Team Juri (XBL) - Wednesday/Sunday Nights

You’re spacing and pokes are solid. That’s that rose coming out. I played very reckless because I knew my offense could kill you. So if I ate anti airs I just brushed it off and rushed back in.

After a while though I had to work myself out of that groove as you were keeping me out whole matches

I wanted to see how much I could use her jumping normals and dash to evade fuhajins. I was unsuccessful. Haha.

If you’re offense was a but stronger I’d be very scared of your juri. You’re defense is strong mid range. Up close is a different story. You can be opened up easily.

Haha, thanks for the feedback. My offense with Juri was much stronger, when she was my main and more time was invested in her. That more or less deteriorated, after I stopped playing her a month ago.

If i can still get in on this…
Xbox GT: XthAtGAm3RGuYX
Location: Ohio, USA
Havent been playing SSF4 that much lately and would like to play decent opponents and learn things with my juri if possible. about 3034 BP with my Juri and was in the first 500 in leaderboards for ranked with her in the first 1 1/2 months of AE with her if that tells you anything. Im also working on my Chun-Li and Ibuki. feel free to add me if u want to play. im not on as much as i normally am havin a few problems with internet right now

I’ll be on tonight. I’m ready to kick skulls in. Anyone interested in a lobby msg me (KailKun). I’m a very open and honest player that can be objective to help your game. Hit me up

Some feedback to Matt and nutty (sorry I couldn’t read your name).

Matt. I went over a few things with you but I wanna elaborate on them.

1). Dive kicks. They work on me. I’m stubborn. I try and stuff everything. Most people will just block and punish. So it’s a little hard to say “stop doing something that works even though it worked on me”. Some tips to help you.

A). Aim for the feet. Makes it safer.
B). Confirm the hit. If you’re unsure of it hitting don’t do follow up kicks. If you’re dive kicking while they’re in a move follow up.
C). Practice doing your dive kicks low to the ground and working to control height and distance. For an example. Doing a jump back low lk dive kick and seeing that it hits lends to doing follow ups.

2). Work on your ground game. You have a flow. You start off throwing fireballs then you dive kick. Stay grounded. And work your normals. I saw you start to do dash forward sweep. Smart. Now think about dash forward c.mk xx low fireball. The opportunities off that is really strong. That goes back to the flow chart. If it hits you can follow up. If it is blocked it’s safe. No problems. Then you have further options. Dash forward throw. Dash forward close medium kick xx store or release. It’s about controlling space.

3). Look at what works and try to expand on it. You did something unsafe but smart. I’m not sure you realized it but you caught me a lot with c.mk xx ex pinwheel. Thats not s good hit confirm. If I block your fucked. Instead do c.mk xx low fireball. If it hits an you’re far, sweep.
But expand on it. Store jump outside of throw range and as soon as you land do c.mk x release. Works well and leads to follow ups and is safe. This is the same idea but expanded.

  1. j.strong. Work on doing j.strong > sc.hp xx ex pinwheel. But remember. After j.strong you can also reset with a normal. Try this. J.strong > jab dash forward. It’s a nice mixup that works well. You can also do j.strong, j.strong. If you ever think your opponent is too low you can c.lk to reset them. Then dash forward. I would seriously work on this stuffbecause it does damage and should e a staple of controlling the air.

  2. fireball combos. Use less pinwheel and more fireballs. Store and try to do normals to fireballs. Learn to combo after hits. Also. Set the dummy to block and learn tk do stuff like c.mp xx release (blocked) c.mp xx store (blocked), c.mk xx release. It’s not an air tight string but it’s strong. If the releases hit you can do normal xx pinwheel. This is essentially what I dd to you.

6)bnbs. Up close you should throw out faster normals. You’ll c.mk or sweep in times where we both are next to each other hitting buttons. If you do c.mk and I do s.lk I’m gonna win. So practice doing strings of 3 lks xx mk pinwheel. Simple starting point. Any combination. I’ll do s.lk,s.lk, c.lk xx m.pinwheel… Something. You can do s.lk,c.lk,s.lk xx m.pinwheel.

7)throws. Two things. One, try and learn Kara grab. Put that on the list. Any questions on that let me know but you gotta learn it. It opens up a lot of options. You do mp and Immediately throw. I mean… 1 frame. … You’re almost jtting them same time. Ask if you need help.

