I agree with Razor on this one. I only play Megaman up until 3 too. The rest are boring ass hell-especially that X cheese. I missed out on 9 because I didn’t expect much and Capcom killed all my interest.
Except your record shows that you were infracted by a GD mod (Pertho).
Anyway, back to your regularly scheduled Megaman talk.
Found a scan from the Gameinformer article.
Screenshot of test level made by recreating a stage from Megaman 5 in the new art style. Basically, it seems that they did a lot of this first to test the new art style.
Anyway, I fixed the tense-fuckery of my second-to-last post so it actually reads coherently now.
Nah. X6 is barely playable too. As horrible as the camera was in X7 since it was the first full 3D venture, there are way too many leaps of faith over or onto instant death in X6. Additionally, as Bious and Hawkingbird pointed out already, despite the stages in X6 being shorter on average than the tedium of X7, they somehow manage to have worse level design overall due to the above and other factors; in X7, I can generally at least see what’s capable of killing me, Flame Hyenard’s bullshit boss fight aside. I personally would rather replay all of X7 than play Blaze Heatnix’s stage ever again given it’s the arguable nadir of all Mega Man stages period.
As for Axl, I won’t say that he was/is a great or even good character, much less a necessary one, but pretty much everyone was out-of-character in X7 save for Sigma, i.e. X becoming a whiny bitch who sits out half of the game rather than a reluctant pacifist who will ultimately still do right thing without complaining despite his doubts. Additionally, Axl at least got redeemed a significant amount in X8 where they tone down the bulk of his annoying qualities, including replacing X for half of the game, even if you still don’t like him.
I’ve only played 2, X, vs SF, and that one fan game where MM lost an arm whose name I forgot. You’ll need to explain to me what does and does not suck ass in these bad games.