Team Fortress 2 thread V2: The Gun Mettle update is LIVE

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Some cool news about PC Skullgirls and TF2!</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Basically, if you donate $30 or more to Lab Zero’s DLC campaign, you get a steam key, early access, and an exclusive Leviathan hat.</span></font></div><div><span style=“font-family: Arial, Verdana; font-size: small; line-height: 1.7em;”><br></span></div><div><span style=“font-family: Arial, Verdana; font-size: small; line-height: 1.7em;”>http://www.indiegogo.com/projects/keep-skullgirls-growing</span><br></div>

Seriously…I’ve been behind on the this game.
Sucks because I can’t even play the game at this time.

Anyway…new update.

I’d play the fuck out of TF2 if I ever get a gaming rig again. I have it on xbox because I own the orange box, but that is actually still the vanilla version. No updates whatsoever. Nope

EDIT: I fucking hate auto fill/spell on my phone

Also SG hats are back. There is also vote on steam I believe to decide which hat is made available. They have peacocks hat, a big band get up for Pyro, leviathan, Valentine stuff for medic, Samson hair, Ms.fortune hair and tail for scout, vice-versa hat, and other shit I believe

Just thought i’d post this because wow, TF2 hat modelers are making paper!

http://www.teamfortress.com/post.php?id=10843

Now… my Blender skills are ass, anyone got some tips?

so umm TF2 is still going strong.

Whoever thought the idea of nerfing the Escape Plan again should burn in a fire.

New blog post/comic yeeeeeees

http://www.teamfortress.com/gravematters/

Scream Fortress Halloween updates are honestly the best. I’ll probably never have enough time to get all the collectible items but the boss battles and reskinned maps still get me hype.

http://www.teamfortress.com/bazbobarrabus/

Scream Fortress 2013 is live until November 11…here’s the changelogs:

[details=Spoiler]
10/30

Added new main menu character images for Scream Fortress 2013
Fixed a server crash related to The High Five taunt
Fixed neutral pumpkin bombs exploding with blue particles
Fixed health on hit particle effect precache error
Fixed client nTextureFrame &lt; 0 warning spew in dev console
Updated the round restart event to remove spells after playing in hell
Updated plr_hightower_event to improve server stability
Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador or the Large Luchador
Re-enabled the crafting recipes for zombie costumes
Note missed from yesterday's update:
    Updated the Vaccinator to use the reload key to cycle through resist types

10/29
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress 2013 has arrived

Help settle the score in one of the longest running feuds in Mann history
Comic and additional information available on the website (http://www.teamfortress.com/bazbobarrabus)
Scream Fortress 2013 runs until Nov 11, 2013
Added New Halloween Map Helltower
    Equip a spell book and cast spells against your enemies
    Spells can be found by pushing the cart, killing enemies and during the Witching hour
    The Clocktower contains powerful magic during the Witching hour
    Win the race to start mega healed in the final battle for your prize
Granting Spellbook Magazine to all players who launch TF2 during Scream Fortress
Added over 100 Halloween tagged items from the TF2 Steam workshop
Added Spooky Crate and Spooky Key to drop list and Mann co Store respectively
Added class Transmogrifier's to covert Scream Fortress 2013 items of one type to another
Added item Enchantment: Eternaween
Enabled Halloween event maps in quick play
Enabled Halloween gifts on Halloween event maps
Enabled Halloween Spell Potions
Enabled Mann Vs Machine event map Wave 666 in bootcamp
Enabled Halloween themed Unusual Effects to be found from Mann Co Supply Crates
Haunted Quality Items can now be listed on the Steam Market place

Map : Ghost Fort

Lowered Merasmus's base health

Weapon Changes

Medic's Crusader Crossbow now silently reloads when unholstered, similar to Pyro flaregun
Fixed the charge rate for the Bazaar Bargain when the player has 0 heads
In PvP Medics can now see the clip status of a patient’s active weapon

Item Fixes

Updated The Air Raider so it can be painted correctly
Updated The Bone Dome so it doesn't hide Pyro backpack
Strange Part: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans
Fixed the backpack panel using the wrong "drop_sound" when items are moved around

Virtual Reality changes

Improved readability of the UI in VR
Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run "OpenVR" under Tools in Steam to calibrate your IPD.
Added dropdown to enable VR mode in the Video options. Removed the -vr command line option.
Added the ability to switch in and out of VR mode without quitting the game
By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
Added support for VR mode on Linux

Misc Bug Fixes

Fixed an exploit that allowed unlimited uses of noisemaker items
Fixed not being able to earn the Brotherhood of Steel achievement in MvM (play with 5 friends)
Fixed the camera target not always being visible when using the replay editor
Removed some servers that forged player counts from quickplay and the server browser[/details]

This will be the 3rd…and hopefully LAST year I miss out on Scream Fortress.

