree that deathfist does a bit too much damage it’s punishable as long as u know how. Hell Mishimas, Asuka and a few others can launch punish that shit.

I felt like it’s mostly safe due to pushback unless you space it crappy or are up against Jack and a handful other characters.
Then again, I’m terrible and lots of people online are even worse, so most people probably don’t know the proper punish.

The Kazuya section is always EWGFxN>whatever>EWGF. Shit is ridiculous. Sometimes consistency is more important than max damage.

lol EWGF is the only way you are gonna get any decent damage with kazuya yeah he can be played without it but you are putting yourself at a severe handicap he has one type of every poke but the EWGF is what ties it all together
without it hes mid to low tier

mishimas can dash electric deathfist or ff+2 with kazuya i think
nina gets reverse ivory cutter and thats the extent of how i know to punish it

I know Kazuya needs the EWGF since it makes up his offense and pressure and well as damage. What I’m saying is that it’s common to see combos start start with EWGF and next couple attacks are EWGF.

yeah i could see that being dumb
its probably based on the assumption that if you are picking him then probably you would learn it
hes barebones but you right there are easier combos then that

Just watched a good Kazuya at CEO, and guess what, after the EWGF launcher he doesn’t use another one inside the combo.

Paul guide is the same in that no Paul I’ve watched so far goes into that super hard link they got in their combo list, just because 6 damage are not worth the risk of dropping the whole combo.
I mean it’s good to have in their so you have a max damage combo, but unless you want to style on somebody, you’re probably better off taking the easy confirm.

Lol at noobs crying at Paul’s Phoenix smasher too OP. Go play another game or git gud lololol

The scrubtalk is over 9000 on Steam. Seeing people that haven’t played any fighting game in years is always hilarious.

Top Kazuyas go for multi-EWGF-combos to style, and rarely otherwise. EWGF > 3, 2, 4 > d/f1,4 t! > dash > d/f1,4 works fine and does roughly the same damage for a fraction of the effort. Guys like Choksae and Knee rarely go for the difficult stuff, though they do opt for corner carry variants if they have the option.

Dunno if Kaz f,f2 actually punishes deathfist. It should punish it if we’re looking at the frame data, but I tested it in training mode and couldn’t get it to work even once, and videos I’ve seen where top Kaz players play the MU doesn’t feature f,f2 punishing deathfists. It’s really weird.
f,f2 is still good against Paul though, cause it punishes demoman.

Also, switching to pad fucked up my EWGF execution in the short term, but since movement is so much easier for me on pad I actually feel my Kaz is better off “without” EWGF but with solid movement options, than vice versa. Means I can also focus on using his other options well too. But with that being said, EWGF knocks Kazuya up at least two tiers compare to where he would be. He relies on it far more than the other Mishimas since his poking game is so poor. Heihachi and DJ can compensate by using other tools.

Wall carry into guaranteed damage is always preferred over juggle stylings. JDCR, knee, saint, etc pros like them are so gdlk because of this mindset. It’s so frustrating to drop a combo or juggle in a heated match just because you were feeling yourself and tried to style on your opponent. Even worse when you play online.

I’m so sad that now that I learned ultimate punishment on a tackle, that I realized it’s usually a better idea to directly go to the armbar or hit them in the face with 1, because most people mash 1 like no tomorrow and that breaks ultimate punishment.
Not to mention there’s 2 break points before that with one putting yourself on the back.

just wondering why when people are talking about mishimas and ewgf, it’s mostly 1) kazuya. maybe even hei.

I hardly see anyone talking about Devil Jin…who was my main mishima in T5 DR and T6.

Kazuya ewgf is easier
Also I think people like kazuyas yell when he ewgf
And trench coat
Also kaz is more common than deviljin

Ok question…at super low levels(treat me like I know nothing) how do you do shit like…punish? Like I keep running into people just mashing 1 and I have absolutely no idea what do. Getting hit no matter what I press.
Then I ran into an akuma that kept knocking me down then running and grabbing me. I can’t tech the throw…? Literally just kept looping it over and over, have no idea what to do.

Edit: also how do you properly recover? Not sure what to do when I get knocked down simply die from one giant string. I know about pressing a button as soon as you hit the floor, but even then I don’t know how the hell to get back up.