More than often I have jump taunted to cover some distance on tight spots; usually they just look in awe and when I land, I get my ass kicked.
Although barely dodging a jump-in ultra punishment with doing the taunt at the very instance you see the opponent starting an ultra. Barely gliding over their attack hit-boxes -> dash in and punish gives unlimited gratification.
Absolutely. I back-dash when I’m cornered all the time, that and just squat and smash jabs from full screen away or on a whiff that I could have punished.
I have decided that my favorite Dan taunt is by far number 3. It’s pretty redundant in context of his jumping taunt, but… There’s just something so absurd about the way he shakes his fist in mid-air. Then you consider how risky it is to pull off. Even if I lose, I still win for pulling that off multiple times without getting hit.
I’ve also grown fond of the number 7 taunt. I just think it’s funny that he looks away from the opponent altogether. And that stance is so goofy that you know it’s definitely doing its job of annoying the other player.
#9 is my favourite. Because it cancels so fast it means you can get more taunts into a match. The first part of the taunt is the best also, so even if you cancel you still get a good taunt.
Butt slapping FTW!
Gadouken at full screen is also a taunt in my book
I like the motion of the ass-slap the best but the “chou yoyusu!” from the ass-wiggle the best, if I could I’d mix them together I would :tup:
You mean c.HP xx HK Dankuu, best damage option
What I do is stand right next to them and taunt and when I see the stars or whatever disappear I throw them FTW. If I want to be a bit risky I’ll taunt and cancel into FA3, that way even if they get out of dizzy there’s still a good chance they won’t avoid the FA.