But even stuff like jumping in, c.lk, throw. Or overhead, throw. Her throw has poor range but her Kara throw adds a lot of options

C.mp > Kara throw
C.lk,c.lk > Kara
Overhead > c.lk > Kara
Lk pinwheel > Kara
Fireball > Kara

Just a lot of things that you can Kara to.

  1. overall defense. So many times I go for attacks and you just eat them. There’s no reason to get hit by a j.hk on your wake up. Maybe after the j.hk but not that attack. You see a jump in, you block it, then block low. Sounds basic but I think you were caught doing things you shouldn’t have been doing. Let me watch replay.

A). Whoa! Whoa whoa whoa. Now with inputs some things make sense. During combos you should not be trying to do pinwheels or stores or regular counters. Juris offense strings don’t allow it. Just hold down back. Block and watch for throws.

B) When you’re getting hit or your blocking you don’t try and input sweeps. They’re slow and they won’t work. Again. Block. Downback. Same goes for

C). You have this weird input Habit. When you’re in block stun you mash a normal. You’ll hold down and hit lk or sweep. That’s never a good idea. What’s a better idea of you’re gonna do anything is do it while you’re out of block or hit stun. It’s not always safe but you’re expending energy pressing buttons and inputting when nothing is coming out. Better put… You’re not paying attention to what’s going on. You’re focused on you and not your opponent.

D) when you input you’ll hit down and a button. Remember. You can hold downback and get the same move. This is a good idea because if I’m doing corner strings on you and you block part 1. When I go to part 2 you might not be blocking it. Sometimes when you hold downback and hit a move they don’t come out because youre still I’m block stun animation. But if your holding down the move might not come out but you’re no longer blocking.

E) know when you can attack again. As I said above you were hitting buttons for normals at tomes you can’t attack. Like I do j.attack, s.mp xx low release. In that string you cannot attack, but you kept hitting down.mk.

Those are some things I noticed while rewatching our matches in slow motion. I think some of the problems sre you don’t know the flow of battle. You gotta know when you can and cannot attack. You also need to learn your options during these times. If you’re on defense you can’t use heavy attacks. Not a good choice of attack. But light attacks are quick and might work. When you’re knocked down that usually means you have to be careful when you counter attack in the next few moments. A knock down is the most
Important aspect of the match and you really shoduld just try and block. You’ll learn about counter attacking from the feel of your opponent.

Hope it helps ask away. On to nutty in the next post.

Nutty. First thing, we had some lag so it’s a little tough to gauge the matches. I hope you take no offense to my analyzing of the matches.

  1. too many throws. They worked. Don’t get me wrong. If someone is weak to throws then throw all day. But I’m not as weak as I showed today. Throws you should sprinkle in. Also. You need stronger throw setups. As i said to Matt above, Kara throw is strong. Use it. You’re setups involved a lot of walking up. It’s not bad but you could have done a strong setup with 2 lights and Kara throw.

2). Too much ex pinwheel. Hey. It hit. But again. I’m stubborn. I started to make you pay for you Insolence. Heh. Block more, less ex pinwheel

3). You ate so many attacks after jump ins because you were trying to stand throw backwards. You’re losing to my attacks because your holding back and I’m going low. This means your standing and victim to s.jab links

  1. there were tomes you were just hitting c.attacks on defense. You should have cancelled to store. It’s safe and gives knockdown. I say blocking is better but you get no damage off trying c.lk, c.mk while your in block stun. I saw you trying to sweep like Matt was also. Not a good idea.

  2. bnbs. See matts post above. There was lag but try it anyway. Nothings on the line. Get those down.

6)maximizing your damage. You would jump in, hit me. Then throw me. You gotta be able to see the hit and convert the damage. The most
Youll get from the setup is like what… 240? If I don’t tech. Yet you could do damage comparable to it that they can’t escape. More fuhajin mix up less throw mix up. You’ll get more stuns, and more damage from it.

  1. fse tech. You got the control down bit there’s so much more you can do with it. I like throws but you gotta understand it wastes meter. Keep them in play. End your strings with resets and lk pinwheels and keep the pressure. You can reset off store,
    Sc.hp, ex pinwheel, or dive kick. Also. Work on 2 parters. Fse string xx fireball > fse string xx enders.

I think you need to be more solid. You have control. Noe you need To maximize your potential

Please count me in. Gamertag: IgyDigital (Miami Fl) XBL

So weds nites at what time?

