The idea is to give him tips, since you want to nitpick
CH ss+2 leads to hella damage, if don’t want to use it, don’t use it then. It’s safe, I have good judgment and timing of distance, so I use it. I’m guessing you don’t so don’t use it.
I haven’t found much success myself with db+1+2, but I still list it because people mention it.
qcf+3 is unsafe I agree, I just gave him a launcher
df+3+4, I was unsure if it’s safe or not, you can’t attack after they block this i know, but again it’s another easy launcher and whiff punisher, plus I don’t this would be punishable online.
I still use jabs so I use 1,2. I don’t see how you can NOT use jabs with ANY character.
yeah I use df+1~1 not df+1
ss+4 can go into HS
b+3 is quick mid, I honestly don’t use it much myself but I heard and saw Qdogg use this move a lot back in tekken tag so I listed it.
edit: I was actually playing this online yesterday, honestly eddy only needs a few moves to win, d+4 to space, u+4 to punish and low crush (I don’t know why that one guy fixed my post replacing u+4 with uf+4 because it’s the same move afaik), slippery kicks or rlx 4~3 for low hit into big damage which is impossible to block if you play like you would offline and don’t become predictable, and mids like df+2 and df+11 for up close. Occasional infinite strings for confusion is good too. (ie b+4,3 strings or db+3,4 strings)
I played more mokujin though and ended losing to a bryan who would go for df+3 everytime (easy as hell to block off online). When I started blocking or anticipating this, he’d go for uf+4 lol. It doesn’t matter if he whiffs the df+3 from max range (let’s say you bait it) if you run up to punish, you’ll eat a ws+3 lol. Funny game.
Cable1096 add me again.