Super Fighting Robot Mega Man 11! Release TOMORROW!

(All this bickering and I hadn’t even noticed Colonel-Gilgamesh had posted actual information last night.)

Noted.

I still dislike it overall, but I have no problem with other people liking it. [/hint hint]

Regardless, we can at least both agree that X6 and X7 are worse games.

I agree with Razor on this one. I only play Megaman up until 3 too. The rest are boring ass hell-especially that X cheese. I missed out on 9 because I didn’t expect much and Capcom killed all my interest.

X7 and X8 are fan games that po made and don’t exist now.

If I want to split hairs X6 is at least playable, X7 gave us Axle which no one wants and that the mega man series didn’t need

X6 has the worst level design in the series and nightmare mechanic gave the game horrible RNG.

Only 3 Levels in X6 were passable as actual levels.

Blaze Heatnix needs to be in every curriculum of bad game design.

https://www.youtube.com/watch?v=yl6QM4hUft8

FGD Mods are barely half an evolutionary step beyond NeoGAF.

Which still leaves them with one foot planted squarely in the primordial ooze.

No upper brain function is needed in FGD - only feels strong enough to Smash against the keyboard hard enough to get real people banned.

No, this place is so much better than how gaf is or was.

So was Nazi Germany.

FGD is occupied France.

GD is the GatDam Free 1st World.

Yeah that narsisium speaking. Take that shite to the political threads, this is about the blue bomber, Mega Crap

Learn how to spell like the big boys, then come revel in new-found appreciation of and for your own narcissism, ne09er newblette. :coffee:

Except your record shows that you were infracted by a GD mod (Pertho).

Anyway, back to your regularly scheduled Megaman talk.

Found a scan from the Gameinformer article.

Screenshot of test level made by recreating a stage from Megaman 5 in the new art style. Basically, it seems that they did a lot of this first to test the new art style.

Looks promising

I was not talking about me.

Nor was Darksaul.

Learn to read.

Fuck’s sake.

No wonder you are a FGD Mod.

(Sigh.)

Anyway, I fixed the tense-fuckery of my second-to-last post so it actually reads coherently now.

Nah. X6 is barely playable too. As horrible as the camera was in X7 since it was the first full 3D venture, there are way too many leaps of faith over or onto instant death in X6. Additionally, as Bious and Hawkingbird pointed out already, despite the stages in X6 being shorter on average than the tedium of X7, they somehow manage to have worse level design overall due to the above and other factors; in X7, I can generally at least see what’s capable of killing me, Flame Hyenard’s bullshit boss fight aside. I personally would rather replay all of X7 than play Blaze Heatnix’s stage ever again given it’s the arguable nadir of all Mega Man stages period.

As for Axl, I won’t say that he was/is a great or even good character, much less a necessary one, but pretty much everyone was out-of-character in X7 save for Sigma, i.e. X becoming a whiny bitch who sits out half of the game rather than a reluctant pacifist who will ultimately still do right thing without complaining despite his doubts. Additionally, Axl at least got redeemed a significant amount in X8 where they tone down the bulk of his annoying qualities, including replacing X for half of the game, even if you still don’t like him.

@“The Damned”

Can we just agree that X6 AND X7 sucked, and badly?

Measuring dick tooth-grooves seems moot.

I’ve only played 2, X, vs SF, and that one fan game where MM lost an arm whose name I forgot. You’ll need to explain to me what does and does not suck ass in these bad games.

I suggest you go back and play all of Classic and X at least up to X5.

Then maybe you can understand why 11 rubs me the wrong way.

That would imply me wanting to do that.

Then don’t question my trepidation at this title, please.