Strike does trade with a projectile. Throw hitbox is special as you don’t use hitstun/blockstun and instead uses forced flow command. I’m going to have to test thoroughly for projectile and throw hitbox collision.
I thought about it and now i agree that it probably is better to get rid of the LC. But I also feel that people should still know what supers punish which moves. Since I use super to punish pretty often, I feel it should be included somewhere. Maybe add to the note section “On hit/block +3/-1 to Reversal Supers” or something along those lines. Just anywhere, so people are not confused by supers punishing random moves lol
A problem is that in fact not all LC moves are Super punishable. Some moves will be -4 on block with LC and will still block 4f Supers (eg. Juri’s Fuhajin VS Lei’s Super). I wish I had a full punish list for all the LC moves but I’m afraid I do not have the full list.
Ah I see. Considering the punishes are inconsistent with some of the link cancelable moves, I guess there is no real reason to keep the LC notes on there at that point.
Hey street, can you look over ken’s DP’s again? I know for a fact his H DP is not invincible in anyway shape or form. But can you just run through them one more time?
Low attacks (like shoto cr.lks and cr.mks) get beat clean every time. Some crouching jabs get beat, but I find it trades/gets stuffed by crouching jabs, at least in my experience. Depends on how low the hitbox is, I don’t think the lower body invincibility on it is that great. Definitely not sekku levels.
Yeah, I meant low by position, which is why I used the shoto cr.lks and cr.mks as an example. Should have clarified.
I wish it had low crush though. It could make it more consistent for what I want to use it for, anyway, which is punching people in the face for pressing crouching buttons. Doesn’t always do that successfully.
It is what it is though. Not really a major problem. Unlike Ibuki not being able to slide under any fireball that isn’t from a Shoto/Steve…
I only mentioned it because Sekku is a great example of a move that actually HAS great lower body invincibility. And…it was the only comparison I could think of off the top of my head at the time, since you were here and all…
There’s reason I don’t trust people…they all wait to stab you in the back. Or try and spite you…
Yeah, jokes are fine, I get them, I do them too…but there’s a line ok? Yeah I’m a fanatic about Juri, yeah it’s probably hazardous to my health, yeah I talk about her non-stop…but when times I don’t say anything Juri related…it’s like the poking still commences…seriously…ok…jokes over…
But who am I to tell you to stop? Right? RIGHT!??!
Dang, man, take a chill pill. You’re really overreacting. Mentioning Sekku as a comparison to the lower-body invincibility of LP DP is not a joke, or a poke at you, it’s just a comparison. Simple as that. And one I made because it’s probably the most well-known example of a move with good lower-body invincibility, and not just to Juri players.