Super Street Fighter II Turbo, in the house

Yay. GMC Ranbat 2 + TsujivsGunzeGatchi vids are up.

http://streetfighter.jugem.jp/?eid=54

x1030_31.zip komodablanka vs. otochun
x1030_28.zip komodablanka vs. tsuji(blarg)
x1030_27.zip tsuji vs. shootingD(ryu)

oh maybe the gatchi movies aren’t up? uh
gatchi03_12.zip tsuji vs. gunze(zangief)
gatchi03_15.zip tsuji vs. gunze
EDIT: dara says he’s fixing this. links should work soon

So true.

i thought honda owned vega?

Honda does own Vega.

It’s not ownage, though. Vega can win. If he manages to get the first hit (which is very possible) then he can turtle right back at him.

Doesn’t Honda beat Sagat as well? Headbutt goes over low tiger shots. And if Sagat goes high from anywhere that isn’t full screen, he gets headbutt countered. Also, I gotta disagree on one thing. Honda totally scraps Vega as long as he starts turtling from the get go. Vega’s only chance is to happen to get a knockdown, then repeat wall dive mixups and crossups. On a side note, I had 4 hondas in my pool at evo. Thank god for Ryu.

That’s only a paper win. Honda can tiger over low shots, but you need very good reaction time in order to decide if Sagat is throwing a low one before committing to a head butt.

Is Blanka in every sf2 game able to walk under high tiger shots?

can someone explain how to link Balrog’s super after a dash uppercut?

It has been explained several times in this thread but since it’s getting really huge I’ll save you the hassle of a long search.

To do this technique, you have to do a charge move (preferably the LK one) then do back, towards + any punch. Press the punch button as soon as the charge move finishes (you can roll your fingers on all three punch buttons to make the timing easier). It’s very easy to do once you have the feel for it.

It would be a good idea to make an ST FAQ, since some questions are asked very often, and it would be a good source of information for every ST player or any person who whises to learn the game… you know, some sort of collective FAQ where we could gather all our knowledge.

Thanks,

I saw this explained several times in this thread, but I can’t seem to get it to work. Thanks for explaining it in detail.

I have understood that it works for any rush attack, but I only seem to cancel into super with his dashing low uppercut. Try this.

:db: hold, :df: :k: then :l: :r: :p:

I want to thank both of you for your help. I still can’t get :db: hold :df: :k: then :l: :r: :p: I only done it 2 out of 75 times, but I can do :db: hold :df: :k: then:hcf: :p: about 50% of the time

I just do it as:
charge back, towards+Short, back, towards+punch

First practice whiffing the Short Rush. It’s much easier to time if it whiffs. After you can get that consistently, then try to link it for a combo. The timing is more strict when it hits, but it’s really not that difficult. (The commands are input fairly slowly compared to when you just do the super by itself.)

I like to add that the Dhalsim bug mentioned before only works with grapplers ! he’ll always teleport in the same place, wonder if someone in Capcom just left it as a handicap.

I dunno about that, I’ve had it happen with Shotos and other chars. Thought I was gonna 'port out of the corner, and ported right into a shoryuken.

how often do you use claw’s jab on the ground?
when i get them in the corner i like to c.jab like 3 times while they are blocking, than mix it up, with either a j. hp, rolling claw, another c.jab or a wall dive
is that alright?

Olan - I dunno, I never see people doing cr.Jab…they always do cr.Strong. And I would never just jump at the opponent. You should only jump in when you see that it’s free.

ST related post from another thread: http://www.shoryuken.com/forums/showpost.php?p=2797602&postcount=28

94 more posts to 1k~

C. MP comes out just as fast and does more damage.
No reason to low jab really.