Damage rises accordingly to which launcher used. Also, juggles ending with ff+3,4,3, you can hold back during the move to go into Chaos stance right when she lands and then foward to roll towards your opponent for wakeup. If they attack from ground, tech roll or roll back, use the kick from the roll. (3 during foward roll with Anna) The kick tracks very well.
In regards to the raven thing i must have been seeing things!! must have been a crush or something because whatever the guy did i had not seen before, i’ll ask him next time
Does his shadow stance reversal have any other animations other than the shit when he flips over them?
The SDW reversal has only one animation. Raven does have a reversal-like move when he’s getting hit by a string. If you press 1+2 while taking damage, he’ll teleport into his df+1+2 unblockable. It won’t work vs anything that knocks down, launches, or stuns, and the unblockable is damn slow to begin with. Pretty gimmicky, but can occasionally pull in a random win when the opponent is thinking “what the hell…?”
off CH 4:
-1, b21, 1+2_qcf+2_d+2,1+2
-b21, b21, df1,1
off df2,1:
-UF,4, b21, b21, 1+2_qcf+2_d+2,1+2
off db+2:
-1, b21, 1+2_qcf+2_d+2,1+2
anytime you hit them on the wall, qcf+2…it hits lower than Paul’s and adds plenty more to your combo
Wang combos are dead easy…very easy 40% off juggles will earn you the ire of you friends, until they start blocking your launchers and punishing you for free.
Why is Devil Jin ranked so high? I’m picking him up right now, and while I can see that he’s good, I don’t get why some people say he’s top tier or just below top tier.
if you do 3+4 instead, you’ll do his df+3+4 move. faster. i think it’s called the Blind Ghost.
the ONLY combo you need to know is his BnB: launcher, (b+2,1) * 2, f+1+2 (for carrying them to the wall) OR d+2,1+2 (for oki; you still end up close to them)
because his risk vs reward is pretty fucked. relatively safe mid in b+1 that leads to half life combo. mix that with the sweep and you have a pretty fded up mix up. use ewgf to cut through everything else (including baiting jabs ). combine that with some patience, defense and you have a great character. it just takes some skill to win with.
All the Mishimas are “decent”, but Devil Jin seems to be the tourney favorite recently. He’s my main, and I never expected him to be this high either. Anyhow
His good shit
Easy wall combo that adds 40+ damage to any juggle:
low wall splat->f+1+4,2->d+3+4
High wall splat->u+1+2 (up laser)->continue with above combo.
1a) Kazuya has similarly devastaing wall combos, but DJ has a low threat when near the wall that leads to above combo(hellsweep, 1+4, f,f+1+4->wall combo)
b+1->df+2 (parting wave to wgf follow up) is a combo and is guaranteed off low parried kicks. You can also use b+1 off wavedash for mid/low mixup. Even though its slow (clocking in at 17f), it seems to work at least from the videos on tekken.net. You can fish for hits with b+1 because its pretty easy to mash df+2 once you see b+1 hit.
3)spammable df+1. 13f, -2 on hit, +9 on hit
4)Ws+2 is way better than Kaz twin pistons for WD games as although its slower, it has much more range. Just don’t get it blocked against Hei. Don’t remember if Steve gets b+1 combo or if bryan gets f,b+2 on it if ws+2 is blocked