Tallahassee Thread: 3 times the Marvel, 3 times the Capcom, 3 times the butt kickings

man scaling kills creativity in combo’s. Its real depressing coming up with new combo’s that give you 2 to 3 more reps in the combo and really gearing up the difficulty only to have it do all of a light attacks worth of extra damage if any.

This is really bad for combo extensive characters who really rely on high scaling moves like light attacks to score the first hit for combos and mix ups. Characters who’s main combo starters consist of a jumping hard attack or special button are almost completely immune to the scaling in the game. They can do bullshit and still net 5 and 6 k with no super.

im not complain just making an assessment of the combo system so far and really looking for a way to overcome the combo scaling in this game. I think exchange combo’s do a great deal for extending the duration of the combo especially if you exchange to someone who can otg in bnb’s. I really want do some of these hotter combo’s in a match but when the risk for dropping them is so much higher and the reward is nearly none exsistant im just stuck. Has anyone found anything that reverse prorates.

Let me know im home now and down for a session. Im about to hit up jay now too.

Jay i think the only thing that might not prorate is adding a level 3 to your combo? Not 100% sure but even still you wouldnt get your business combos with 3+ reps in there into a level 3. Unless maybe there was some kindve OTG setup/assist. shrug. Thats just how it is nowadays in the new school games. Sorry about that

I’ve been saying this since day one. My new thinking is to use exchange combos to get someone in with a lvl 3 super that won’t scale at the end of the combo. Its ususally a dead character without using xfactor. But, I’m starting Haggar so I’m a little front loaded as it is, then ending with Dante. Its right at a milli and it ends up costing 3 bars but I gain about 1.5 so its a fair trade. :slight_smile:

yeah i was thinking about exchange combo’s but the problem with them is that they can be countered. I think once everyone starts getting use to them countering exchanges will be more consistent and they in turn will be less viable. Now i know lvl3s dont prorate and i can get them at the end of any combo with my current team but even with them only doom can break a mill without xfacter and 3 bars to kill one character is a high price to pay when i can use 3 with dormammu and kill most teams.

Then again meter is not really an issue i guess i just want my effort to be rewarded that the whole point to marvel. Finding new shit as the game evolves. We will still find new shit but right now im stuck as to which way to go with combo’s i think exchanges and snap combo might be the new thing to investigate.

Yeah my team dynamic is a little different. Haggar uses no meter for his BnB and does 500k. So I have meter to burn and I am of the mindset that when I can kill a character I’m going to do it no matter what. Maybe its the MvC2 but I don’t want the wounded character tagging (now that they are damn near safe) and coming back later. I can build meter but I can’t make opportunities happen.

Also I like to get my damage and meter with Haggar then get out cause his lariat assist is amazing and if he dies that gimps me.

Who are you playing btw. Dorm, Wesker, ?

The real problem I’m finding with exchange combos is the lame downward one uses your bounce and from what I read you only get bonus super meter from the down and forward ones. The up one is far easier to combo but gives less meter. This is stupid. That means the BEST option is the forward wall bounce one. Which is what I’m breaking at all times…

yeah the forward one is the best one and the one you should break. People in nyc were saying you could option select to break exchange combo’s but no video confirmation yet. On the down one it uses your bound but some characters can still do otg combos from it. The fact that it completely removes hit deterioration from combos means doing like three reps of a combo then tacking the exchange at the end can net u five bars easy.

Haggar is very good on point. He does great damage and builds fantastic meter he not does need. Well and the fact that the pipe is a bitch to deal with so much priority.

For me im using magneto, doom, dorm. I want to use some other people and have been looking into wesker x23 hulk, skrull and thor but I really want to be consistent with magnus and doom first which im far from being. My current team has so much synergy. I want to make another team that has good functional chemistry and is fun to play with as well.

Honestly though the nigga in me does like laying pipe so we will see. what is your team andy.

GGs tonight to Chris Crespo. Lovin the she-hulk and akuma stuff. Some really good matches.

had to bail matt you know i havent done any relationship time and had to put in some work. Not to mention i think my hand is shot and needs a rest. I might have that shit called deep veinthumpbrosis or something like it. Lol pain is a good way to walk away from that marvel crack.

veinthumpbrosis lol.

No problems man go take care of business and let me know when your available.

P.S. Crespo was doing this relaunch shit that uses your exchange combo but you get to keep the same character in. This is how she-hulk does it.

[media=youtube]OjLBTh7xcT0"[/media] 8-9 seconds in.

try to do this to the characters you have to see if you cant go for a 2nd-3rd relaunch and get some of those hot combos you wanted back.

EDIT:

Yo if anyone wants to play some Marvel tommorrow/today(sunday) ill be at the SLC a lil early like 2pm-3pm or so and ill be there for awhile for starcraft 2. If anyone brings a setup and wants to game ill be there and down.

Got a couple.

Currently: Dante/Deadpool/Doom or Haggar/Dante/Sent
Projects: Mag/IM/Sent and Mag/Akuma/Sent

I want to incorporate Phoenix and Trish somewhere but I have too much fun with the teams I have now. Doom is the most fun character I’ve played in the game. depending on the match up I’m switching between missiles or rocks for assist and its pretty effective. Wish I could exchange into Dooms lvl 3 that would make him easier to swap into other teams.

