Teaching someone how to play fighting games

You messed up. you have to let him win. When I first started playing with my brother we would do FT10s and I would always let him win like 7 -10. Then I’d start making it go down to last match but always let him win.

Now he’s always in the training room testing out new shit. To be honest now it’s hard to keep up with him lol.

True that.
Some people just need things draw out for them in order to understand what you’re talking about. Even top players suffer from this.

In situations like this, I just advise the guy I’m teaching to play SG and check the tutorial. Shit helps.

Otherwise, as posted earlier…
“Everybody wants to be a bodybuilder but nobody wants to lift no heavy ass weights”

  • ~Ronnie Coleman*

I tauht my bro how to play SF in a week, a month later he was up to 2kpp and while he couldn;t beat me, was genuinely a more solid, better player.

I made sure he focused on things i wasn’t so great at because of bad habits. like solid consistant anti-airing. reading the player from the start, recognizing cross-up distances.

obviously you have the getting used to commands stuff to get past first. luckily with rose the only combos you need to be decent at first are cr.mp into spiral cancel. (and into super) rest is all pokes and zoning (or anti-zoning).

after teaching him the basics, i proceeeded to kick his ass for at least an hour every day. and by the end of the week, he was kicking ass himself online.

you can break it down and take it slow, but simply beatin up your friend but making sure he is always learning and getting somewhere, is the best way to get somone great FAST.

humans are amazing, they will only take so much failure and embarrassment without sub-conciously learning and developing a way to avoid that failure next time.

teach them how block and look for openings

It really matters if he is the type ,born with alot of quit in um, alot of the younger generation are just soft in everything,if he is not a pussy he will be disgusted that you beat the living shit out of him and ether he will bitch out and go back to poke mon or he will keep playing no matter how bad he sucks and loses over and over until he can bring you to your fucking knees or atleast make you fear him

Wow this is so weird… My friend uses simple mode too, but after months he went to normal mode, taught him for 2 hours and he got it

You and your brother should learn the fundamentals.

In SSF4: AE, choose Sagat/Ryu/Ken. Play against the CPU set to Medium or Medium-Hard.

  1. If they jump at you, high kick/shoryuken them. (Anti-air)
  2. If they’re 3/4 or 4/4 screen away, fireball. (Pressure)
  3. If they come close to you, DON’T fireball or dragon punch. Instead, use your normal moves, otherwise you will eat damage.
  4. Now just learn how to hit while not getting hit in return. Make sure that when your normal moves hit, it hits at the maximum range. (Spacing)

This is to teach spacing and situational awareness; much more important to a beginner than combos.
With experience, following the above guideline will teach you many more things I did not mention. Honestly, just stay focused on getting better and you will begin to witness and learn these unmentioned things. Cough_meter_awareness_and_more

I played the demo and I have to agree: SkullGirls did a wonderful job.

And the other fighting games aren’t? If you mean that SSB can’t be played competitively, then you’re sorely mistaken.

I meant I cant be angry when I lose and see Mario or other cute figures dancing on screen!
but when I lose from Kens, Iori’s, Kyo’s or Sagats dragon punches and fireballs, I get quite frustrated!

Ok, but s.hk anti-air with Ryu is spacing specific and Ken can’t do it at all.

Ok

Good

The fact that you don’t mention blocking is very, very bad in my opinion. Teach people to block before you teach them to hit buttons. When I taught a friend Street Fighter, I yelled at him every time he didn’t block on wakeup because he was giving me free damage.

He learned to block eventually.

Only some moves are unsafe. Some moves leave you at an advantage on block. Some moves don’t have advantage but are rather safe (Ryu cr.mk, Sagat s.lk).

Using moves at max range can be bad because you might whiff and get punished.

Meter conservation is the kind of thing you have to consciously learn because otherwise it just isn’t there and you don’t think about it. People throw lots of EX Fireballs at low levels. Why? Because they’re high priority, safe, and do good damage. But then they don’t get to do DP FADC because they never have meter, so they think that the DP FADC is impractical.

Not saying your advice was bad, I just wanted to provide my own view.

Yeah sorry, I when I typed st.HK / Shoryuken I intended the former to be Sagat’s anti-air and Shoryuken the Ansatsuken Rivals’.

I didn’t include it because I thought it was obvious and I didn’t want to give him needless information, but when I thought about it, I remembered just how hard learning how to block correctly actually is, and how important it is to learn when not to hit buttons. I figure they will learn on their own though. Though I find it hilarious your friend never didn’t know how to block.

Well, I don’t want to give him too much advice. Telling a newbie concepts like “try this because it has frame advantage/is safe” isn’t intuitive. My philosophy is that one should learn through experimentation: to take the empirical approach. A blocked sweep up close constantly gets you punished? You bet your ass you will learn to stop using it so close. Noticed that cr.MK rarely got you punished? Hey… a new favourite move.

I strongly disagree here. By that logic, you shouldn’t do anything at all–no pokes, no anti-airs–because you might get punished. Using moves at max range will teach spacing, and this single idea alone requires immense awareness. But that awareness gives immediate, positive results. Alex Vaille has incredible spacing, and it’s all because he really knows the maximum range of his moves; I want players to learn how important that is.

Anyways, I know there is a lot more I could have said, but I tried my best to create an informative, short and concise list of things for players to practise so they will start off not thinking there’s a mountain they have to climb.