Super Street Fighter II Turbo, in the house

While you’re at, can you mention some good muchies set ups? I know jab ball whiff and crouching short or s. jab in close. I 've also managed to brain freeze my opponent a couple times with random d.u +K ball. Well, that doesn’t really count, cause they clearly had to misplay to miss anti air punishment and eat throw after I land.

Time your counter-throw better, or reversal special with a move that beats throws (one that is invincible or gets your feet off the ground, and hopefully beats whatever normal they tried to throw with)

Improve your timing… and that’s basically all you can do. :sweat: Ticks are brutal in old-school SF, but you’ll love them when you start using them yourself haha.

Any tips for Honda vs Chun Li? I know it’s hard for Honda against anyone with a fireball, but this match-up seems especially hard. I just get turtled with fireballs, and seem to have the hardest time getting in around her normals.

After performing Honda’ Oichio Throw (QCB+P), if you connect with a LK or MK Sumo Smash on the way up right after the opponent’s Wake up… they will Dizzy.

Vs Chun-Li, When my health is higher then Chun-Li’s and she starts non-stop fireballing, I just sit it the opposite side of the screen where her Fireballs don’t reach and just do my own share of Turtling, why should I move if starts Fireballing all the time where her Fireballs don’t reach me?.
When Chun-Li’s health is higher, then that’s where the pain comes in of testing patience to move at the right time.
Chun-Li’s jumping LK and MK will almost always snuff Honda’s Sumo Smash.

I’ve been playing Honda for years, and I still have trouble against turtling Guile and Ryu. The firebally traps in the SF2 series really hurt Honda big time. Ryu is Honda’s worst nightmare.

You probably know this, Honda can fly over Sagat’s Low Tiger Shots.

Against Ryu, Guile or anyone with a Veritcal Priority move. Honda has a psych-out during the opponent’s wake up. Do two LP jabs, and then block to fake a 100 H slap. The enemy might try wake up with Flash Kick or SRK. And since Honda has his QCB+P command throw, it’s always a good punishement for whiffing SRKs.

If the opponent wises up to this psych-out. Perfrom some tick throw cheese.

When they wake up, do a close LP Jab ~ tick throw in his QCB+P Oichio Throw. This gets them really mad!

NKI :

There might be an answer to a question I’ve been asking myself for a long time concerning Dictator’s crossups on the bottom of page 171 of the “Yoga Book Hyper” (the one that comes with the insanity DVD). Since It’s fairly short (only 3 sentences) I was wondering if you could read it and tell me what they are saying in this part. I would really appreciate it.

Just got Yoga Book Hyper myself, pretty fucking sweet! Damn, I always knew they nerfed my boy Guile but I never realised just how bad. Check out his uppercut :frowning:

Couple quick questions for our great Lord NKI if he may be so gracious:

Regarding frame data for normal moves, there are 3 boxes illuminated blue: 1st is chainable into itself, 2nd is bufferable, 3rd is super cancellable. Is this correct?

Regarding frame data for specials, the blue bar underneath the red and grey ones represents complete invincibility but for DPs there’s another blue bar next to it. What does this one mean? (The jab dragon differs to the strong/fierce versions)

Thanks a lot if u can help!

Eishi - it simply says that his good cross-ups are j.Forward and j.RH. Nothing more. :confused:

N-Trade - correct. First box is chainable, second box is cancelable into specials, third box is cancelable into supers. On his DPs, the invincibility box (to the right) for Jab DPs says “anywhere other than his head” (look at the picture of the hitboxes and it will make sense), and for Strong/Fierce, it says “bottom half of his body” is invincible.

Thanks for the information NKI. I thought there might be some kind of difference between the two, hit boxes aside.

As we talk about crossups, I noticed that sometimes when I get crossupped after a knockdown, I get hit even if I block the right way (against ken for example). Has anybody noticed that too ?

What are Dee Jay’s bad matchups?

So just to confirm, the Yoga Book Hyper has frames/hitboxes for every version of every char?

Ryu1999 :

Only X characters are covered. However on some pages they show the evolution of some hitboxes (for the psycho crusher or Guile’s low forward for example).

seems like O. chars changes are not covered either.

and that book is really great.

Well, I’m the only seed now apparently. But my upload speed sucks. If anyone can help, it would be great for those people trying to d/l.

In my experience Claw does pretty well against him. You basically stay at a harassing midrange where you react automatically to any fireballs with a slide (of course punishing with the tip of your toe at the end of the slide is the optimal range for safety), and harassing with st. mk, st. or cr. mp, or standing fierce. You really want to keep this a grounded match where you can outpoke him and have 100% guaranteed answers to any of his attacks, such as sliding under fireballs, or reversal flipkicking him if he tries any of his specials that advance.

I find Deejay can annoyingly beat Vega in the air way too often (maybe I was using the wrong button in our air-to-air battles?) which is unusual since Claw is usually comfortable dominating the skies in head to head.

How does this work? Do you mean “trade with FBs”?

Thanks NKI! I see what you mean, the DP pictured for Ryu is therefore the jab version and I’d assume his strong/fierce versions have the same hitbox as Ken’s fierce, which they have pictured.

DJ also has a hard time against Dhalsim, Ryu and Sagat.

i tried about 10 times to grab that torrent, but azureus never found a seed for it. If i could dl it, I’d happily seed it.

IM still seeding it. More vids to come this week. I had to format by HD and reinstall windows so i have to rerip the xmanis 5 disc 2.

All so im working on the list for all the matches.

Had the same problem when I was using Bittornado but someone said earlier that they had no problem when using BitComet so I tried that and it worked. So just try BitComet instead if the torrent programs you have aren’t connecting.