TEKKEN 6 Bloodline Rebellion Thread - PS3/XBOX 360 Oct. 27, PSP Nov. 3

I’m lookin forward to seeing how Tekken 6 turns out on the PSP. From the vids I saw its lookin good.

Tekken’s still no.1 says Arcadia (check sdtekken).

i cannot wait for this game period.

More news at sdtekken too, check it out…

http://img198.imageshack.us/img198/7025/59005tekken6ps3screensh.jpg

I got a mad boner yo >_<

The crush system hasn’t existed in the way you discribe it since 5.0. You can’t hopkick lows in a lot of situations. You need like 8 or 9 frames of start up before the ability to tech enables. The system is move dependent. For example, hopkicks wont tech lows if there is only 5 frames of avaliable however something like Lee’s d+3 will tech much ealier in the animation.

In reality the crush system hasn’t existed since 5.0. They system being used now is the same as it was in Tag and T4.

Miguelllllllllllllll

Wait, wha? That’s not quite accurate.

It is. Are you trying to imply moves didn’t go under moves in Tag or 4 and Hopkicks didn’t go over lows? Go back and play them. It’s defently true. It’s more situational and move specific just like Tag. Again Kaz’s WGF could go under highs like it was a crush way back in Tag.

People have always assumed the Crush system was still there after 5.0 because Namco never mentioned removing it but they did. A perfect example. If you jab Lee in 5.0 and were at +2 or +1 and tried to jab again he could do BK and go right under that jab even though the jab is coming out at i7 and BK is i22 it will go right under it. That was a crush. BK can’t do that at all now.

Moves just don’t beat moves anymore reguardless of frames, well unless they are like Steve’s Shoryuken which seems completely invulnerable but a.) you have to be in a stance and b.) it’s launch punishable on block.

Well, I’m not arguing that moves don’t go under moves or hopkicks go over lows like in T4/TTT, but isn’t that more of a move-specific change though? e.g. Lars’ b+1+2 will go under jabs even on negative frames. uf3 will “beat” lows and even some highs on negative as well.

Sorry, it just seems like everyone’s definition of “crush” is a bit different.

The point is, don’t use the term CRUSH. The system itself doesn’t exist so just call it a tech. That’s what it was called before.

Man fuck that bullshit, How come those didnt come bundled with t6? Instead we get those lame Double A battery powered sticks.

Let me guess- soldered buttons?:lame:

Let me guess…same old HRAP? At least the one that comes with the bundle has a new look. lol Still cool though. But if its soldered buttons…then that sucks. And I’lbb bet the HRAP-EX will still have that dumbass layout. Why is it that Hori never changes it?

I’m trying to figure out why the specs haven’t been released for that (supposedly) Radio Shack also-ran. I downgraded to only the game for that reason alone.

EDIT: Sheep stage in HD

I’m honestly trying to debate whether I should get the Arcade Stick version or the standard version. I really don’t know how good the sticks are in the normal version (US).

If only we got the Hoody version here in the US. I would have instantly got that one and then had enough money to buy the 360 version with a better controller too. Man, anyone have any ideas on what I should do?

The t6 sticks run on double A batteries. Until im proven wrong, This is the statement I stand by. And I’ll be selling that shit as soon as I get it if it doesnt have a wire of some sort.

Don’t you mean “same old game themed HRAP”?
It’s pretty funny that the regular HRAP is better than the sexier and more expensive game themed ones.

Double AA batteries? Fuck that.