Yeah, we now have (4) 3 frame safe jumps.These safe jumps become a lot more scary when you have your opponent in the corner thanks to double options selects.
Hey guys, I recently picked up T.Hawk and I’ve fallen in love. I love how he works. I have no idea where to start in terms of learning OS though. What are some of the most usable OS that I should learn first?
-OS Grab tech/Thrust peak (DF+LP+LK) is very effective against dive-kickers.
-OS Grab tech/SPD (360 ending in an up-direction, LP+LK).
Personally I don’t really use OSes other than those, so I can’t say how useful the following ones are, but they are noteworthy nontheless.
-Heavy shoulder OS SPD (If you miss: they’re grounded so you SPD. if you hit: They were in the air, so you don’t)
-Splash OS sweep/c.LP (Sweep them if they backdash, otherwise you c.LP) This has no real set-up and is character-specific, but if you can get the timing down it should be really rewarding.
Thanks for your help, man. I tried these out and they’re really helpful, except I’m a little confused about why this one is good. Wouldn’t the SPD just beat a normal throw?
Also, sorry for all the questions, but I hear a lot about a jump in OS with ultra 2. I can’t really figure out how to do it despite looking it up all over the place, which is weird because it seems to be “common knowledge”. It seems like something I should know
Even if you’re grabbed several frames befoure you try to do the SPD, this OS will still tech it.
Well, if your jump-in hits, you do whatever you want, but if it whiffs, you do U2. Just buffer HCBx2 when doing the jump-in, then press 3P right after it, then wait a while and press jab or whatever you want to do if the jump-in connects. The same principle as any kind of jump-in OS.
k I don’t know if this is good news or old stuff but I accidentally found this out last night facing an Akuma.
Close HP can combo into a light DP. You can have jumping neutral HP --close HP-light DP. It takes off a lot of damage and actually won me the round. I did practice it and its not as easy to link as his other combos.
Does that one work on everyone? I don’t believe it does. Might in Ultra though since LP DP is 4f.
Also, in ultra you can probably do cl.HP, c.Mk xx LK Spire, or cl.MP, cl.MP, c.MK xx LK Spire (or cl.MP, cl.MK xx LK Spire), both of which should do better damage.
I don’t think the main issue is the sice of the hurboxes, but rather the size and position of the collision boxes. Basically, that you’re close enough when you do cl.HP. Try it on Guile for example, might not work on him since his collision box tends to make the “point blank” position further away than regular characters. That’s why Seth can’t do raw c.HP xx LP DP, stomps on him (and some others).