i guaruntee the outcome woulda been drastically different if it was arcade. seeing cole as the only og st player in final 8 is beyond weird. watson, choi getting eliminated rather early is really funky. that NEVER happens. choi’s sagat was not on par at all, watch him on arcade later that day and super choi came back full force, owning everyone up in the 3on3 tourney except gian. all his uppercuts were coming out and he was feeling the tiger speeds. on ps1, he clearly was not. watson was frustrated with bisons psycho crusher not going full screen like it should and various other things. kuni was also outraged with ps1 and how it recognizes pp for ppp attacks. so he got a lot of lariats when he wanted spd’s. its really frustrating for the players.
when things dont work the way you are used to having it work, it gets really frustrating and discouraging. especially when you been playing on the arcade version almost exclusively for 11 years.
also, not taking away from players like nki and dsp. they are very strong players, who can manage top 8 anyways. but i think even buk was suprised at how high he ranked i would think. even tho he was playing well regardless.
hell, dc is a shit version too. i think the outcome woulda been different, but still not in a good way. when changing to dc, a whole other slew of problems arise. the biggest problem is sprite sizes are way too small. so that means more empty space on the screen which dramatically changes zoning tactics. plus some combos dont work right with the smaller sprites as well.
its just a no win situation. but its a process that needs to be adapted to since thats where the whole scene is headed, to shitty console
The fact that players complained about “differences” that ended up NOT being different makes me think the versions didn’t affect much at all, or they did but not in the way people think.
Not to pick on people, but if someone is saying “WTF, in the arcade you can’t duck that!” or “OMG, in the arcade this does way more damage!” and that turns out to be bogus, it doesn’t seem to me they are all that detail-oriented to begin with. If they can’t tell the difference and can only spot bogus differences, it’s hard to believe it had much effect.
We aren’t talking like A3 PSX or A2 Gold vs. Normal where there are pretty immediately obvious, game-changing differences.
This is a great thread, but this is an idea for the moderators: Move parts of this thread into character specific threads in the “Other Games” section of the site. There is some absolute golddust here for any ST player, but you have to read through many pages split across two threads to get it. I think there should be a “complete” thread for every character, similarly to how it is laid out in some of the 3S sections. You could have “The complete Chun-Li ST thread,” for example. Put a description of all her move-sets and strats, and then deal with character specific match-ups. Granted, you wouldn’t get as much traffic as in this thread, but it would make things a LOT easier.
Maybe you could then keep this thread and in the first post just put a “linker” to every one of the “complete” threads.
Anyway, back to the spirit of this thread: I have a question, how do you deal with O.Sagat with N.Ken? Those tiger shots are so much faster than Ken’s hado’s. If I can get close enough I can psychic DP his long limbs when he throws one, or I can get in and Knee-bash throw shenanigans, but it is just really hard to get close. Even Ken’s air hurricane is owned by Sagat. Any tips?
Question, how do you combo guile’s super. I’ve been trying to cancel crouch strong into it, but it just aint happening.
I’ve tried:
1.strong xx cdb, df, db, uf+K - super comes out too late and doesn’t combo
2.cdb, df+strong, db, uf+K
3.cdb, df, db+strong, uf+K
These two just end up as strongs cancelling into flash kicks.
I also tried changing the last part to ub+K cause its quicker but still nothing. Whats the proper method of cancelling crouching strong or any other crouching attack with guile into super?
it’s that one, except hit ub+k insted. I like to kinda roll the stick from df all the way to up back (like a half rotation) hitting strong half way, i find it easier that way.
so the motion would be…cdb, df, d, db+strong, b, ub+k.
Thanks alot, its working now, with some practice i’m sure i’ll be able to get it off fairly consistently, the damage it does is deals out is impressive.
NKI, JSJ, Sabre, whoever, can you guys suggest a character to start with for a begining player? Every time I play this game I feel stupid, the game doesn’t sit well / feel right with me, and I’d like to remedy that. I’m not looking to win tournaments, just have some fun with it is all.
Ok… I have to ask this… NKI… what the hell was up with the character selection in Top 8 this year?
4 chuns? (you, buk, nuki, tokido) (even though I saw tokido use Vega too)
What the heck was with that? I know Chun’s pretty good… but isn’t she strictly mid tier in this game? (dhalsim+bosses=top, then come shotos+ dee jay).
And the counterpoint, where was O.Sagat? Chun’s most feared counter character?
And, my friend Billy was discussing the Vega “soft ban” in Japan that people have talked about. Which made me think that when I went to Japan, I saw vega’s being played (a really cheap CE vega at MORE). Is the “soft ban” thing really true? I’m starting to think not.