The throwbox tool is so much fun, I’m like a kid in a candy store.:clapdos: There’s so much stuff I want to explore, but just off the top of my head, I checked a few things out. BTW if anybody has any requests to capture images of some throws, lemme know.
Typhoon vs Oichio and SPD:
ObviouslyTyphoon beats Oichio, but surprisingly, not by much. About the same difference as Blanka vs Dhalsim, thanks in part to Honda’s narrow white box. This is assuming that throws in ST go for the white box and not the axis. I’m pretty sure they go for the white box, as the ranges feel right in practice mode. I made sure that I was close enough for the yellow box to touch the white box, but no where near the axis, and it still throws.
http://img84.imageshack.us/img84/1271/typhoonoichiospd.png
Huge difference, almost 3 or 4 times as much as Typhoon vs Oichio.
Torpedo vs SPD:
Torpedo is definitely unthrowable while fully airborne, as evidenced by the black box (assuming the black box means the character is no longer ground throwable):
http://img28.imageshack.us/img28/6098/torpedounthrowable.png
There is a brief period after the invincible startup, when all versions of Torpedo are ground throwable, but not once Honda is visibly airborne.
Devil’s Reverse:
According to YBH, DR is ground throwable for the first 7 frames. I’ve seen matches where Bison’s DR was thrown by Hawk, and Bison’s feet were almost to Hawk’s chest. But according to the throw boxes, he’s only ground throwable for a short amount of time, barely a few pixels off the ground. I tried all versions of DR, they all seem to be the same:
http://img189.imageshack.us/img189/6738/drshoryu.png
And of course, Shoryukens are ground throwable, and those throw boxes prove it.
I would also like to know this.
Did I miss something? What’s wrong with Balrog’s throw in ST?