Gemakai
55
Yea, she can deal with Zoners A LOT better than in 2012. Her slide hurt box was reduced so she slides under almost anything (with exceptions like Low Tiger Shot) and EX Rhino Horn has complete Projectile Immunity and hits crouches… and I believe is safe on block, but need to test it. Basically, Elena can get in easy. She just needs some damage to help out sometimes (she can do a decent amount by herself, but compared to Paul, forget about it. @-@)
Im currently playing Bryan, Paul. Its basically a much worse, but more badass version of Julia Paul (probably one of the optimal Paul teams)
I think the team does pretty well, Bryan Focus’s on building meter for tag cancels and his super (good threatening super) and usually will try and go for boost combos if he gets a solid hit. Bryan also does good at pushing them to the corner which is nice for Paul so he doesn’t have to chase people down.
Most hits do around 400 damage if you have meter (or get a good boost starter) and in General they can take care of most situtations and both characters have ways to safe tag in.
Sounds a lot like my team only I do Balrog/Paul.
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I_Ro_I
58
Vega/Paul
Vega is so good at controlling the neurtral game and getting a boost chain into launcher to bring Paul in, plus since neither particularly need meter for their combos outside of Supers, it means I can usually have a nice bit of stock for Alpha Counter since neither have great reversals and I’d much rather have a guaranteed reset to neutral with Alpha Counter than a risky reversal. Not to mention they can both do a hefty bit of damage off of a tag in.
Yea. I was thinking about using Vega for Paul since I decided to team up Xiaoyu with Lei and I don’t want to put Asuka OR Paul as my point.
I’m trying Paul/Kuma and Lars/Paul. Paul with Kuma is pure damage!!! With Lars seems to be potential i need more practice with Lars though
zUkUu
61
Paul/Kuma sounds like serious 1-hit kills x
I was using Balrog/Paul
But now Ken/Paul
Thinking i might change again but not sure
Any ideas people?
been trying nina/ paul but i keep doing the wrong motions when i switch. raze and geyser cannon. nothing like hitting a cr mk than standing there.
Poison/Paul is pretty strong, Paul can do st.hp xx hk shredder st.hp xx hk shredder in corner to allow Poison to do cl.hp > cl.mp > Cr.hp xx lmt + ender for bit over 500 damage with decent meter build.
And midscreen, Poison can get cl.hp cadc cr.hp xx hk dp. Also Poison covers Paul’s weaknesses and vice versa, Poison covers the neutral game and gets Paul in and Paul covers Poison with his damage, I feel this is a very strong team.
I think both have the potential to br strong partners for Paul. Both are quite strong in the neutral game now and while they lack the mixups most of the cast has Paul more than makes up for it. I need to see if any of Balrog’s specials have enough blockstun to allow Paul to come in and start mixing stuff up.
Only reservation I have about Balrog is that to take full advantage of his team assist abilities it helps to have his partner be someone who is also effecfive at long range, where even with his buffs Paul still has issues (ie he can do a lot of safe meterless tags but it leaves you at a distance).
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Well this game fucking sucks. Unbalanced.
Why? Because you find Balrog bad? Or something Paul related? If it is Boxer-related hit up his thread with your complaints. He certainly is not one of the top characters but he isn’t bad I’d say, so maybe I can help out.
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danfts
69
What about Kaz/Paul? Kaz can deal damage without meter, get in relatively safe with mist step and other things, as well as build a good amount of meter.
danfts
70
Paul as anchor with some good launcher-trigger strenght boosting gems 
zUkUu
71
<br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/84550/danfts">danfts</a> said:</div>
<div class=“QuoteText”>What about Kaz/Paul? Kaz can deal damage without meter, get in relatively safe with mist step and other things, as well as build a good amount of meter.</div>
</blockquote>
Kaz is good on both positions, so it will work. It’s actually a scary team since both can deal some serious damage.<br>
I’m working on Law/Paul right now. I think it has some nice team synergy. Law can do some great enders with b.MP->MP ground bounce after HK.shredder tag. Also Law can deal with projectiles much better than paul can.
Law Paul is obviously a good team. Its damage all over the place, but you do need to either have a really good law. Or a REALLY REALLY good Paul. At least in certain matchups.<br>
Asica
74
I wanted a new team to play with and have picked up Nina & Paul. First day in the lab (1 meter, corner):<div> <div>[Nina] j.hp, cr.hp xx qcb+hk, cr.hp xx qcb+hk, lp+mp [tag Paul] tk hk, st.hk xx qcf+hp (541)</div><div><br></div><div>I know its a corner jump-in combo but still… 1 meter for 541 is pretty nuts. I can tell I’m going to enjoy these two :)</div></div>