TEKKEN 7 | Lounge

He looks like Maxi if you really want him to look like Maxi.

feels like old tekken footsies

It’ll be interesting seeing how some characters that were so dependent on wall carry through bound and tag crash survive.

And characters like Christie who Namco secretly loathe will flourish with their combo ability without bound mechanic.

From what I’ve been reading, some character still have bound though.

So far bound in Tekken 7 is like it is in Tekken Revolution. Meaning it is removed for the most part, but with the exception of moves like Lili’s df+3 which were designed with bound in mind from the beginning. This is all according to the guys at Avoiding the puddle.

If they are right and this continues, it will mean some characters keep one or two bound moves while other characters lose it completely.

I am wondering if auto-bound moves are still in? Guy using Bryan in that video never went for f+4,1.

I have no problems if they were completely removed, though. It’s just that there were WAAAAAAY too many people crying over it’s inclusion in T6/TTT2 when it wasn’t even an issue.

Capo wall carry is no where near as good as Steve, Bruce, Lee, or Nina. Now that I think about it, Capos lose their good okizeme prowess without a bound mechanic.

Boundless combos make a couple things come to mind:
-Combo creativity is gone as there will be definitive max damage combos/staples and oki setups (this can be seen as a good thing because it requires less memorization of oki situations).
-Damage will probably scale with combo difficulty again (good thing for me)
-People will have to commit to max damage, oki, or wall carry when getting a launch.
-Wall combos getting nerfed (good thing)

I personally really liked Bound and thought it got A LOT of undeserved hate, but we’ll see how everything plays out. It sucks that Zafina, Ganryu, or any of the Ogres wheren’t in the location test roster (they could possibly be added later, but I’m not holding my breath), so I really have nothing to look for outside of changes for other characters.

Even though the graphics are only at 50% or whatever I think it looks really good.

Ogre’s probably not in it anyway since aside from 3, he only comes back for the Tag games (and the weird mini/side games like the Devil Within).

Capo was never about wall carry, Tekken 5 showed how powerful low/mid mixup okizeme in the corner was, and tekken 6 made poor decisisions against the wall reset combos.

I still dont like the idea of bound but we will see how this plays out.

Also the footage so far is shitty, Its looking like Tekken Revolution 2.0 and not Tekken 7, theres no new car smell right now.

True, but a man can hope.

Also check this shit out (watch from 1:35 onward):

Lars did his rage art in the middle of Lili’s df3+4, 3+4. That was too sick.

Double post, but while it seems like Bound animation has been removed for combos it seems like a different stun (think of Lars’ CH ff1+2 animation) has replaced it.

I’ve seen a couple videos where stuff like Leo’s ff3,4, KNK 2, some Lili string, and one of Lars’ new strings causes that stun in combos that allows them to continue it.

Seems like bounds are still in but limited to moves that would have bounded if they were standing IE things like Bryan F+4.1. So bounds on whiff punishment but not in combos which is pretty smart.

Here.
Apparently, the game play footage got out DURING one of the ATP Pod Casts.
https://www.youtube.com/watch?v=pk-Scm4VyyI

Here is one of the new characters:

Spoiler

https://pbs.twimg.com/media/By-woNZCEAAEwWK.jpg

Claudio himself looks like a interesting character to play… As if to say, he has some Lars/Lee-like quality. Stylish in a way.

EDIT:
Again, check out the new mechanics:

EDIT 2:
Asuka vs Paul Footage
https://www.youtube.com/watch?v=qhdkM2VBaPo

bounds are kind of in? 1:50
https://www.youtube.com/watch?v=_dgGgp8VSqg

The looks like the same launch state produced in the same manner as getting hit by… Jin Kazama’s CH EWHF.
The opponent reels and falls on the ground in a way where they are still vulnerable to juggle. It looks like the implemented this into actual combos though, rather than the state being produced from the initial launch…

So I went to a LOC test in Tokyo and played about 3 matches. I used Katarina. To me she plays like Baek.

Tekken 2 Baek. :frowning:

Had no idea she is Savate. Makes sense. It sounded like she was speaking Portuguese not Spanish.

Something about this game just felt…unpolished. It’s still tekken but without the bound system the animation looks awkward and less fluid. I hated bound in Tekken 6 but I feel meh about its removal. Everyone has ULTRAs now. Not sure what Tekken will actually call them.

My overall opinion is besides the minimal graphics upgrade and the stylized KO screens, this game isn’t special. I’m prolly gonna just stick to TTT2

So…

Game looks to move the same.

Bounds have been nerfed.

Rage now gives a super.

Invincible moves from Revolution have morphed in a strange way.

The ULTRA slo-mo on KO looks funny.

Claudio is Miguel’s **FABULOUS **cousin.

Still needs Jack-7.

they still got a move to knock down opponents and continue combos
dont like the supers you couldve kept bound in and removed that bullshit
wheres mah nina and what the fuck with backroll
wheres the refloat if they make bad decisions what the fuck happened to my oki

and now you can roll back from low kicks from wake up which would be cool if they whiffed and you could refloat the back roll
OH WAIT

oki is braindead now thats a huge part of tekken

Not trying to be THAT guy…but it’s a location test.

This is exactly what people said when bound was implemented.

If this game still has unblockables that take off massive damage, what the point of super moves?

Not a complaint because I obviously haven’t seen enough gameplay to make a call but this could end up being Tekken 4 all over again.

@Calibur it feels unpolished outside of it being an early build?