Street Fighter x Tekken v2013 Combo Tier Lists!

I think crouching is fine personally, since some overheads only cause effects vs crouching CH. We could limit it to max damage category, since no character made use of it yet for any other category afair.

It’s coming along, have good and bad days, but I’m all about Steve right now :slight_smile: He’s got all my interest.

While that could be more damaging for max damage, I think he was referring to the counterhit category. Is crouching okay there too?

Sagat corner is against crouching.

Doesn’t that work against standing as well? I got to juggle him after LK Knee against standing as well if I remember correctly.

Talk to FullAutoDeath. That’s his team.

I tried vs sstanding and gave up after a few tries. It might work but it’s worlds easier vs crouching.
Rules do or did say standing/crouching.

also (insert laggy video reupload that still ended up laggy somehow)
For the Dudley 382 counter hit combo, I think if you hold forward after some special moves (that go airborne?) you go forward more in this game.

I think the Dudley midscreen is character specific. I was able to hit Ryu with f+lp after stmk>sthk,sthk xx lp upper.

So the combo is legit and I can put it into the op?

I can’t really prove it yet but I can try on a few big bodied characters to see what happens

…And then after that, practice some more…

You don’t get to “finish” improving.

It’s legit, works vs everybody. especially big characters.
For all my combos I put in videos I test bs all body types. The only characters it MAYBE doesn’t work on is Juri/Bison, they have an odd falling speed. other than that 48/50 isn’t bad. I’ll record in low quality one sec

I only do universal combos
http://youtu.be/88ZLGwUzIe4

it worsks on everyone, it’s just the MK SSB for the meterless combo I made that doesn’t work unless you do MK duck.
idk why. maybe they get pushed back too far while also being juggled higher at the same time.
maybe im just charging the mk ssb.
either way it works on everyone as with all combos i put in ther list
(lmao an anti air category would be cool midscreen or corner

@Gemakai Are your Kuma combos correctly listed and LP Megaton is better then Frolocking Bear?
Use crouching counter hit.

Please post them again if everything is finalized. Thanks. :slight_smile:

@gemakai F+hp to start combos should make them do more for Kuma Im pretty sure, also thanks for doing the heihachi ones.

@zukuuu HP megaton with the LP followup does more damage than frollick. it also knocks them most of the screen away so people don’t do it (though they should cause kuma corner pressure is sick)

So there is still room for improvement?

Doesn’t that dudley combo also improves meterless then?

F+hp does 100 damage total. Where st.hp does 110 damage. F+hp has more frame advantage but I couldn’t find anything to link from it

I’ll double check my totals just in case but I’m pretty sure my Kuma combos are good (save for the ch against crouchers)

Nah MK ssb is 140 damge and s.MK HK still does 90 like vanlla for the s.HK part of it.
the only reason this doesnt end in MK SSB is because atm i cant get it to reach

[365] Dudley [f.MK s.MK>s.HK, LP Jet Upper, walk f.LP MP xx LK duck. c.MP xx MP Jet Upper]
meterless

[447] Dudley [ s.MK>s.HK>s.HP, LP Jet Upper > c.HK s.HK xx LK Short Swing Blow, HP Jet Upper]
corner


you can increase it ever so slightly with c.HK > s.MP xx MK ssb > hp jet but its hard

2bar
[463] Dudley [f.MK, s.MK>s.HK, walk forward 1 frame link, s.HK xx Super]
[463] Dudley [f.MK, s.MK>s.HK, s.HK xx Super]

oh wow listhas 273 or something for 2 bar already forgot

[481] Dudley [f.MK s.MK>HK>HP, f.LP xx Super Art]
2bar

lmao possible 0 frame link
2bar
[493] Dudley [f.MK s.MK>s.HK>s.HP, s.MP xx Super Art]

edit
[447] Dudley [ s.MK>s.HK>s.HP, LP Jet Upper > c.HK s.HK xx LK Short Swing Blow, HP Jet Upper]
corner
same exact damage as
[447] Dudley [ s.MK>s.HK>s.HP, LP Jet Upper > c.HK s.MP xx MK Short Swing Blow, HP Jet Upper]

put the first one if not both with the s.HK xx lk ssb

tut

Do it Ò_Ó