5B is a solid combo starter, really high priority and comes out fast. Also it gatlings into other normals (5C, 2C, 3C, 6B, 6C?).
Sorry for the ignorance, but I have two questions.
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Does gatling = link?
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Does the number 5, ie 5c, mean standing C?
Thanks in advance
Gatling would be what you would call a link, yes. Moves typically flow together better in GG/BB than they do in SF, and in GG they were called gatling combos.
And for your other question, look at your numpad.
7 8 9
4 5 6
1 2 3
So 5B 3C 236A means standing B, down-forward C, quarter circle forward A, for example.
Also obligatory read the stickies :tup:
Thanks for the advice, I’ll try that out tonight.
Honestly part of my problem was not understanding the gattling (or revolver, whatever) system properly most likely, as noob-ish a mistake as that is to make.
I don’t have the hang of the drive loop, and should probably practice my more fundamentals before I start seriously working on it, so I was thinking of making my standard bnb combo for now a simple one, something like 5b, 5c, 236a~N. I suppose if I get ambitous I could work on a basic drive combo (not attempting to loop it till I get better at that…). Maybe the basic one 4b+c, 236cc, (9d~9 jc)x3
One question I have about that (and something that came up when I was trying to perform this), do you have to actually jump cancel the drive to perform this combo? (i.e is the actual motion 9d~9, 8, jc)
No, you don’t need to jump cancel. Each drive in the air takes up one of her extra jumps (correct me if I’m wrong on this).
But then again I might be doing it incorrectly, I’ve only been able to land it with moderate consistency, but I think that’s because I don’t have the timing of when to hit the 236cc down.
That’s really funny, because that’s the part I can get every time. How I do it is as soon as I press 4b+c I begin performing 236cc. You don’t have to rush it, it should be performed pretty quickly however, you can completely cancel the end of the 4b+c with 236cc
What it should look like is, the target bounces in the air and Tao instantly begins winding up the 236cc, so right as they hit the top of their arc your claw begins coming down and hits. Simply tap the c again and you’ll knock them right back up.
After that however, I’m pretty useless and often accidentally get 6d instead of 9d, which is pretty embarrassing.
The part that throws me off is when to hit c after I do the 9d~9, I keep forgetting that it repeats the button for 5 frames, so I often hit it and then release it too early, completely missing (or being surprised the 9d~9 actually happen properly but that’s an issue of the former problem)
Nah, I know how to get it to connect, that’s easy. The tough part is getting it to connect so the opponent bounces in a way that you can continue the chain
Makes sense.
Honestly, the execution being so sloppy in SFIV has really made executing in this game a pain in the ass, hopefully I’ll play all the better for it.
Agreed. Honestly, SFIV’s need to coddle players when it comes to execution has made what little skill I had in other fighters diminish noticably.
2a -> 5b -> 3c -> 5d~6 -> j.c-> (j.a -> j.c) x 2 -> j.236bbb
Still having trouble with this, and the move is more or less done on the DVD that comes with the game. The thing is, the j.c-> (j.a -> j.c) x 2 is done without jumping as far as I know. I just can’t get the j.a to come out after the first j.c. Any idea how man frames I have to link it?
You probably have to jump cancel it. I haven’t seen the video so I might be wrong.
I think you’re right.
Picked up the game yesterday, definitely having a blast with her RTSD style, been relying heavily on throws to set up the drive loop but I am getting away from that. Thanks for this thread, it’s helped out a bunch :]
I’m sure most of you have read the dustloop forums plenty on how to play the lovely Tao. I see a lot of people talking about the BnB that was listed long ago on dustloop. Which is the the 6a launch combo, which as easy as it is too pull off really isn’t the best considering the damage scaling.
It is much better to do 3c to dust loop… D~6 j.c D~6 j.c D~6 236bb~bbb
Edit: I think you can do ja>jc, I just don’t like to because damage scaling, so i try to shorten my strings wherever i can.
Anyways besides the point, Tao is really good with just the use of her speed, the main thing to learn with her though is her taunt combo’s. It’s a huge difference in damage thanks to prorating the damage to 150%
But the point of this post was to see if anyone has figured out the:
almost becoming two, taunt, to hexaedge combo. and its effective set-ups.
I know that after almost becoming two you can 6B 5C taunt hexaedge… but im hoping to here back and see if anyone has figured a way to put the almost becoming two into a combo as to make it so your opponent doesn’t zone, which is inevitable.
Also on a side note, TaoFTW we need to get some matches in when i can finally get the game, I still have 100+ SVGL credits but I don’t want to drive there if the scene is dead in the arcade,
When you input this you j.a->j.c~9a >jc
its weird how it works, to me it felt like there was lag when i was learning it, but then i realized its input delay. The way I look at it now is its like dashing after a FA in sf4, where you input the dash while the attacks coming out.
The second dj.C.
So you just buffer the moves then?
Also, lol. When you throw a baseball 214B and it misses, it will come back around from the side you threw it from. I threw it at a scrubby Noel, it missed, and she rushed in and it nailed her when it came back around and killed her.
I spent some some in training yesterday to practice this drive loop:
5b, 3c, 5d~6, j.c, 5d~6, j.c, 5d~6, 236b
I input it as 5d, 3c, (hold forward at this point). 6d~6, j.c, 6d~6, j.c, 6d~6
Using Ragna as dummy, air tech neutral. But I always drop combo at the 2nd j.c or the 2nd 5d (The dummy would have teched). I kept trying but it just didn’t connect, so my timing must be wrong…any tips?
Call it what you want, but yeah like a buffer. Try it when you get a chance and let me know if that helped at all. I don’t own the game yet, so I have to go off the 40-60 hours of Arcade time I have.
Also I saw someone talking about the low damage they were doing cause of the proration of A against noobie players, you can mix up and use different starters to air combos… I enjoy 6C to dustloop.
Yes I know its called something other then dustloop, but its habit from playing GG.
I think they are calling it drive loop now, but most people should know what you are talking about. I’ll give that a shot though.