I’d like to present (yet another) potentially unsolved ST mystery.
N. Claw gets de-clawed from Sagat super at 43:45 and the claw seems to disappear for good! I think Riz or someone else may have mentioned an occurrence like this before, but I forget the circumstances. Anyone have any leads?
But wouldn’t the 1P claw icon at least be visible or flashing near the sign? I don’t see anything at all. There seems to be no trace of the claw at the end of the round. If you can take a screenshot and circle where the claw is clearly visible, I’d like to see it.
I’ve seen the 1 player sigh from the claw float away towards the sky before. I think that was playing our 99 games Fudd. I’ve seen that a few times, but dont’ remember if the claw disappeared.
I only remember seeing the 1p/2p sign from the Claw fly up into the sky on the Dreamcast version. It does it consistently everytime the round ends and the claw is off. It’s pretty dope.
Players discovered the old characters within weeks of ST’s release through mashing. Players discovered the general “no continues” condition to play against Gouki in the same timeframe through trial and error.
Capcom provided the exact “play against Gouki” conditions to Japanese arcade magazine Gamest a couple of months later. As far as I’m aware, no US media source ever published the 100% accurate conditions (with time, score, and the 2P method) but the vast majority of US players didn’t care since it was easy to meet the 25 minute time limit without knowing exactly what the requirement was.
Capcom leaked the “play as Gouki” code to Japanese arcade magazine Gamest a few months after the last tip. Import-savvy US players saw the news and immediately spread the word to fellow players and US magazines. I still recall the old “hAwK-gUile-cAMmy” moniker used by one US magazine to help remember the Akuma code. Nobody even knew for sure whether Gouki was playable before the leak.
Oh, and in case you weren’t aware, the practice of game publishers supplying game magazines with secrets has always been extremely commonplace (for marketing purposes). Basically, if you see a non-trivial secret, chances are overwhelming that it was provided by the game’s publisher. Gamest—the major JP arcade-oriented magazine of its day— usually got first dibs on arcade codes from JP publishers.
Hmmm, first time seeing this. What hardware is he using? Most likely TAC use was involved. It’s hard to gauge a true ToD since stun values are fairly random in this game, and I believe there are mods that disable stun.