Team Msp

Watching top three is always good for experience with anything, Demon Hyo, Reset I agree play MSP well, Soo I’m not sure how you can put him over Magneto-X and I don’t know much about Chris Schmidt.

The biggest mistake point you gave is true, but it’s more general and not specific to MSP as it really applies to any team. I could say the biggest mistake of Santhrax is not finishing combos or killing characters. That’s true too. Or team scrub not using bar to finish that last AHVB and letting someone get away.

MSP really needs to be “in the face” and so closing distance is really important and a lot of people who play don’t know that you can dash in while blocking high. It helps.

It’s good to be fancy at times. Key word at times. The questions that people are asking are beginner/intermediate issues that should be worried about before “getting fancy”. Being a more solid player is much more important than being a fancy player.

All you really need with Magneto to really beast is 5 fierce, a general knowledge of how to do the infinite and how to land it, and setups into shockwave and mashable (preferrably unmashable) tempest. The rest of it is playing smart, learning when to go in or not go in, etc. etc. Playing “fancy” is generally when you already caught the guy and are deciding what to do with them. One step at a time lol.

good post. you really have to play solidly. but when you are coming up you kind of have to accept the fact that you are gonna get beasted over and over again until you know how to be flexible.

I have a question about a yipes combo. he has a nice one where he is doing the rom and does sj. lk, sj lk, sj RH. somewhere in there he calls storm and sends them flying into her projectile then otg’s them and continues with mayhem. I didn’t think you could call an assist while in sj mode but he does it like nothing. Could anyone explain the timing on this for me or how to execute it?

There are a plethora of ways to set this up. Basic method is to rom, land, call storm, sj. lk, AD/f, lk, RH

You need to keep in mind this uses up the assist call for this combo so it really gives you alot less reset options, unless you use the c.RH otg to reset in itself.

Don’t get me wrong, Mag-X is a good player. Yeah, I can he see he did pretty well for himself at FRXI. However, I still believe that Soo is definitely the better player. Look back at ECC9 or ECCX footage where Mag-X got beasted on by Erik and Rick Mears. It ain’t pretty. Soo has actually beat Erik in a FT10, I believe. Soo has a more consistent track record and he was IFC before there was IFCYipes. Read up on Chris Schmidt, he may be the WC’s best MSP player. Both coasts have people that can agree on that.

That’s why I said “at times”. Thanks for stating the obvious.

Too many times have I seen someone lose or get murked pretty badly simply because they didn’t finish their opponent’s characters off. Part of this with MSP is keeping the momentum in your favor. Like you said, MSP needs to be in your opponent’s face. You can’t let them breathe. Much easier said than done, though.

Despite the fact that everything you said is true, Mag-x has been BEASTING people as of late. That guy is getting really good at marvel from what ive seen.

fanatiqs MSP is top tier. watch some vids

thx… i’ll try this out

but i don’t think it gives yipes less reset options. it is one of his resets within a reset that leads to other resets. ouch :sweat:

Well it works like this. That yipes set up is essentially a fancy way to go from infinite to the same set up (more or less) that you find from

Any combo into sweep ----> super jump air dash down sj.hk, c.hk, super jump air dash down LP (LAND).

^ The setup above lets you recover while the opponent is low to the ground in hit stun and you can attack him right left, up or down or any combination. Having psylocke assist for example (in this case you would, in the yipes storm setup you wouldn’t b/c it was used to setup the setup.), you could call psylocke dash over whatever, which is infinitely faster (more reset options) respectively.

Agree, and the way he beats ppl is amazing. Lots of times you can just bulldoze through with MSP through combos and pressure, he doesn’t just do that I see him outsmartting the other player.

just press and let go of storm’s assist button at the same time as you press mk on the way down (during rom)

it’s sets up otg, regular tj.lp>combo, or mixup from forced roll.

if you don’t go for the mixup, use the other ones and go for flying screen. you can then have an assist call again and can mix your opponent the fuck up.

