Super Street Fighter II Turbo, in the house

Can someone gimmie some tips about the the sim v ryu matchup (I’m a sim player).
The ryu I play against is spamming hurricane kicks way too much and gainning super meter too fast. I punish it with the uppercut strong / getting the noogie grab if he gets too close, and occasionally i do c.strong but if he used the short hurricance kick he sweeps me since he outranged me.

Oh and there’s another thing when I use s.strong with sim and he’s close (about half of the s.strong range) those normals just ‘miss’ him when they should
and when the streched arms are homing back to sim he sweeps me or sth… am I missing sth here?

Thanks in advance for anyone who’s willing to give his 2cents.

Edit: by ‘spear’ do you guys refer to his down + kick while in mid air move?
-Yarin

The way by brother does sim vs ryu is similar to yours on punishment, if he does the short hurricane farther back use standing forward(long) or a crouching strong(close) to hit him outta mid air. dont use standing strong that close, simple as that, in fact i rarely see my brother use standing strong vs me anymore, he just does low strongs.

Yes the spears are the down+kick in air. i hope you’re using his short one on reaction to fireballs from the proper range, you can see and hit him when done right.

What do you do to kara-cancel in this game? I’ve seen Ryu do c.short x2 xx DP, and Guile do c.jab x2 xx Flash Kick, but I never seem to be able to get it down (I just go for the c.short/jab x2, then s.short/jab xx uppercut). And are there any times for Sagat vs. Vega? I know Sagat’s j.strong is a good weapon against a jumping Vega, but Vega is too quick and stuffs my fireball attempts… any idea on how to mount any offense?

Yes, I can use the short spear by reactoin but I need to get the proper range for it.
Is there a way you can plz show me the range? (via pic or w/e)

Oh yeah, thank you!

-Yarin.

In Super Turbo, I would recommend using the SAME move to Kara Cancel. If you do Croucing Short x 2 into a super, kara cancel a Crouch Short.

The best way to do it is to learn how to do three of the shorts/jabs first with timing. Just go up to the opponent with Guile, for example, and go Crouching Short, Crouching SHort, Crouching Short. Don’t mash, just time it until you can get, consistently, all three to hit.

Then, when you want to do the Kara Cancel, keep the original timing in mind. Since Kara Cancels are SLOWER than Buffers, people tend to try the cancel too fast. So just tap Crouch Short, Crouch Short, and then at the same timing you would do the third Crouch Short from before, tap Up + Short + Roundhouse. Don’t tap Short and Roundhouse at the EXACT same time. Space them out ever so slightly. Roll your fingers across the two buttons.

If you wanna do Ryu’s Kara Cancel listed above, do Crouch Short, Crouch Short, do the DP motion, hold Down/Forward after doing it, and then hit Short + Jab. But hit Short a fraction of a second before Jab.

With Ken, same thing. Crouch Short, Crouch Short, do the Super motion, then hit Short + Jab with the same timing you wouldn’t have done for the third Crouch Short. Again, hit Short ever so slightly before Jab to ensure the Short kick DOES start to animate before hitting Jab. It’s really fast, you shouldn’t even see the Short come out, but you do have to hit Short first.

Hope that helps.

the range is just far enough away to where the fireball wont smack you when you jump toward on reaction. Just practice actually seeing the fireball before doing it, if you’re falling for fake fireballs you need to practice. If too close to do short spear, do a jumpback then forward spear to hit him when he does fireballs.

I might be way off here, but i’m pretty sure that you have to do standing short in order to be allowed to kara-cancel. The same restriction of having to switch from high to low or low to high still applies to kara-cancels. In most cases the motion is QCF or D,U so you are likely to go from crouching to standing during the motion automatically. Anyone care to verify?

Verified. You can’t kara cancel the same move chained into itself. You must go from crouching to standing (or from standing to crouching) in order to kara cancel radid-fire moves.

So jsut to clarify:

With Ryu it would be:

cr.short, cr.short (chained into themself), qcf, qcf + st.short~st.jab (st.short inputed on the last forward command to get the st.short to kara cancel in to the the super)

All done with the timing of 3 cr.shorts chained into themselves.

Right.

But for some reason, even when timed perfectly with macros, that specific Ryu combo doesn’t work half the time. There has to be some trick to it that we just aren’t aware of.

I know Maj could come in here and tell us about how a lot of stuff in CPS1/CPS2 is dependant on CRAZY random things that you would never imagine.

That’s really funny. :slight_smile: I don’t think I ever intentionally used the alternate move. In fact, with Ken, I know for a fact I’m intending to go for another Low Short, since I end at Down/Forward. Maybe I am ending closer to forward than I thought!

  • James

While recording one of the combos for my videos, I did notice that despite the spacing and timing being the same sometimes the combo wouldn’t work. That is til I tried to time it on the opponents specific standing animation (in my case when he was beginning to bend his knees) and then started my combo it’d work.

So that might be one of the crazy random things that you’ll have no control over in a match lol

I thought that when people combo Ryu and Ken’s super they don’t actually chain all the shorts, they link them. You don’t even have to kara-cancel that way, you can 2-in-1.

I thought about a method on cancelling normal moves into supers, although I’m not sure if this works… (using a keyboard to play sucks)

With Ryu, do a crouching forward, then spin the joystick 450 degrees (starting down, so you get two QCF’s), then press punch. Does this work? What about with Ken, Cammy, and Fei Long? Also, can this work with other normals, like close standing fierce, etc…?

For ken cant you just link his super off duck shorts, and duck strongs etc anyway? So theres really not as much need to be able to cancle it per say…

Ryu and Ken can not link their cr.Shorts.

Well, yeah…it could work, but I think that’s a lot harder (and definitely more work) than just doing it the conventional way.

He can link the super off his cr.Strong, but not cr.Short. Maybe you’re thinking of Guile? Guile can link super off cr.Short and cr.Strong.

I wish I remember where I heard that, I remember at some point there was a pretty large thread devoted to Ryu short, short, super and that was the final conclusion.

Are you sure about the c.LK? I can get c.MP link super to combo but not c.LK link super.

Just got the Insanity DVD, some really great matches on there.

I was just wondering on the DVD, I saw some Honda players doing whiff low short into Fierce Hundred Hand Slap. Is there a trick to doing this or are they just mashing like crazy?

Does Gian always beat Daigo in that Sim/Ryu match so easily? He was winning by alot in the one match they showed.

Also, I was wondering if anyone has this match from the Grand Master Challenge series, it’s of Otochun v. Gian. Perhaps NKI has this one??

Any LA area players want to meet up at Family Fun for ST? I hear they finally have ST on a big cabinet.

Any tips on boxer vs sim matchup?