Well, the Julia one for e.g. - the cr.forward, st.fp has quite the range.
Ryan Hunter seems to be a pretty smart guy and I don’t think he’d just throw those chains out without any reason.
That’d be the one I’d have the most interest in, sir.
Would appreciate your help really much.
Zuuku, how did you and street11 arrive at -4 for juri’s fuhajin store on block? I’m curious as I can’t get seem to punish it in training with -any- 4f moves.
Might be link-cancelable then. Do 3F moves hit?
That’s because it’s false. I’ve tested this myself.
was able to punish with chun’s cr.lk (barely), so yes.
We do a special move on block -> both sides jump and count how much later/earlier the attacker transitions to the jump. Link-cancel moves can only transition into attacks, etc., and not anything involving movement such as crouch, jump, stand, dashes, and walk. We were not able to research all the moves that are link-cancelable.
I just tested it myself…it’s still -3 on block.
You don’t seem to get what link-cancel is about. Street11 elaborated it already, but here’s a vid explaining it.
This also applies to other moves, such as Sagat’s EX Tiger knee, which is technically -3, but you can cancel the last frame of recovery by an attack (frame perfect) or by blocking, so it behaves like a -2 move. But if you try to jump, dash, walk, attack (without frame perfect input) or do anything else but blocking it’s -3. Unless I’ve made an error, this seems to apply here as well.
But you said not all moves can do this. Plus in this case even if Juri jumped away from Ryu’s Sa she would still get hit during the pre-jump frames. Trust me it’s wrong. if it’s -4 like you say then Julia’s, steve’s, and Lei’ Sa should punish it no problem.
Did you read the whole post?
Oh I see what you’re saying…kinda…and this is a confirmed glitch that appeared after the patch?
This existed since the beginning actually.
Hmmmmmmmmmm…
@reh
Juila: ~s.HP is -10/-15
Also verified Fuhajin store. It’s -4. That means it’s link-cancelable. Added an appropriate note.
Thanks a lot for the work, sir.
Didn’t think that it’d be that negative.
Well Bison’s ~s.HK is -9 and Guile’s ~s.HK -11 (afaik), so push back is important to judge how good a move fares.
Actually I got a question…what if the move is meaty? would that mean Fuhajin could techincally be like I dunno in the + zone on block if used frame perfect?
I think you could be at neutral (if you block).
Found a (small) error: Cody’s NJ HP counterhit on grounded opponents is NOT a ground bounce. It’s actually a juggle state just as if you had hit the opponent out of the air with any normal attack. There is an important distinction as a ground bounce offers A LOT more frame advantage. For example, after a ground bounce from hitting an opponent in the air with NJ HP there is enough time for Cody to do a LP Badstone and have it combo. After a NJ HP that counterhits a grounded opponent there is NOT enough time for that to happen. There is also not enough time to tag in a teammate and continue the combo even if you do the NJ HP with your back in the corner and do a 1bar tag when you hit the opponent. However there is enough time to tag in a teammate after a ground bounce.
There are different timings for ground bounce, just like there are different timings for hard knockdown, wall bounce and float.