Is There a way to incorporate a training mode in MAME, so we can the full training mode with hitboxes? I know there was a thread somewhere…
Here it is, man. Check papasi’s reply if you ain’t lazy like me, who will not go through the process of setting that up.
Thanks a bundle.
I don’t know how many people have seen it but on the SRK front page there’s a link to a SF4 stream running 24/7. I checked it a couple of times today and there were 500+ people watching it.
I was wondering if there is any way to do something similar with GGPO? I haven’t put any more thought into it than that, but it could potentially draw a lot of people into spectating because they don’t have to install GGPO, they can watch a stream using any browser, etc.
Just a thought.
That’s a really great idea. I don’t know much about streaming but I do know that streaming something from your computer isn’t very difficult. You just need good bandwidth speeds.
Nohoho just posted a new ratio based tier list by Kouhatsu. This list is great in that not only do they rank the most played characters, but they include every O.Character as well. This is the first tier list in years that I’ve seen with all 32 characters put on it.
Basically the way that a ratio, or points based, tournament works, is that each character is worth a certain number of points. You get to fill your team with characters until you reach the maximum allowed number of points. So a point limit of eight, which is what Kouhatsu is using for an upcoming tournament, would only allow for two of the ‘big five’ characters to form a team because it would max you out at eight points. Or you could use a combination of four "ratio two’ characters as that would max you out at eight as well. Because the points are based on character effectiveness, a point based chart like this actually serves nicely as a tier list. So this is basically the most up-to-date tier list for SSFIIX.
Ratio 4: Claw, Dhalsim, Chun-Li, Boxer, O.Sagat
Ratio 3: Ryu, Guile, DeeJay, O.Ryu, O.Ken, O.Chun, O.Dhalsim
Ratio 2: Ken, Dictator, Honda, Zangief, Fei-Long, O.Fei, O.Box, O.Honda, O.Hawk, O.Guile, O.Claw
Ratio 1.5: Sagat, Cammy, Blanka, T.Hawk, O.Cammy, O.Blanka, O.DJ, O.Dic, O.Gief
The Japanese still put Chun above Ryu and put Chun in the top five as well. Dictator is back to B-Rank which is where YuuVega said he belongs (Taira put him at A-Rank). Fei and Zangief have moved up one rank from C to B. Sagat has moved down from B to C as well. And O.Fei is B-Rank as well and not lower which is a surprise for me. O.DeeJay must really be terrible to drop from A to C like that. I’ve seen some incredible O.DJ players in AE though.
Rather than create a new thread I’ll post this here. If enough people responded then I’ll make a new thread or someone else can start one if they think that a discussion is warranted.
There are some surprising placements. The top is perfect, Chun is definitely better than Ryu overall in a tournament environment IMO. She’s very strong against the rest of the top tier while Ryu has trouble against the whole top tier except Chun.
As for my disagreements
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I still can’t figure out why O.Ken is regarded so highly. Has that character ever managed to win anything big? The only O.Ken specialist I can think of is Peco, and while he’s a great player I don’t see him winning tournaments everywhere.
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Pretty strange to see Hawk so low, below Gief. I think Hawk has less horrible matchups than Gief (I think Cammy is his only nearly hopeless matchup, while Gief dies horribly to Cammy, Honda, Chun, Sim) and his loops are stronger than anything Gief can do. Gief and Hawk should switch places.
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Ryu deserves a ratio of his own IMO (3.5), he’s better than the ratio 3s but not as good to make him a ratio 4.
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I agree with Taira that Bison should be A-rank. He does better than any of the ratio 2 characters.
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Sagat should be ratio 2, I don’t believe he’s on the same level as Cammy, Blanka and the rest.
Hrm, I think Dic and N.Ken are about equal, no?
It looks similar to a tier list that factors worst match-ups and overall performance. Perhaps some character weighting, too. Chun above Ryu makes sense when one considers she does not have noticeable disadvantageous match-ups and does fine against the most common characters.
O.Gief has crappy normals in comparison to the new one, But O.Dee Jay together with Cammy, I don’t know. Few people play him outside Japan, and even so I suppose he rarely gets played. Doesn’t he die to Dhalsim bad? That would be a good reason, together with a possibly much harder match against Rog.
Sagat is bottom tier eh? It sure as hell doesn’t seem that way to me.
I agree. That’s one the signs that they have factored the worst match-ups for those points, and perhaps their frequency: not only he has worse match-ups than Ryu, he loses to top tier chars in a more consistent way or something.
I’ve found this was in the newbie area. As the local matchmaking sections are not frequented by a number of people (this whole forum is not, in a sense), perhaps more experienced players from the south, can point out some cabs and such.
It must be troublesome to play around there: you leave your horse outside, enter the saloon, grab your beer and as soon as you put your quarter against some outlaw, any tick-throw can start some shooting. That’s how I imagine it!
True. The top tier characters crush him. Other than that he is fine though. Isn’t Guile the same?
Yeah Guile loses bad to rog, vega at high level
the actual rankings don’t interest me, but what is interesting is seeing these kinds of events that put restrictions on which characters you can have per team. you definitely wouldn’t see something like that in america
Why is it that I often see Sagat able to recover after the first hit of Ryu’s super and block the remaining hits? I seem to get hit with all of them always…
Most of the time I see that it’s when he gets hit with his hand extended, doing a Tiger Shot. So, he gets hit a lot earlier than he would have if he was at neutral. The first hit puts him into the hitstun animation, which retracts the hitbox, and he recovers before the fireball reaches him again.
If Sagat advances, he can throw low tigers pretty mindlessly, as he will recover in order to block the remaining hits from the super. If sagat stays around full screen, it will reduce the pushback and get all hits. High tigers will also make you eat all hits, but if you do not throw any nor jump, Ryu can aproach with the tatsus.
After I saw damdai killing off Shin Gouki using pretty much only T.Hawk’s condor dive in Japan, I tried just spamming claw’s sky high claw and sure enough, it singlehandedly kills Shin Gouki, at least in the JP version. It makes little sense when other character AI are able to counter such unsafe moves and Shin Gouki reads most other inputs.
It’s funny because Shin Gouki would otherwise be by far the cheesiest AI in the game if not for these quirks, but which instead make him the easiest AI in the game. Anyone know or want to figure out Shin Gouki’s other critical weaknesses?