I havent played TF2 in a long time, but I think I’ll give the halloween event a shot. I miss TF2 Halloween, it was always fun

Constantly crashes even on low settings. FUN.

I heard it’s related to the high-five taunt.

http://www.teamfortress.com/twocities/rottenburg/

Those medic upgrades look sick…can’t wait for my PC parts to arrive so I can play again.

Please tell me you kiddos have seen this!?

http://www.teamfortress.com/countdown/suspense.htm

Rumor has it that it’s a 10 minute version of this:

Others say it’s a moonbase update.

I’ve been wanting a space map for the longest time actually. It very much fits the time period.

http://www.teamfortress.com/loveandwar/

Looks like new taunts so far…and a new movie.

http://www.teamfortress.com/loveandwar/index2.htm
Love and Hate Day 2…bread box.

TF2 also got updated…

[details=Spoiler]Team Fortress 2 Update Released
June 18, 2014 - TF2 Team

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

**Love & War Update**
    Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
    Partner Taunts can now be performed with the opposing team
    Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
    Taunts are no longer equipped in the Action Slot
    Pressing the Taunt key in game now brings up the new Taunt Selection menu
    Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt

** Mann Co. Store**
Added 15 new taunts and a taunt bundle
Added 5 new weapons and a weapon bundle
Added 44 new cosmetics and a cosmetic bundle
Added “Taunt” category into the store
Added Mann Co. Stockpile Crate Key
The “Hats” and “Misc” categories have been merged into “Cosmetics”

**Items**
    Added the Mann Co. Stockpile Crate to the droplist
        Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
    Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
    Updated Mann Co. Crates to display which Unusual Series they can potentially output
    Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
    Added crafting recipes for newly added weapons
    Added Killstreak Kits to MvM for newly added weapons
    Added OzFortress Season 11 tournament medals

** Weapon changes and updates**
With The Hitman’s Heatmaker, pressing ‘reload’ now activates focus when it is full
The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
The Bushwacka can no longer randomly crit
All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
Updated Loch-n-Load reload animation
Sentry bullets are now affected by damage falloff outside of sentry scan range
Sentry bullet damage has been changed so it calculates damage based on the sentry’s position, not the Engineer’s

**Misc Changes**
    Updated the Halloween holiday to automatically be enabled when the server runs an _event map
    Added a check to prevent achievement announcement spam
    Converted several weapon models to use the c_models system
    Updated the localization files

**Bug Fixes**
    Fixed an exploit where charging Demoman could turn more than allowed
    Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    Fixed The Director's Vision taunt not playing both variations for the Pyro
    Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
    Fixed a bug that would sometimes cause items to unequip themselves
    Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
    Fixed a regression with the trigger_gravity entity not correctly applying its settings
    Fixed another exploit where Engineer buildings could build up a large amount of health
    Fixed a server performance issue related to the item_teamflag entity
    Fixed the itemtest command
    Fixed cosmetics shared between multiple classes not rendering correctly
    Updated the cosmetic item list to sort by name

**Map Fixes**
    Updated cp_granary
        Removed collision from lights and small props protruding from walls
        Fixed collision on fences
        Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
        Fixed players shooting through gaps around forward spawn doors
        Fixed door protruding through roof on Red's forward spawn
        Fixed a collision bug that gave players access to the roof above Red's spawn door
        Prevented players from building inside spawn room doors
        Adjusted area portals to improve rendering and performance
    Updated koth_harvest_final
        Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
        Small performance increase through prop fade adjustments
        Players can no longer build inside spawn doors
    Updated pl_upward
        Fixed physics debris triggering the payload cart’s finale explosion[/details]

The VA in that video was top notch. Actually the pacing was good too. Now I definitely want to see Valve make a full TF2 movie usong Source Filmmaker. Shit I’ll buy a Blu-Ray copy if it’s not for free.

The weapons introduced in the update are not bad at all either. The only thing is that the new Demo shield broke for me in one server, and for some reason all the primary weapons for each class are invisible in the FOV.

I experimented with the new RL, Gunboats, and whip and it makes quite a nice “rushdown” loadout for Soldier.

http://www.teamfortress.com/post.php?id=13817

If you wanted to beta test some new TF2 maps…you can now.

http://www.teamfortress.com/screamfortress6/

The 6th annual Scream Fortress update is upon us…new bumper card mode.

http://www.teamfortress.com/gunmettle/
http://www.teamfortress.com/gunmettle/powerhouse.php

The new major update is LIVE…

http://www.teamfortress.com/post.php?id=17833

Valve and Bad Robot (JJ Abrams’ company) is currently working on a new game mode for TF2…PASS time.

I’ll probably try it out this weekend.