Taiyo High's Burning Batsu

can someone help me?? i cant conect the 4 dive kicks in air =S , i have been trying but ocasionaly i hit 3 randomly, how do you rejump for hit the last two? cauz i read back that can only hit 2 per jump … im new here sorry to boder, by the way whats meas 2147A?? and the 66 cancel?? there may be my probleme xD

first 2 ryusei kicks: do them normally
3rd one: do qcb, up/back (which is what 2147 stands for in numpad notation) instead of just qcb, its like a reverse version of the SF2 tiger knee.
the up/back part of the motion counts as your 2nd jump
last one: do it normally

66 cancel just means to dash after the kick hits

try practicing it in the corner with the B verison of ryusei kick; you should be able to connect 4 of theme easily

thanks dori!!! i was right XD my mistake, minutes after post i resolve the doubt my own exept for the expresion of tiger knee xD now i know why i cant dash in the 100% combo… THANKS"!!!

Alright, I’ve found that you can vary up the midscreen version of the Ryusei kick loop to push your opponent back into the corner. Specifically, if your back is to the corner and you don’t feel like taking them all the way to the other side of the screen.

so its something like: [loop starter combo], j.B xx 2147 A, airdash j.B, land , B,3C, then whatever

basically, once you do B, 3C, Batsu should cross to the other side of the opponent and be facing the corner again. I think you have to follow the launch by holding 9.

something simple, but useful