104 damage and crossup j.hp, or 56 damage and crossup stomp.
tough choice.
104 damage and crossup j.hp, or 56 damage and crossup stomp.
tough choice.
are you trying to say you would rather get 104 dmg + a cross up jump hp setup off the air throw than go for the 56 damage st mp reset where your only option is cross up stomp (which its not) or am i missing something
50/50 j.hp is stronger than any air reset scramble mixup
Also you have to factor in not just tc air throw but your other options.
TC is usually landed as a punish, so tc cl.mp has to be compared to extended combos. tc cl.mp vs. cl.mp, cr.hp, hp is a valid comparison
Interesting I will try that combo out and will experiment with xup jump HP more. Didn’t realize that was a better meterless combo. But do you think the knockdown is more valuable than the damage? I guess it would really depend on position and matchup