ah, so
you would say you are in it for the respect of your peers, and/or the community, good sir?
ah, so
you would say you are in it for the respect of your peers, and/or the community, good sir?
Thats probably the only thing I’d give the east coast. Word around the grapevine is not too many of the westcoasters are. I personally cant confirm this but thats just what I heard.
Not even a mention of the Southeast, GM? Has FinalRound not taught NY anything? Respectable players, especially in Tekken can be found beyond the outline of the usA. Doesn’t matter that you have played T6BR and numberless other games years before us. We’ll still catch up and be strong contenders.
Can someone give an example of this?
Wasn’t that in the VF thread? :xeye:
Lars df1 is a simple example. Goes under some highs, such as jabs, but sometimes trades or is beaten by other high’s, such as Feng’s b1 in my own experience.
Anyhow, you can check TZ. IIRC, it’s still being discussed in the BR char thread. They kept calling it “crush”, but it’s really been “avoid” for quite some time.
I have Tekken 5 DR and have been trying to practice moves because I’m still not used to the whole flow of 3d fighters, I was wondering if it’s a good idea to get the online component with training mode. I’ve been debating this because Tekken 6 will be out next month…maybe I should wait? I’d play 6 in the arcades, but that seems kinda costly for the practice I need and I’m likely to have an opponent. Any advice would be appreciated, thanks.
Online with T5 is really a hit or miss (mostly misses) so your practicing will come at a bit of a flaw here and there. Best thing I recommend is getting some friends together and play. I’d say pick about 3 characters you want to play around with and learn their mechanics. Also watch a lot of videos to give you some visual cues of what you could do and of course as always, check out tekkenzaibatsu.com for general strats on all characters. Good luck!
Yea, Atmost start with 2, Then once you’ve gotten down their basics move onto a third. Dont rush in too fast like I did. It hurt me badly lol.
Didn’t want to talk about Tekken in the VF thread so I copy pasted it here :wgrin:
Also can someone find me a bigger version of this smiley to put near Bruce’s similiar face?
Actually it is called “crush” and not “avoid.” Take for instance an Electric Wind Godfist (EWGF) from a Mishima. It’s a high move. Now even if you throw out you own high move before a Mishima throws out the EWGF, the latter will often win, thus “crushing” your move. Now keep in mind that there are have been some instances where the EWGF has been been crushed by some other move, so there is no move that is better than everything else.
There are times where the moves will trade and others where your move will go under your opponents, or vice versa. The latter is good time to call it “avoiding” your opponents move (i.e. Jack’s d/f+2 in DR. I think it’s the same in BR).
In terms of practicing, the only thing I can say is play with other people. If you don’t have that option and are having a difficult time getting used to the game, then just play against the computer a lot . As it was stated, watch videos online, read the forums at TZ, and just get familiar with the game.
One thing that I can say is really don’t invest a whole lot of time with DR now that T6 is right around the corner. I would just say try to get a solid foundation in the basics. That way when T6 does launch, you’ll understand the fundamentals, but it won’t be hard to transition over because you won’t be stuck having just figured stuff out that works on the previous game and not the new one.
Hope this helps.
Wouldn’t that have something to do with the adv/disadv?
What that would mean is, Lars’ df1 just goes under highs at a certain point in it’s hitting frames, so depending on what kind of adv or disadv Lars’ has would determine if his df1 will go under the highs. OR Feng’s b1 is a larger high, so moves like Lars’ df1 can’t slip under it. In VF terms we calling those moves slippery. Now moves for example that immediately put you into crouching state or jumping state, to avoid highs or lows, those would be called crushes, it wouldn’t be dependent on adv/disadv so much because when these moves hit jumping or crouching state, it starts on the first or earliest hitting frame, like a sweep to someone’s jab.
Oh I’m only interested in the training mode, my internet connection is garbage. I’ve actually played with Asuka exclusively for a little over 200 plays, but I am finding that I should have tried out the other characters like you guys have suggested. I pretty much learned everything while playing against players that are way above my level, but I lose a LOT. The videos are cool, I like the geesendou and koreantakken channels. I can’t backdash cancel that well, and some moves are so awkward that I can’t use anything I learned from 2d to do. Asuka’s Falling Rain?? Forget it, I couldn’t do that on the spot. I recently switched to Julia and have been trying to get her d,df,1 consistently, I realize how easy I had it with Asuka’s combos now.
I’m not trying to be a dick, but dude, you do not know what the fuck you’re talking about.
crush system - which affects the vulnerability of a character while they attack. For example, a move with jumping properties, such as a hopkick, will be completely invulnerable during most of its animation time to all of an opponent’s low attacks.
No, thats not a definition of an actual crush. Thats just the EWGF beating your move because it comes out faster. EWGF is a high move, so, Feng Wei’s db+4 will beat it…every fucking time. THAT is a crush. It’s called a high crush.
>_> thats a crush (a low one). And avoid is Jin’s uf+2. Or chreddy’s b+1+2 I think…or Bryan’s d+1+2. Bryan’s d+1+2 AVOIDS Highs…and some mids I think, and he still completes the move. Thats an avoid pimpin. Jin’s uf+2, he sidesteps before punching, avoiding highs I believe.
Playing against the computer can only help you freaking block. The computer can not be thrown in some instances. That and there are some moves the computer will NEVER fall for, and then there are moves that you can exploit to be the computer.
Only if they added Tag mode, this game would have been ‘Perfect’.
You misunderstood me. I was saying that it should be called avoid now because it’s no longer a crush system like it was in the past.
Also, EWGF is part of a number of what I would consider “glitchy” moves. It’s high sure, but it hits a floating opp when only a mid should. In the past, it truly felt like Namco basically programmed EWGF like: crouch state (moves and position) > EWGF. Everything else < EWGF.
This is what it pretty much is now in BR. Akira elbow “slipping” through an attack? Same idea now. What used to be a fairly straightforward “this is a move that is considered crouching, so it should go under/beat moves that are considered high” has now become move animation/move hitbox-dependent.
Yea, Ghost Mode is probably better than playing DRO. The A.I. ain’t so bad and at least it does help a starter/progressing player get a feel. The cpu won’t fall for certain shit, EVER, while on the flipside you’re likely to catch them in “crumple fall stuns/knockdown loops”. Like doing certain characters f,f+2 moves while the CPU is waking up, then doing it again, and the A.I. gets retarded and starts backrolling on every wakeup until death.
DRO is only good for shits and giggles. Like, whatever can be learned from it is minimal and in essence the player has to know what to take from it, mostly only mindgames and strategy related things. Never execution and command training or getting accustomed to set-ups and accurate move properties. So in other words, not the best for a newb unless you want to bitch about how _____ doesn’t work locally.
me and fab wasn;t at final round lols, don;t say NY as a whole when the top 2 east coast players weren;t even their,
btw i have alot of respect for atlanta, but i was asked about international competition, theres was alot of things i didn;t get to say. but im sure atl is strong. ive played them before.
@ Zeon,
thanks for correcting me. You’re right, I guess I did not have technical side of the crush system fully understood.
And also what I meant by playing computer was just to get execution down. You can’t apply any mind games or any thing of the sort. And it does fall for the dumbest moves/setups.
This is true for some of the d/f+2’s as well for example Bobs
PSP gets Force Mode too,
[media=youtube]cWEMTZM9sy8[/media]
Looks as if it’s running on the GB Advance. I kidd