Of course, I forgot about Seth’s DP. You used to see that all the time for chip outs.
I’ve known about double chip for a long time but haven’t done this vs armour before. Good noted Grounded.
Alright guys, I have been working on a few things and want your advice. As for the cl.mp, cl.mp xx lk.spire, st.lp, cr.mk or lp.dp…has anyone else tested other cast members? I can get the jab to connect on Ryu but it is really hard and inconsistent. As for the combo that works on decapre and poison…has anyone found anyone else?
Secondly, can someone list the 4 known mp.spd safe jumps for me in one place? Thanks!!
Lastly, has anyone tested the meaty lk.spire, cl.mp xx lk.spire, lp.dp on anyone besides Ryu?
Thanks for your help guys.
efire_1
1050
I’ve only seen the first combo work on Poison/Hugo/other weird hitbox chars.
Got one mp.spd safejump at least: mp.spd, sl.p, jf.hk. The timing isn’t easy, but the hk hits jumpers, yet still lets hawk block reversals. I like to buffer another spd as the hk comes out, so I have yet another option covered.
DaftMarC
1051
MP SPD Safe Jumps:
#1
#2
#3
#4 Walk forward a few frames, whiff s.LK, JF.HK
#5 Wait a couple of frames ,whiff s.LP, JF.HK
why this over LP SPD? Did they change the safe jumps?
I’m interested in playing this character and I’m wondering if the LP SPD safe jumps are still relevant, or if i should just revolve my game around MP SPD.
Also, i heard about some ultra 1 OS that catches back dashes but dont’ see how that could be possible. does this still work in ultra? I’m assuming its something like f+LPx2, into ultra motion or something.
The LP SPD safe jumps still work if they don’t do delayed wakeup. If they do they can punish the safe jumps or they will whiff and you can get trip guarded. I have been experimenting with reacting to the “Technical” with a very late condor dive or just not pressing d.hp so I can get an empty jump mix up. Has anyone else been messing with this?
DaftMarC
1054
DWU weakened Hawk’s mix up game and aside from a few OSes LP.SPD safe jumps offer, MP.SPD is better.
Yup, you got the inputs right (F+LPx2 then 720).You are talking about the ST.LP Dash U1 OS ,your opponent can still jump,reversal,and backdash to escape this OS so if you want consistency chain OS ST.HK instead.
If you go for a safe jump and the opponent does DWU you will be safe since you can block before they can. When I see technical I either meaty jab chain Osing ST.HK or L.SPD safe on reversal while Osing grab.
thanks for the info. can you elaborate on how to use the SPD so it can’t be whiff punished? I thought I read somewhere in this thread that you can option select it in a way that i guess its not punishable? or the grab frames dont show or something?
DaftMarC
1056
If you input SPD a certain way you can make SPD safe if your opponent does a reversal. One way to do it is to do an quarter circle back, hold back a few frames then end it with up-back LP+LK(To cover your opponents grab option.The problem with this way is that if your opponent wakes up with a low you’re screwed. Another way to do it is to input a 360 ending it with down-back then inputting LP+LK. This is harder to time, but lows can’t punish you like in the other method. I use this after an EX.TB instead of going for the EX.CD follow up. After an EX.TB, if my opponent quick rises I dash forward and do meaty jabs chain Osing ST.HK (eliminating their jump and backdash option) or SPD safe on reversal while Osing grab to beat their reversal,block,and grab option.

DaftMarC:
If you input SPD a certain way you can make SPD safe if your opponent does a reversal. One way to do it is to do an quarter circle back, hold back a few frames then end it with up-back LP+LK(To cover your opponents grab option.The problem with this way is that if your opponent wakes up with a low you’re screwed. Another way to do it is to input a 360 ending it with down-back then inputting LP+LK. This is harder to time, but lows can’t punish you like in the other method. I use this after an EX.TB instead of going for the EX.CD follow up. After an EX.TB, if my opponent quick rises I dash forward and do meaty jabs chain Osing ST.HK (eliminating their jump and backdash option) or SPD safe on reversal while Osing grab to beat their reversal,block,and grab option.
ok but the spd will still lose to jump or backdash? or does the animation not come out?
DaftMarC
1058
Yeah, the spd will still lose to jump and backdash.
Sadly there is no broad answer for all of your opponent’s wake up but Hawk certainly has tools to cover everything.
Meaty Dp beats all jumps and some reversals, spire catches backdashes, os tech typhoon beats blocking and neutralises throws and meaty jab is great versus non invincible movement. I like to think of Hawk’s oki as real paper scissors rock, however your opponent is at an advantage to escape or blunt the assault.
I been doing quite a bit of these for awhile, also you can meaty s.mk instead or c.mp to ultra. Also s.lp to U2 is better vs Chun and rose. There are also meaty spire set ups that os jab spd or super and ultra vs rose and chun after a sweep, either hit. Also vs bigger characters you can empty jump low after lp spd that lead to red focus combo, and another jab spd, or os vs all. Vs hugo you can add instant j.lp to dive. Also normal throw then reaction U2 or hp dp.
You are Chain Osing U2 from jab ?
@DaftMarC Yeah works against a lot of the cast, I was doing it to some japanese honda and Ibuki yesterday.
Spire to ultra/super/360. This is not in anyway safe from reversals. Only good vs no reversal. The set up is sweep, instant HK Spire or delayed mk spire. If its the 2nd hit of a sweep dash and the same applies. If Rose/Chun backdash you get U2/U1/360 etc. The vid I used HK Spire.
S.lp to U2 OS

RagingStormX:
@DaftMarC Yeah works against a lot of the cast, I was doing it to some japanese honda and Ibuki yesterday.
Spire to ultra/super/360. This is not in anyway safe from reversals. Only good vs no reversal. The set up is sweep, instant HK Spire or delayed mk spire. If its the 2nd hit of a sweep dash and the same applies. If Rose/Chun backdash you get U2/U1/360 etc. The vid I used HK Spire.
https://www.youtube.com/watch?v=BMI6WWnO0q8
S.lp to U2 OS
https://www.youtube.com/watch?v=-HwaT3UPf3Y
S.LP to U2 works wonders in the Bison MU too (it beats Head Stomp,Psycho Crusher and Devil’s Reverse if done right). I might have to steal that HK spire os ,do you know what characters that works on exactly?
Works on everyone and MK spire is better to use since you get more frame advantage, you just slightly delay it after the sweep. It beats Bison’s shit pretty easy, but if you wake up teleports you can get fucked up.