So I got more on the Little Mac trailer I thought to address.
First, while Nintendo was sneaky in how they hid the power meter at the end, we can draw some conclusions on it. With the video above, it was stated that Bowser’s HP after the zoom out was in the high 250% from his initial 39%. So we know shenanigans happened when this occured. We know Little Mac was active during this time too: once time resumes as normal, you can see Megaman’s shadow on the ground, but you can also see Little Mac’s shadow blip into screen for a second before KO becomes active(identified by their shadow’s proportion, with Mac having a small head and human body, with Megaman in his Megaman jumping pose and being generally thicker). Lastly, we know that the video was sped up, not only because of the shadow and the damage, but also from the fist insignia next to Mac. This insignia has a kind of ‘flame’ effect where the colors in the glove are shifting around. While this just confirms that time was sped up, we can use the boxing glove one time has returned as a control. Basically, if someone were to slow down the video to where the effect during time speed up is in sync with it at the end, we can get a base idea of how long it may take Little Mac to get to full charge.
Second, the armor moves. You’ll notice in many of his uses of the standard uppercut, the motion effect is pure white, but whenever he armors up, it changes to a blue with a trailing red. This tells me that his armor kicks in based on the condition of the Power Meter. This uppercut effect is in a ton of his moves, including the running attack from hitting Mario, the jumping move with Megaman/intro, the Link Spin, and the counter vs Samus. In addition, the uppercut used vs Link is different from a regular stationary uppercut. This doesn’t, however, mean it’s a different move. The uppercut at the end of the match had an entirely different animation from any of the uppercuts before, but it is likely it is an improved version of at least ONE of the already shown uppercuts. What this ultimately tells me is that the Power system is tied to his armor, having the armor conditionally. It creates incentive to NOT get the KO at max, but also allows building up the power meter to pay dividends without reaching the max. In fact, if it is as much like Super Punch-Out as we think, the armor could be Mac’s way of preserving his Power meter stacks without taking damage(in a sense).
…However, he’s not the strongest fighter while airborne. Try keeping his feet on the ground and avoid being blasted into the air when you use him in battles.
Have there been any other smash characters wh are GDLK on the ground, butt ass (lol) in the air? It’s an awesome idea, kind of like the trait system in Injustice. Ideally it would be nice if more characters had some individual system unique to their playstyle the way Little Mac and Lucario do.
Isn’t this something that Sakurai said he was messing around with in the beginning? Giving the characters some type of type of individual system/gimmick? Lucario was the first character to have something like that and now Mac has something similiar but we haven’t heard anything about any of the other characters yet receiving the same treatment. I could have sworn he talked about a that within a few months of the game’s release. I’m gonna try to locate it.
I’d actually debate Ike being ‘ass in the air’ relative to his ground game. Full disclaimer, I was never a top-notch player by any means and I gave up on Brawl after a while, but for the time I did play… when I used Ike, I tended to do a lot of short-hop f-airs and n-airs as a major part of my offense. They were better than a lot of his land moves as far as ground-fighting went, in my experience.
Edit: Though this is a relative thing, in any case. Ike was pretty bad in the air, I just felt he was no worse at it than he was on the ground. Overall, Ike just seemed to suck as soon as the opponent learned basic defense. At least this was the case by the time I quit playing. Maybe that changed later on?