Super Street Fighter II Turbo, in the house

yeah, watch the sf2 vid here: http://www.darktemplarz.com/combovideos/

EDIT: I just watched it again, there’s only 1 gief combo, and he doesn’t even super in it, I just remembered seeing a lot gief, but it turns out gief was used as a dummy for a lot of combos. Watch it anyway, some of those combos are impossible to do, but hella fun to watch.

I am not sure. I don’t think so. You have to be RIGHT WITHIN REGULAR THROW RANGE to catch them with a super. Besides, I don’t think the super really “combos” with anything.

I should have been clearer in my previous post. I can consitently pull of a crossover body splash into a crouching short followed by the super. This is done by doing the splash first and then starting the super motion slowly from forward. During the first rotation I hit crouching short inbetween forward and down. That way the short comes out. I continue to do the 360 motion slowly for the first rotation and then do a quick second rotation. So instead of doing a crouching short and than madly rolling the DPad 2 times around (I don’t even think I am quick enough) I just do two rotations and the short is included. I can to the same for a crouching jab. So I was wondering if I could do one c jab then link the second c jab into the super after a crossover body splash.
XBL Gamertag-Pilotpmpddy
(Oh, and I DON’T use a programmable controller!)

Hye look Its Pilotpimpdaddy. Dude we had some fun matches on HSF. I cant wait to get my net back on at home and take your gief down some more.

I had heard that you use a Progaram pad too. If you say you dont then good. If you do what ever I just want to play. But I enjoyed playing you either way.

k thanx for answer’n sum of my Q’s

Alphastorm- Thank you so much for posting those old school ST vids. Unbelievable watch.

Bring it on CigarBob. Your definitely a better and more experienced player, but I don’t mind losing to good players because it makes me better. I have got about 10,000 matches since we last played so my Gief is definitely deadlier. Get that internet working at your house so we can play.
Jumpsuit Jesse-I haven’t seen you online for a while. If you still play on live I look forward to playing your ridiculously sick FeiLong. After playing you I came to the conclusion (assuming the players are experts at their given character) that Gief has a harder time against Fei than Dhalsim. If you get close to Dhalsim the advantage immediately goes your way, but with Fei you can get that damn reversal off everytime.

Cigarbob, Did you read all my previous post? I still can’t find an answer to that question.
XBL Gamertag-Pilotpmpddy

You wont find me on XBL anymore. It was doing more harm than good to my game. I tried playing offline and I was getting OWNED by all my friends. Now I just play Zbattle(because of better connections). Sure its SNES, but its still SF2 with practically ZERO lag. Yeah, your gief is a real pain. I always liked playing him. Good luck with Fei…hopefully there are others who can play him the way I do to help you improve

Thanks. And sorry to whoever asked for a torrent. I can’t do it because I already deleted those files off my drive. I put them up so I can free up drive space haha. Well atleast they didn’t goto waste :confused:

New Discovery!!

With chun you can store the super with out any meter at all.

Last night I was playing with Joe Zazza from england and he was raping me with chun. On a spur of the moment thing he did <><> (hold) and did a cr.forward xx lightning and it built meter. Then with out recharging he just pressed short again and the super came out.

After that we started a new match and he did the <><>(hold) at the begining of the round. And then for the next 15-20 seconds he was just holding forward while using cr.forward and lightning kicks to build meter. After he maxed his meter he just pressed short again and the damn thing came out.

This was tested on my arcade cabinet with the Jap ST in it.

All credit goes to Joe Zazza from England.

God what a whore Chun is. GAY!!!

^^ that’s how TZW does a lot of his combos, especially the honda ones…

:slight_smile:

I suck against claw. Anyone care to share some weaknesses, or some counter characters? He drives me crazy, and then I make dumb mistakes like whiffed DPs.

I live in STL, MO too. :wonder:

Actually that’s been known for a while. Like Nos99 said, TZW used it in some of his Honda combos, and I use it to two-in-one the fireball/super motion, even before I have meter. That way the fireball fills up my super, and I already have the super stored in case they jumped over my fireball (free super as they land).

But she still isn’t top tier, so stop dissing my girl. :sad:

Things to remember when fighting claw:

-If you cross him up (or if he has no charge to start with), he has no good reversal.
-His throw range is pretty bad, so a lot of characters can out-throw him.
-There’s nothing wrong with blocking some cr.Strongs. Have patience and don’t get greedy. If you’re not Valle or Daigo, don’t try to Psychic DP.
-Claw roll is a TERRIBLE meaty. Most of the time a reversal is not necessary to beat it (because Claw roll isn’t constantly hitting), and sometimes you can even jump out. (But becareful of the fake Jab Claw roll if he’s trying to bait a reversal.)
-You absolutely must know what your character can do against Wall Dives, because Claw will be doing them a lot.

It would have been more appropriate to send a PM to me, rather than quote my entire first post and reply here. :tup:

Ahh. At least it was new to us.

And she is still a whore. But :hitit:

Massive update!

I just got done translating all the remaining frame data from T.Akiba’s page.

PEEP!

I’ll probably do the walking speed and throw range data next. :tup:

I also was taking a look at this page:
http://sf2.true-gamers.net/newbb+viewtopic.topic_id+20+forum+2.htm

He says that he’s trying to break down how dizzies work in ST. Contrary to popular belief, it looks like it’s not harder to dizzy Gief than other characters (I thought that to be true, but I guess I was wrong), though it does look like certain characters get dizzied faster than others. He says that Sim and Claw get dizzied hella easily, Guile, Cammy, and DeeJay get
dizzied somewhat easily, and the rest of the cast is normal. Also looks like each move in the game has a specific “dizzy damage” that it adds to the “dizzy meter” (just like in 3rd Strike and MSF…but in ST, you can’t see).

However, there are exceptions, like Ryu’s close st.Fierce, which has peculiar dizzy properties. (He doesn’t go into details about those “peculiar” properities.)

If you translated the way Dizzy works that would be hella tight. I have discovered that if you’re counter hitted out of a special while in the air. It’s pretty close to instant dizzy.

I’ll keep those in mind, and try to throw him more. Although, I have trouble with stored flipkick when I go for crossup as a meaty. They just hold back and piano the kicks to get reverse turnaround flipkick (a la turnaround blankaball)

Do you know of any normals that can be thrown out as anti-cr.strong?? That move annoys me to no end. Shoto cr.strong?

The only time i ever do any well is when I read their pokes or when they leave gaps (claw into roll, etc). Otherwise, I feel helpless. the bastard is so quick it seems he can easily react to anything. :frowning:

Great job on the frame data BTW :tup:

Woah, after skimming the data, CE and HF bison can escape ticks with scissors?! nice :smiley:

Actually, Gief has ALMOST zero chance of beating Sim.