ok so some of you might not believe me because this is tough to do. if you do sagats cross up (j.lk) and wait til the last possible second to hit it, and it hits, you combo into you TU which can go right into your ultra. It’s tough to do and obviously should be done in practice mode but give it a shot and try to wait as long as you can before you have to hit to lk button.
I also don’t know how you guys play against Gief but my strategy is always to get him all the way to the opposite side of the map and not to get stuck in the corner. Going for a safe F+LK TK can knock back Gief pretty far and it just gives you more room. It’s dumb to keep jumping away from Gief also try to pressure him to jump by throwing LTS but not always one after another. Give it a half a second and if you think he is going to jump throw a weak HTS and it will hit him.
I’m sure most of you know this stuff but I am not about to read everyones posts to find out what they have said, i’ll do trial and error.
Oh and EmblemLord you know PBrandoli on PS3? I have been to his house a couple of times and played you but i play xbox. Kind of thought it was wierd to randomly see your name starting this thread. It’s definitely the thread i was looking for.
A couple other things I find helpful is a J.MP that lands can combo into your TU which can go into FADC then foward spin kick then Ultra. This combo is my comback combo and I win so many matches that i should loose by doing this combo.
The other thing i’m sure a lot of you know too is if you hit a J.HK low to the stomache you can go right into the ultra. Just saw this the other day and caught me by surprise cause i didn’t think it would land.
i agree its easier to do and a little safer but you do loose out on damage. adding that c.lp does around 520 damage whereas if you dont add in the c.lp itll do around 570-600 dmg. i know id rather have the extra 80 points of damage on that combo especially if your trying to come back. if you land the cross over late either of the two can combo in to the uppercut whether you add in c.lp or not. To me its better to just go right into the uppercut cause of the more damage and plus if you are going to FADC anyways its not like your wide open for punishment anyways.
Thats just how i see it. Damage goes down the more attacks you add in a combo and when the opponents health goes below 25% they get a dmg reduction. So the more dmg the better
no it’s actually not easier to do. If you miss your timing on your crossup and throw out a c.lp it’ll lose to your opponents throw/DP. The whole purpose of hit confirming is assuming that your opponent will probably block most of your cross up attempts which in turn saves you meter from burning your meter FADCing recklessly. Players usually need more than just one c.lp to hit confirm a TU too so you’re talking about tight consecutive links that you need to train yourself to do.
What you’re advocating is basically spray and pray wild uppercutting situations where you assume your opponent doesn’t know how to block cross ups or jump ins which is NOT the purpose of this thread.
Don’t do it unless you can FADC? shrug I usually try to refrain from throwing out TU unless I can FADC on block. Usually I can either do another TU to snuff their attack, throw, or just back up.
you guys are idiots. so because i listed something about a cross up its a gimick? did i ever say to do nothing but that, no. but i did say that if your crossup lands late you can combo into an uppercut. ya i get that if the person blocks you need to FADC and waste a couple of bars but is it really hard to build up a bar or two with sagat? no. dont assume im low lever either i have 47000+ gp and im ranked #1 on gamebattles for 360. im just trying to list things some people might not know, i dont sit there and do this over and over. I dont play with gimicks.
whats the point in putting things on a thread like this if people are going to judge and creiticize. I am only trying to add things here that I either didn’t see or aren’t on here. I never once said that I played Sagat by crossing people over and blowing an uppercut. I am just throwing something out there and seeing if people wanna use it.
Great thread “getting Sagat to the next level” when you try to offer something possibly new to some people and then the ones who “think” its gimmicky try to make a fool of it.
your strat is EASILY EASILY EASILY beaten by anyone who is patient and knows the absolute most basic Street Fighter mechanic of blocking a cross up correctly. Anyone who takes your advice is only setting themselves for bad habits that they’ll have to work even harder at to break.
Furthermore, if you look one page back of this exact same thread, the same scurbby advice was provided by someone else
Sometimes I wish this forum was like www.arenajunkies.com where you have to have a certain amount of tourny wins under your belt before you can try to give GOOD advice.
Marshall why do I have to say this again. I never said that was my strategy or thats what I like to do. Im just posting something that I saw can potentially help someones game. If I cross up I usually try a grab or a c.lp or c.lk whichever one my finger presses. BUT if i notice that the person hasnt been blocking my cross ups i can try and set one up where i hit it late and try to combo into UT fadc foward kick ultra. if the TU doesnt connect i can always fadc and attempt a grab, tu, or c.lp.
You people need to stop trying to assume people are ALWAYS posting what their strategy is, or stop trying to judge people. I would actually try to help people instead of trying to judge them and try to prove them wrong.
What you are suggesting is an option, but the problem is that there are much better options to choose from. It just seems like a waste to leave it up to chance that he won’t block. If he does block it, and you FADC to throw, you waste two bars and rob yourself of a real FADC+fwd.HK+ultra later in the round. Personally, I would cross up w/ j.lk and cr.lk, cr.lk, cr.lp & hitconfirm into TU to ultra. It won’t do as much damage, but if the cross up is blocked, you will still have 2 bars for another moment to bust it out.
The more and more I play this game, the more I realize that throws in general outside of command throws are pretty garbage. What options do we have to break an opponent’s defense other than throwing as sagat though?
Tiger Knee chip damage/mixups. This is wonderful in a lot of matchups, but not so spectacular in some
baiting a tech throw and backdashing out and punishing, I like this option when people don’t do a much safer crouch tech but they usually do.
maybe baiting a reversal if someone tries to get out of a tiger knee or other block string that way.
Tiger shot chip of course, but we always have to worry about the Ryu super, Abel/chun ultra, ex green hand, etc.
crossups… this option sucks with Sagat I feel like, too overused and not very effective.
focus attack. I don’t mean hit with a Level 3, just charging one up they have to do something eventually to prevent a level 3 from hitting so you can get them to do things.
F.HP. hm, I may not be utilizing this to it’s full extent, just the startup scares me off.
Now, many of you will be saying, as sagat, why should I care about attacking? But there’s this crucial range where the opponent is close but not quite in but where you can no longer throw fireballs as surely because of the potential for jump-over or of ex green hand and the many cousins of it. On top of that, if an opponent gets a sufficient lead and we don’t have much time left and cannot throw tiger shots against them with much certainty (ex. Abel with ultra) then we have to have a way of breaking people’s defenses.
One thing I see mago often in videos do when he’s on the offense is C.lk C.lk (blocked). He waits a moment and then he C.lks again, and it catches the opponent’s attack on startup. Any more ideas like this would be much appreciated.
edit:
crouching fierce out outside of the range of the C.MK will hit ryu’s c.mk startup in a weird way. go in training mode and try it to see what I mean. Ryu starts to stick out his leg and then c.fierce will hit him from too far away its really weird looking and it’s only possible to do if the ryu is just spamming the move but it’ll keep him from doing so at certain ranges
edit: even harder to do but you can hit the same spot with c.mk and then cancel to tiger knee this is max range of c.mk
edit: another chip damage trick, this one requires full super bar though. but if you tech a throw when your opponent has their back to the corner you can super immediately after and they can’t jump out in time