Super Street Fighter II Turbo, in the house

'Sim mirror is ugly as hell.

Okay after watching some Diago matches i realizes he uses safejumps alot. This basically lets him keep the pressure up. If you whiff a reversal, punished, you block tick throw setups. Does anybody have any tips on learning/practicing safe jumps? Like when to do them, because im guessing you cant do them onn every knock down. From my understanding the thing on safe jumps is its a meaty jumping attack that hits before the reversal hitting frames begin alowwing you to blockit and punish???

thanx in advance.

Safe jumps work best on characters with slow reversals, like Boxer (slowest reversal in the game). Do NOT try safe jumping on Ken, for example – his fierce DP hits on the first frame. Same deal with Blanka’s up-ball.

With Ryu, safe jump usually with a jumping mk. Correct timing is essential. Try to time the jump very slightly early, and from the correct range…

I’m going to chinatown fair NYC this saturday hopefully for some old fashion ST, anyone else going?

Because last week only a couple people were there and it was dead.

as someone who uses claw as a main (along with ryu), i’d love to see the evo 2007 footage with tokido. can’t see it on the tube anywhere, so could someone help me out locating a copy of the dvd (i can’t order off the site, as i don’t have a credit card). any help much appreciated :wgrin:

edit: i’m a UK resident

I distinctly prefer ST low strong to 3S low strong.

I have a question about Vega (Claw).

How to do the Claw Dive (down, up+kick), so when Vega reachs the wall, it hangs from the bottom instead the upper or middle side?
I have seen and sometimes made some dives showing this variation. In fact there’s a comb video of all chars, where Vega does the rolls and immediately after the wall dive then Super.

i hate gief mirror matches. they always spd me first.

anyway how do i do claw’s juggle db, f+RH (flip kick) move?

If I remember correctly (I don’t play claw, but heard Apoc show someone else), you press kick as you’re already pressing d/b for the second flipkick, then you just press f, kick for the second.

So, d/b (charge), f, d/b+k, (quickly), then wait till flipkick is done, forward+k.

Though, I shouldn’t be encouraging useage of claw. :rofl:

I do the flip kick, then charge again fast, and then the other flip.
But I have seen second flip kicks coming very fast in videos. Maybe there’s a fast method.

couple Q’s:

  • DJ’s cr. jab -> st. strong -> sobat kicks/super; i notice with this combo that the hit counter seems to indicate that the whole thing didn’t combo (e.g. end it with sobat and it’ll say 2 or 3 hits), is this just some quirk of the hit counter, do these take some sort of super timing to actually combo that i’m not aware of, or are these full combos not really possible at all? i think i might have had this same issue going on when i swapped out st. strong for cr. fierce but i don’t recall for sure
  • the button timing for blanka’s dash seems pretty strict and gives me some troubles, are there any known tricks or that sorta deal to make them more consistent? don’t say “play on stick,” got that step down a long time ago
  • this’ll probably sound stupid but i noticed in [media=youtube]HQsCiDjTH0M&NR=1[/media] where blanka manges to do vertical ball right after a dash (around 1:36), is it just simple buffering here to do this or is there some sort of trick to it? can you do dash with df+KKK or db+KKK, did he manage it by inputting KKK as he landed, the world’s gotta know
  • i don’t really know any honda combos aside from simple jumpin->poke deals; what sort of strings does he have, which pokes are cancelable?

DJ combo: I’m pretty sure that doesn’t combo on its own. You were able to combo with the first kick of the sobat but that would push your opponent too far out to combo the follow-up kick. Instead, you have to start this combo with a crossup j.MK followed by the part you mentioned so that the second sobat kick is close enough to connect.

Blanka dashes: Not really. If you’re desperate, you can try double-tapping so that you have 2 chances. If your first KKK succeeded, you’ll be in the dashing animation and the game will ignore your second input. If you accidentally tapped a single K first but got KKK on the second try, then that move will be kara-canceled to the dash. If both KKK attempts failed, then you’ll still accidentally do a move.

Blanka upball: Yeah, it’s a popular Blanka shenanigan. No tricks needed. Just hold down, press df+KKK, and then u+K.

Honda combo: I think his best, easy-to-do combo if you get your opponent dizzy is j.HP->c.LK->HP headbutt. There are also easy opportunities to combo any close s.LP/s.LK or c.LK with the first hit of a slap if you can mash well.

play pad + macro = 100% flawless dashing.

It’s how I do it.

whats the best way to counter vega (claw) when he does the wall dive? the player i played against always try to hit me from behind when i get up.

lol good job mang :rofl:

Random question to make you go hmm…

Suppose Ken throws a slow fireball across the screen. The opponent jumps over it, and the fireball goes just off the screen. At that point, Ken does a cross screen hurricane kick over the opponent. After the fireball goes off the screen, would it ever reappear if you can scroll the screen fast enough? Or is the visible playing field at any given time the whole universe of in-game entities, and once a fireball leaves, it’s gone forever?

it’s done and gone.

Can’t the opponent punish blanka after getting hit by the u+K? I know it’s great for anti-air but is it safe after you hit someone on the ground?

  1. very few things trade equally in damage
  2. the dash up ball is mostly used as a counter for people who mash/counter grab or jump out of your dash shenanigans.
  3. technically if you’re really good and get the dash to land point blank and then bank on the unblockable randomness of point blank blanka balls.

but it’s basically a psychic counter to a habit you’ve established.

Yaaaaa couple of new st posts on ze blog this week. The Komoda videos are really funny.

I’ve been working on SF4 stuff lately but I hope to get a 2007/2008 st player report update post up eventually. There’s been shit for information on 2ch (where most of that came from) so it’s kinda tough.