Seeing as Matt is the only one who comes out that I’ve seen (unless there’s some secret meeting I don’t know about), this will be more about Matt.

You gotta work on your hit confirming. What I mean is, sometimes you hit lk lk, but then did nothing with that amazing opening. Learn lk lk lk xx mk pinwheel. Any lights really. Standing, crouching… All the same. Get comfortable. After that, get comfortable with corner bnbs with fireballs. You can confirm these. C.mp xx fireball (you confirm the hit) then normal xx fireball. You have to visually realize what normal
To use. Close, use c.hp, medium use c.mp, far use c.mk.

Tick throws. You have two setups both involving a walk forward. You even dropped one you use to use which was j.lp > throw. (I didn’t like that one). I’ll give you examples of tick throws and the basic idea of them.

J.mk, c.lk. From here you branch off if it hits you can continue a combo.

  • j.mk, c.lk, s.lk, c.lk xx mk pinwheel.
  • j.mk, c.lk, s.lk, c.mp xx mk pinwheel

If they blocked you would not use this. Mk pinwheel is unsafe. So this is where hit confirming is important. You see after the c.lk he’s blocking so you change your plan. What beats blocks? Throws.

-j.mk, c.lk, throw
-j.mk, c.lk, s.lk, Kara throw
-j.mk, c.lk, walk forward, c.lk, throw

After the c.lk you have some room to maneuver and play mind games. I told you a few days ago to use store instead of pinwheel. An example of this would be

-j.mk, c.lk, s.lk xx store
-j.mk, c.lk, s.mp xx store
-j.mk, c.lk, walk forward, s.lk, s.mp xx store.

With fireballs stored your hit confirms are a little better. You can use your fireball to confirm.

In the corner once you start throwing these ideas in juri corner starts shining. With a fireball it’s even deadlier.

C.mp xx release (confirm the hit). If blocked
-mp xx store (safe)
-mp xx store, c.mk xx release (confirm hit)
-mp xx store, C.mk xx release, overhead
-mp xx store, c.mk xx release, Kara throw

Play around in training mode. Have the dummy random block and see if you can train yourself to have this mindset for confirming.

Any1 want to play today? I need to make my juri better it feels like something is missing. XBL GT is the same as my SRK handle just message me. Gona be on all day. Or if everyone is gettin together today you can just wait and invite me then

Tonight 0r Sunday ?

Add me. KAILKUN. If my box is full msg me. Should be on tonight. I try and give an honest opinion of someones juri. I also show no mercy.

Gg’s man. Watch out for that sc.hp. It’s a really big part of your game. It has it’s uses but at the same time anyone could just jab you to punish if you have no meter.

I also suggest getting fadc > c.hp down. Really does open up more damage. Always go for the biggest punish.

XBL GT is same as SRK name. I’m lookin’ to step my juri game up. I’m on every day usually besides sunday. Also XthAtGAm3RGuYX sent me.

sorry man I coulnd’t make it. I got a tourny on Sat really wish I could get some Friday nite? Sorry either way i’ll play sunday and see what it izz…I thinking of throwing some Juri To PR balrog see if it throw’s him off. my main is cody but don’t think im Momochi…he’s a robot…lol

P.S I want no mercy I only copy god like players no point in immitating mistakes. I’ll never forget what this insane chess player told me once…you don’t learn much when you win. You learn from loosing and making mistakes…

Son is serious. Like I said earlier. I’m Always up to playing. I like losing also. I like feeling outplayed. It motivates me.

Gt is KAILKUN. Msg me anytime. If my list is full I’ll delete someone.

so close to getting my xbox I can almost taste it. I love the arcade and all, but this sounds like the greatest thing ever. every character forum should do this imo.

You guys should stop fronting and get on tonight.

my Juri is pretty terrible right now .I just got an arcade stick and I’ve been training almost exclusively with Oni, trying to get my main to a respectable level for the time being…but I’ll play and try to learn some stuff if you guys really don’t mind scrubbiness.

XBL Gamertag: Nephinel
Location: Maryland

um…hello.
Pretty new around here…Funny thing is I’ve been playing for a little bit (a few months or so) and I never thought to main Juri before (just keep her on the side), but apparently this game has decided that my main character is Juri, so I stuck with her.

As a whole I’m not that good…hopefully I won’t be too much of a burden to you guys :slight_smile: