Any of that sounded really good.
Metric anything you can do that exposes the depth of 3S is probably best. The way you handled jump ins and jump in counters was near perfect.
Any of that sounded really good.
Metric anything you can do that exposes the depth of 3S is probably best. The way you handled jump ins and jump in counters was near perfect.
I know exactly what you should do: the effects of parry stuns.
Something I’ve dallied in. Like, if your opponent is guess parrying, you can throw them off by cancelling a parried move into a really fast move should they try anything slower.
One example w/ Akuma is cr.ShortxHK Tatsu. Probably one of my favorites because it really only gets stopped by say shoryu or super.
So yeah, how to use parry stun to your advantage. I don’t know if many other characters can benefit from this aside from shotos but it could be something to look into.
Dunno, but you’ll figure something out.
Here’s an idea. After all these years I still haven’t seen someone do a tutorial explaining the timing on the more unorthodox mid-screen Urien unblockables on characters like dudley, hugo, oro, ibuki and alex.
LOL funny you mention this because of a couple hours ago…