I’ve been that marvel lab aka danger room allll day today. I got some hot shit I need to master before FR.
hmm, strider ron. Where to start…
I guess I can do the inverse first so it becomes obvious. Again, this is strictly my 2 cents. You shouldn’t stop playing strider ron because of what I say.
Lets look @ s\d first and the 50\50 concept. If I activate orbs and get a free pin, I’ll wait to about a little under half of orb time to try my overhead. By doing it that way, I force something to happen. My opponent has 2 choices to make right here. Block a 50\50 that is beyond human reaction time. A 2 frame low and a 4 frame high. The 2nd choice my opponent has is to push block me. Blocking the 50\50 isn’t going to happen consistently, its just too fast.
By waiting @ that specific time to do my 50\50, I force a 2nd deeper part of the game plan. By waiting to overhead right there, if my opponent decides to push block to stop the 50\50, he now has to time a JFRAME push block to get out of my retrap sequence. Its kinda like a dual purpose strategy.
Block a 50\50 that does solid life into a 50\50 reactivation sequence that can be VERY random to block. If they pushblock to stop the 50\50, they have to jframe push block AND GC, which means its a free low, to stop the retrap which can do 15-20% chip per trap sequence back into the same shit. By using both strategies @ the same time, I get to do something. Either 50\50 during trap thats safe on block outside of alpha counter, or a another trap sequence. The biggest advantage on doing strider’s trap into trap patterns is knowing when your opponent will push block. If my opponent decides to push block my 50\50 attempt during orbs, I basically know when they will try to push block to stop my retrap sequence. This is how I force a GC when I want it to take place.
Now lets look @ strider ron. You do have 50\50 game but whats stopping your opponent from simply push blocking you the entire time? You have to throw orbs to create that pin first. If you don’t, they’ll run away easy. So you throw the rings to setup a sequence. All they have to do is just push block you every time you get next to them. Since you don’t have devastating chip output, you don’t have the same type of 50\50 game plan I do. Theres no reason why your opponent will not push block you. Yes, teleport+tron is a good crossup but thats the problem. Its a crossup thats based upon screen positioning. Any decent player will adapt to that in NO time @ all. Where’s the original side attack that will still let you combo? there is none. If you decide to fake that teleport and go original side, there’s no way to combo it. You simply have to take that 1 hit of trons rings IF your rings don’t cause auto guard to begin with. Then there’s problem if you didn’t land a hit. There’s nothing to threatening about your offense now. Unless you care to explain how you would try to set it up. I would really like to know why you play s .
The reason I broke it down like this is because I have tried MANY versions of strider. Which is probably why I know a great deal about him and his team chemsitry. Including strider ron and strider\sent\mando. They both suffer from the same exact thing. There’s nothing stopping your opponent from push blocking to stop anything strider may try. I did think about how good strider’s 50\50 was and just negating doom out of the picture. But when you take doom out of the picture, you realize how important he is to 50\50 process. He’s actually the reason why the 50\50 is so effective. Its just not the hi\lo. Its also forcing that first push block to happen to get a beat on that 2nd push block which is they key to strider. Knowing when your opponent will push block is a plus in my book.
The last tourney I was @, I was down 0-1. The 2nd game comes around and I get into a bad spot. Behind on life and my opponent killed my team in 1 hit the game before. I played him the night before a few times and managed to get a few strider\sent come backs on him so I know he didn’t know strider all that well. Anyway, to make a long story short, I turned 3 bars into 9 or 10 and killed him in one hit. I don’t think I hit him till like the 5th rotation and that was because he lost 50% life due to block stun which forced him to do something. There’s no way tron would of worked in that scenario imo. Having that ability to do insane amounts of chip w\o landing a hit is such a HUGE benefit that strider can’t ignore.
my hands and brain hurt now. I think I played \ read too much marvel today lol.