Quick subject change:

Had a random thought. For those people who have dual modded PS3/360 sticks with two cords (Drew), or if you have cords for multiple gaming systems (Crespo), if my logic is correct, then there is a simple way to make that all into one cord. It’d only cost 10 - 15 bucks and require very little soldering. Hit me up for more info if it interests you.

Just completely finished my first stick. No more short outs and works with everything from new gen consoles to Super Nintendo (if I ever decide to get the cords for it). Planning to outfit my next stick with multi-console support and LEDs. That’ll be a fun process. I think one of my sticks will be something along the lines of a [media=youtube]ySfBtmmkXtI&NR=1[/media] stick, but that might not be until next year.

My God Super Skrull is cheap.

SS/Wesker/Sent is so good.

Sent is the undisputed #1 character in this game imo. He does everything you need, and has one of the best assists in the game. It makes THE ENTIRE CAST viable.

I say don’t touch him, let him be broke. I’d rather see different combos of Sent/x/y than see 10 more years of the same 4 (or in this case, 6)characters.

This game already has 6 godlike characters???

sent, mag, doom, wesker, dante, and storm

do everything u need and can fill any role on a team. They make everyone else on a team with them viable. But truthfully of them only sent is indispensable. This game character roster as a whole is so much more viable than mvc2. You can make that shit work with a lot of people. But i bet u any top tourney team will have at least one of those characters on them.

That’s a kind of ridiculous claim to make so early, though. Sent is clearly very good…the rest are pretty much up for grabs. Akuma/Wolverine look as strong as any of those 5…MODOK and She-Hulk are a good bit more complicated than the rest of the cast, and are going to take a lot more time to really tap. Zero and X-23 also have ridiculous mixup and good damage, along with two of the best lvl 3s in the game. Zero’s is quite possibly the best single move in the game. Then we have 2 characters that aren’t even available yet, with at least 2 more to come after them. Seeing 1 character from a list of generally popular characters that makes up 1/6th of the cast on a tournament winning team wouldn’t be at all surprising, but it’s way way way way way way way way way too early to compare anyone to Storm/Sent/Mag/Cable.

im not comparing them to marvel2’s 4 im saying that they are the most effective players in mvc3 so far since they can do any and everything u need on a team. If u read i also said that a lot of the cast is viable but in tourney settings those 6 evade a lot of the bullshit in the game. Im not saying im the bible u can disagree if u want all the more power to u. Im just making my prediction and its never too early to make a claim for a game. U can be right or wrong at any stage of a game. Maybe new information makes my claim wrong maybe it doesnt. The whole counter to my claim is that something will change or be found down the road to turn the game on its head i dont believe it will. I do not think this game is as deep as mvc2 or tvc for that matter but that just me. The only counter you can make is that maybe we will find something later. My counter is that top players have been playing this game for at least six months to put together the guide and such and no such luck. This game has a lot more fail safes than most to limit glitches and unprogramed broken shit.

On the two other character with them being a month away they dont matter right now, cause there not here but at the sametime its not like there is not any information on them either. There is plenty of information to know what to expect from them.

All the people i listed can rushdown, zone, have great assist, do great chip, have a ton of priority, can evade zones, have great movement, good pokes/launchers, Have good mix ups, do great damage, have great supers, and take huge advantage of xfactor cause that shit is not equal for all characters. Sorry they also build incredible meter and dont really need it. There are other characters that can do some or most of that stuff but as of right now they are the only ones who can/ has all of that at there disposal.

That was mainly directed at Adonis, because he DID directly compare them to Marvel 2’s 4. I just assumed the 6 you listed were Adonis’ 6 because you responded and you generally seem to share opinions. They may all be very good characters, they may even be the 6 best characters in the game (though I highly doubt it), but the main thing I was concerned about was the comparison to Storm/Sent/Mag/Cable. (MvC3)Sent may be the closest thing to any of those 4, but on point he’s still plenty beatable by many characters…it’s just his damn assist that is so good. Next time I play a good session with someone running rushdown backed by Sent, I think I’m going to experiment with snapping him in and killing him.

no the mvc2 4 totally negated the rest of the cast. Mvc3 allows for so much more versility when picking teams and still being able to compete. Me and him agree on the 6 characters but not that they are on mvc2’s lvl maybe if xfactor lasted the whole match and no one wants that. I give props to the devs for knowing that and trying to avoid it this time around.

I think this is a good strategy. Just have to be careful to not get hit with dat pan as he comes in to make you instantly regret your decision!

There is alot of potential in more characters that haven’t even been tapped into. Sent, mag, doom, storm, and dante are only top tier at the moment because they are popular characters which have a larger crowd which means more people discovering strats, combos, etc. as compared to the less popular characters. You are gonna see more combo vids, strats and tactics with the more popular characters which means more people will jump on the “top tier” band wagon. Not saying they aren’t good, i just think its too early to be making tier brackets.