All im saying, is that alot of the better resets right now involve having an assist call to use. Like call storm n.jump AD/D FP c.lk.

If you use that storm combo to go back into the rom, you have no assist call untill the combo ends. This makes it impossible to do a wide variety of resets. You can still attack all 4 corners, but there are alot of things you cannot do as quickly, or simply cannot do.

or you can do it after flying screen. after doing several dif. resets off of

rom, storm assist, knock into typhoon, catch, flying screen, then do that reset, or go straight down and whiff hp.

you still have a “wide variety” of resets…maybe missing a few specific ones that go straight to unmashable…but last time I checked, you can do the reset you mentioned without typhoon. all it does is give you some more time to hit confirm a double snap or some cover

Good shit.

Have you seen the ones with FS into typhoon where the forced dash still occurs, and you get the extra hits off typhoon and can still go into whatever? XD

I agree with what you are saying, I was just trying to say you can get into similar reset situations without doing the ROM to typhoon, and it also takes away some options. More of a flashy b&b than a situationally unique reset imo.

thx… i wasn’t sure when you could call storm during rom. i actually just got good at the rom after learning the proper technique. whats the tj.lp combo? is that triangle jump with lp instead of lk… and what is the mixup from forced roll? sorry to sound like a noob but you gotta learn sometime and i am one.

I also have a question about corner roming. I was looking for some resets and throws. i know the basic sj.lk>sj.lk> addf lk> land and RH throw. Could anyone help me with some other ones?

yes, tj.lp is a triangle jump with lp.

during the rom combo, when you knock the op. into typhoon it causes a forced roll (well, they don’t literally roll…more like slide) it’s like when you do a cr.hk, sj add lk and don’t followup.

anywho, they’ll be rolling, and you wavedash after them for evil. wavedash in front or behind…then low…or overhead, ooooooorrr you can wavedash to wherever and then do a crossup overhead (which I heard somewhere is unblockable?)or do all kinds of things.

just basic resets after you would do a flying screen…difference is that hit into typhoon confuses more.

when you do these types of resets/combos,a few in a row, your opponent usually gets more mindfucked each time…oh, and will probably get their assist double-snapped :wink:

yezzir.

learn every reset/combo possible and know when to do them

I’ll probably make and post a video of Magneto options here for visual reference.

Thx for the explanation beats.

Now about those corner ROM resets and even mid screen resets. Keep em coming

I actually have a question for those of you who face good enough versions of the teams I’m about to mention (these questions are specifically geared towards me being MSP, thus why I am posting it here, if it belongs elsewhere I sincerely apologize).

I just need a generalized answer, nothing too in-depth, I do realize the skill of the player must come into account when using strategies, because I’ve attempted to implemant many strategies before, but due to my lack of skill or knowledge of certain parts of the rush down were lacking, I still lost. With that said, here are my questions.

What is the basic strategy on a Cable/Doom/Commando team? I find myself usually being slightly pinned by cable, and if haphazardly rushing a tri-jump into doom usually seals at least 2 AHVB. I assume that I’m not tri-jumping effectively (like too early or late, or even at the wrong angle) because I do get hit by a rock which turns into a AHVB or a Corridor. Am I rushing too blindly? Am I not doing it correctly as far as angle and timing are concerned?

What is the basic strategy for Strider/Doom/Commando? Patience until you can kill or snap Strider? I don’t have many issues with S/D, just curious.

Lastly, Blackheart/Sentinel/AAA. I find myself getting zoned pretty easily, and most likely due to a lack of proper rushdown get caught with BH’s lk. mk. > AAA. I take it I should probably learn to rush better in that situation. Once Sentinel is point though, what is the proper way to escape the Sent/BH trap? I mean I can do it, but I don’t know the proper time to exit, it’s usually just my random reaction.

Again sorry for a lot of common knowledge-esque questions, I just thought I’d ask to better my understanding a bit more instead of kind of staying at my current robotic level dealing with these teams. I usually have a hard time figuring things out on my own but once I hear/see them explained, I begin to understand much better.

Please don’t.