Super Size Your Combo w/ Rufus Frame Data!

Is this the case? I didn’t know

When I saw Messiah’s LK followup is super cancelable it looked strange to me… Does the super after it even connect? I never tried

Now, even if that didn’t work (or, like this case, is almost useless), it does make sense it’s super-cancelable in that it would also allow FADC…

Thanks for all that info, i’m learning new things about the game every single day

Far st.HK has +2 on block?

Hmmmm

3rd hit puts opponent in jugglable state

just… why exactly?!?:looney:

nice thread =]

messiah kick lk follow up - fadc- ex snake strike only hits all on specific characters. i know for a fact that all the hits connect on a honda.

Quick question, which has a faster startup, s.mp or s.lk?

So what’s better to use in a blockstring/combo; Cr.Jabs or Cr.Shorts?

Frame data for Rufus in Super:

http://www.sfframedata.com/walkthrough/pages/rufus.php

Seems to be exactly the same.

A shame there isn’t the dive kick hitstun data. Can anyone confirm that it’s the same?

Does anybody know if hit frame data in 2012 has been altered from previous versions of Rufus?

“[EX Galactic Tornado]: Opponents who are hit by the suction part of the move now gain an additional 7F of stun. It will consume a lot of meter, but by performing an [EX Focus Cancel] afterwards, Rufus will now be at a maximum +8F. This will allow for new combo opportunities.”

This was the only officially documented change to Rufus’ frame data.

Just wanted to double check. Thanks anyway.

I have so much trouble doing one of rufus basic combos.

this is what im doing is it wrong ? Dive kick , standing lk , fp plink with md punch , galactic tornado .

it does come out some time but always ends with ex galactic tornado . can some one post a video or break this down for me .