exactly. how should i stack my blocks? i know the opponents attack pattern helps a lot but ken seems to fuck that up.
well first u need an attack plan. as for ken, u want to attack him with lots and lots of red. the left side of the building area is the key. stack as much red accordingly and correctly w/o touching the dead column. keep all ur weak stuff (ie. blue/yellow, yellow/green…etc) w/o red on the right columns. just stay out of the dead column. keep a steady pace and most likely u will want to use ur diamond on green, unless the opponent has hit u hard enough to where u need to drop some blue or maybe even yellow, but for the first diamond, u will most likely crash green. setting up the super red. keep up big attacks and dont give ken anything small. and like i said, exp has no substitute, just keep playing good ken players and u will learn a lot.
wow thx.
EDIT:
that’s probably my problem. i don’t really have an attack plan from the get go. i just go with what colors im givin first, and build on that same color while eliminating the gems that get in my way of that first gem.
I thought I’d revive this with pretty much I can think of about puzzle fighter at the moment…
I thought I’d do this because:
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I’m sure there are many players like me who are Good at the old game, but don’t have much chances to play HD remix; thus can’t learn to cope with the changes by experience and experimentation (just due to lack of access)
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I’m surprised at tournaments how many people are willing to play puzzle fighter, and the original game does have it’s charms over the new game. I’d like to introduce people back into that game.
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People who just really stink at puzzle fighter and want to get better probably would appreciate some sort of guide anyway. (knowing what to look for when looking at your opponents screen… etc…)
I guess I’ll start with my experience with puzzle fighter, and how my strategy changed over time. This will probably help new players who have no idea how to get started…
GETTING STARTED – Exploring the game, Playing at a non competitive level
I probably started puzzle fighter when I was in grade 2. My brother borrowed a game from his friend (on floppy diskettes… I think… We either had a 486 then or a Pentium I 166Mhz) and I played with him. At that age, and at that point I little to no sense of strategy, for me, the game was just about matching colours. I didn’t even have the foresight to keep pieces to use later instead of destroying them ASAP. But that’s how everyone starts puzzle games who have never been exposed to them before…
The game was on my brother’s computer, who is eight years older than me, So I couldn’t play competitively, He would just beat me every time, He’d get bored of it quickly so. All I could do was play against the CPU-- that is, If he let me.
Actually, playing the CPU isn’t as bad as playing the CPU in fighting games. You can really get a good handle on the fundamentals of puzzle games. If your versions have it, Once you can beat Arcade mode on the hardest difficulty with no continues, consistently, you learn more things after going into Master Arcade Mode. But first, I’ll give you tips on beating regular arcade mode first…
Beginner 1: SPEED MATTERS – Handling garbage.
At this point in the game, you’ll be getting lots of garbage. You don’t be able to set up anything big, and if you do manage to, It’ll probably get covered before you can set it off. Unless you’re playing the first stage, or are on easy mode, or are on the easiest settings.
One of the things you must quickly become aware of if you want to improve, is that Speed matters. The faster you put pieces down, the more pieces you have to work with, the more chances you have to destroy things, the faster you put down 25 pieces for a diamond.
And of course, the faster the counter gems reach 0
Edit: Cont’d on 6:20pm EST (This is just for my benefit, I’ll remove these time stamps when I finish…)
PLAYING CLOSE TO THE TOP
No matter how good you are, eventually, someone will manage to throw enough garbage at you so you’ll be at the 11th row or higher. At this point, you should take the advice on the cover of the hitchhiker’s guide to the Galaxy… DON’T PANIC. If you’re new, this is probably the best time for you to slow down and think things through. Remember the following:
- You only lose if the 4th row reaches the top – So stack toward the sides if you can’t find uses for pieces
- Remember that Counter Gems can be destroyed by destroying any piece beside them – Maximize “surface area” for explosions by counter gems…
- USE THE NEXT BOX. This is very important, start small and only use this when you’re about to lose. Then gradually introduce eyeballing the next box more and more until eventually, you do it ALL the time in the period of time that it takes for pieces to “lock in” or “explode”
- Don’t EVER give up. even if the pieces you have to clear seem completely random. You might be able to dig yourself out slowly, or Last till you get a diamond. (keep in mind, diamonds aren’t random, they come every 25th piece)
I WANT TO STOP TURTLING
When you’re able to handle garbage efficiently, and consistently last till your pieces drops faster (or till you win)
you’re ready to start working on how to attack.
The first topic I’m going to cover overlaps a bit with defence, but in reality and practicality it 's much more about offence:
Your opponent’s COUNTER GEMS
What are counter gems you ask? I’ve mentioned these twice so far, but haven’t elaborated on them. It’s obvious enough that most of you have probably figured it out. If not, It’s the gems that “count down” for every piece you place down. It’s what your opponent sends to you when they destroy pieces, and what you send to your opponent when you destroy pieces (actually, the game engine is a bit more complicated than that, but I’ll go on about that later on.)
90% of the time, when your opponent makes a small attack (20 or under) it is generally a GOOD thing for you. Even more so if you’ve depleted your gems (or at the beginning of the game, when you don’t have much on your screen).
The first two rows for every character in the game have colours stacked neatly enough that you can continue to build around them and get power gems. This is how you should start off handling counter gems.
Edit: Con’t 1:32am Sept 20
Later on, I’ll explain how you handle countergems beforehand
Building and Breaking gems:
THIS IS NOT :
PUYO POP
PUYO PUYO
KIRBY’s AVALANCHE
Dr ROBOTNIK’S MEAN BEAN MACHINE
etc… etc… etc…
I can’t stress how important it is to know that Puzzle fighter is not the same as Puyo pop. First of all, You can have more than 4 of the same colour touching each other, and having squares/rectangles give gems more power. This means, Puyo Pop the focus is on building chains (chain reactions), While puzzle fighter is about Keeping all your colours touching and in squares.
In Puyo Pop the best way to use 16 pieces is to have different colours in a 4 step chain reaction.
In puzzle fighter the best way to use 16 pieces is to have a 2x8, or 4x4 of a single colour.
— INCOMPLETE —
Ideas that have come up during writing that I want to add soon:
Why puzzle fighter is so special to me (near beginning) , explain competitiveness, high level play, motivation for other fighting games due to lack of competition…
Master Arcade mode
Power Gems
Possibly not separating strategy into beginner/intermediate/advanced and present “vomit” style
the game is fun because it quick, short and unbalanced. i need to start playing again
Added a tiny bit more to what I wrote, Took what I added off the things to do list.
Is there no interest in something like this? I’ll just give it up then, no point in wasting my time if no one needs/wants it. I guess I just overestimated the revival HD Remix gave to Puzzle Fighter