When I get time later in the week I am going to see if it’s possible to edit the text in the game. This being menus, char names, command lists, and char ending sequences. I’ll try to get some friends to help me translate from Japanese to English. I also want to extract out the videos and add subtitles to them in English. A lot has already been done on the Wii, hopefully this is possible. Just have to find the right files.
I purchased it from NCSX (www.ncsx.com) but I won’t have it until Monday (did standard UPS Ground shipping). I’ve been importing from them since at least the Dreamcast generation, after Buy-Rite Games pretty much turned out to be a roody-poo operation.
I was playing against the comp, i was PTX-40A and it seems that once you get you opponent cornered you can just keep forward throwing and the computer cant get out.
Out of curiosity, can you play this game on a regular American Wii, or is the game region coded? If I cannot, what would I do to make it so that I could play?
Alright, this is what I found for Morrigan:
Normal Moves:
6B=Spikes come out of her wings, a good push back move to get/gain space. Can be used at the end of a combo.
6C=Horizontal split kick. This can be great to use if you chain with Standing close s.close C (4 hit kick) -> 6C -> QCF(236)+A -> Level 3 Super RDP (421)+AB super. The super counts as the air version.
Special Moves:
QCF (236)+A/B/C (Also can be done in the air): Fire ball. This move in the air can help you float and stall time.
DP(623)+A/B/C (Also can be done in the air): Dragon punch. This move is good to end an air combo. A version is 1 hit, B version is 3 hits, and C version is 5 hits.
(In the air only) QCB(214)+C-Her famous drill hit. Comes out fast; however, unlike CvS2, you can’t really use it for ground dashing pressure. You MIGHT get one hit.
HCB(63214)+A/B/C=Her old school throw. She takes the enemy in the air, and then does a spin slam.
Supers:
QCF(236)+AB=Her missile projectile. I’m currently working on comboing her super with a Partner Assist. However, the only one that I can somewhat get right now is with Tekkaman. I’m doing her s.close C (4 hit) -> 6C -> QCF(236)+A ~ P -> QF(236)+AB. Spacing is an issue and sometimes you just get 7 hits off of it. But I’ll post if I find anything else.
HCB(63214)+AB, then hit A/B/C=Her super drill. I don’t see much use to this, unless it’s for chip damage or if you get lucking in a match. If you time it right, you can continue to ground chain combo into an air combo.
Level 3 Super: Twin Hitting super RDP(421)+AB (Also can be done in the air)-She gets Lilith out and they start smacking the crap out of your opponent. Ground and air version does 46 hits. This can be used in a combo:
-s.close C (4 hit kick) -> 6C -> QCF(236)+A -> Level 3 Super RDP (421)+AB super. The super counts as the air version.
-s.close A. -> c.A (1 hit) -> s.B ->DF (3)C launcher -> tap up -> j.A ->j.A ->j.B ->j.B-> dj.A -> dj.B -> QCF(236)+A xx -> RDP(421)+AB.