Super Street Fighter II Turbo, in the house

Thanks to eltrouble for this great find and felinki for the translation! so much gold.
Imagine he speaks English and answers questions in this “ST in the house thread”, lol

http://mugenguild.com/forum/topics/akira-nishitani-speaks-sf2-director-154210.0.html

So the rumor is true

“In SF2, sometimes the leniency for special move commands becomes longer than normal. This is so that even people who have trouble inputting the commands quickly enough can get them to come out occasionally, which will encourage them to practice more. But this means that maybe sometimes you’ll get a special move when you didn’t want it, so maybe that was a mistake?”

I can’t imagine if HDR or sf4 were developed with the help of the original team… we’d have avoided so many mistakes

I wonder if he actually recall the unblockable mistake just now or he didn’t bother to fix it. According to wiki he left capcom after 1995 so he could have fixed it at least in ST.

Wowww, this stuff is amazing!!

That reminds me, I posted this quite a while back but I never even thought to share it with the ST sub-forum until now.


This is definitely more fluff and way less meat than papasi’s link, but hopefully some of you enjoy it anyway.

Can’t believe it slipped my mind so long to mention that thread here, sorry about that. At least someone managed to end up finding it. I’m planning to keep adding more (there’s plenty of Final Fight-related material yet to be added), so keep your eyes on it.

Awesome stuff felineki, thanks!

hey deadfrog, any footage of xianhai owning in ST? :stuck_out_tongue:

I hope so! Honestly, I’d have to check with the other guys. Normally I would’ve done some recording myself, but I was helping run brackets for other games at the time.

Put up a couple videos recently… read the descriptions of them if they are any questions…

Hey guys, two random game questions if anyone can help me out:

the throw invulnerability on wakeup - does that also apply to air recovery such as after a hold?

And testing some things out, I noticed the CPU in the DC version of SSF2X in training mode is sometimes completely unable to block on wakeup. Is it a CPU bug or deficiency that makes it impossible for them to block a low on the first hitting frame after wakeup?

Thanks.

Yes, it applies after a hold as well. So they can’t immediately throw you once you land from the hold, they to wait a few frames before they can do it again. This is why many throw loops involve at least one attack before doing the throw again, or simply waiting for half a second as they land before going for it.

22nd Ko-hatsu Super Street Fighter II X GMC tournament (with streaming)
Date: 2013-11-24 (next Sunday, tomorrow)
Time: 13:00 Japan, 4:00 AM United Kingdom, 2:00 Brazil/Argentina, 11:00 PM 23rd/11 East Coast, 8:00 PM 23rd/11 West Coast (five hours from now, as I post this message)
Rules:[list][]Three characters per player (see notes 1 and 3)
[
]Format depends on the number of entrants (see note 2)
[
]Rock-paper-scissors
[
]First character has to be declared to the referee
[]Cannot repeat characters
[
]Akuma/Gouki banned[/list]

Note 1: you have to use three different characters each match. Those need not be the same ones you will declare the next match - assuming you win.
Note 2: The format is single-elimination bracket, usually.
Note 3: SF2X-only (a.k.a. “X”, “ST” or “new”) and SSF2 (a.k.a. “S” or “old”) allowed, and considered different.

Stream: http://www.ko-hatsu.com/live.htm (only one station is streamed)

Source: ko-hatsu.com/event.htm#sf2
Info on previous events: http://www.strevival.com/results/japan/ (2009, 2010, 2011, 2012, 2013)

It looks Aniken will attend this event:

It turns out he and his brother have attended it. IIRC, they also had Superstar, Matsu, KKY, Gunze, Kikai and Yomiaido, among others.

Stream archive here: http://www.ustream.tv/recorded/41053972
Brackets: http://p.twipple.jp/5Q3Hp

Spoiler

Otochun styling without Chun against Kikai in grand finals.

Dang, haven’t played ST in about four years!!! I really miss it, even tho it was nothing but pure demolition coming up against guys like Wolmar n my boy Jumpsuit. Even played against u a couple times oldschool, don’t know if u recall UNV Rasta, always Ryu. Was laggy tho. Planning to hop back on as soon as I’m done with school

LOL LOL LOL

Not sure if I’m overthinking this or doing something stupid, but how exactly does the whiff-blocking work in this game? I’ve been realizing just how much I get locked down when someone throws a jumping jab or something while I’m holding a charge and then I end up being completely free to the pressure that follows.

I mainly play Honda so I’m usually holding down-back to prepare to headbutt a jump-in, but anything fairly close range I seem to be in my block animation the entire time and thus unable to do anything. Should I just be avoiding charging while at that range, or is it a matter of guessing if the opponent will do an early jumping attack or not?

I assume you’re talking about proximity blocking, which is when your opponent forces you to go into a block animation whenever they whiff an attack. Basically any move will force you to go into prox block at full screen, so it’s a very viable and high-level strategy in certain matchups.

Imo, it doesn’t really affect Honda, or charge characters in general, since they tend to hold downback to maintain charge anyways, and the ever-existing threat or a headbutt, buttslam, or ochio, pretty much negates a lot of mixups used against Honda.

But the way you counter it is to not go into the back or downback position, prox block won’t activate if you’re in neutral or forward positions, which is important in matches such as Ryu v. Ryu. This is why you see certain Japanese Ryus holding down-forward position. It negates prox block, and allows them to quick fireball or uppercut on reaction.

XSPR was kind enough to write up about his experience at Versus for the Xmas Eve East vs West Team Battle:

Apparently, according to a Komoda’s tweet (retweeted by Aniken), several strong players were around Nagase Outbahn yesterday. Including the legend Mayakon.

BTW, the 24th Ko-hatsu tournament stream archive is up: http://www.ustream.tv/recorded/43100518 (lots of casuals there, with some O.Honda player butchering everyone).
That has annoyingly frequent adds, so one may want to wait for it to be uploaded on Youtube, which usually happens in a matter of days.

Edit: The YT video is up, but they’ve cut the casuals (maybe ranbat?) after the tournament.

Spoiler

Winner: http://www.ko-hatsu.com/event/cg/event/sf2/3on3_23.jpg