Street Fighter x Tekken v2013 Combo Tier Lists!

Well it depends in the move I guess. Mh… but that would only benefit some characters, but all where it does would have the same combo starter mechanism… maybe we should let the EX charge rule in tact… but then last category would only have 1 different rule (allow other charges)…
Or how about “Jump In OR Counter Hit OR EX Charge”? Would that balance things out?
I’m getting headaches trying to come up with something. D:

Also:

Unless I’m missing something

[429] Alisa [s.MK>MP, c.MP (3 hits) xx Clock Setting, c.MP (3 hits) xx Thruster Right, c.MP (3 hits) xx Thruster Left]

That combo doesn’t do that much damage.

I’m fine with those restrictions zUkUu. We have a practical combo thread; let’s make this more about damage and less about practicality.

Elena Super Duluxe update…

[564] j. HP, HP xx HK, cr. MP xx EX Spin Scythe, cr. MP xx MK Rhino Horn, Brave Dance

Or

[564] (CH) HP xx HK, cr. MP xx EX Spin Scythe, cr. MP xx MK Rhino Horn, Brave Dance

Bryan, 2 Bars:

fsHP>LP, clHP xx HP Fisherman, cLP xx Super (508)

Instead of sthp>sthk ch, try a ch mp mallet smash. Should warrant more damage from Brave Dance.

As far as heihachi combos go, I’ll try a bit more complex ones.

Can someone of you please do these and confirm the damage and possibility? I’m an execution scrub. D:

I updated the general rules and max damage description to reflect the change.

We now need new Juri combos tho.

Nope, tried that already. I played around with EX Lynx Tail combos as well, nothing seems to outdamage this (those will net you 550-ish). Maybe I’m missing something? But for now this is it. :smiley:

Edit: Just realized, maybe I DIDN’T try that… Time to do some math.

Son of a gun, you’re right.

[575] Elena [CH MP Mallet Smash, cr. MP xx EX Spin Scythe, cr. MP xx MK Rhino Horn, Brave Dance]

OR

[575] Elena [CH HK, cr. MP xx EX Spin Scythe, cr. MP xx MK Rhino Horn, Brave Dance]

Heihachi no charged Chrome Dome (save for max damage)

Meterless
[382] cl.HP xx MP Rising Upper, cl.HP xx MP Rising Upper, cl.HP xx Dragon Upper, Followup

Counter
[419] b.LP, cl.HP xx MP Rising Upper, cl.HP xx MP Rising Upper, cl.HP xx Dragon Upper, Followup

Corner
I can only do the meterless in the corner, but a theoretically more damaging combo is:
cl.HP xx MP Hell’s Breath, b.MP xx LP Rising Upper, cl.HP xx dragon upper, followup

2 Bar
[504] cl.HP xx MP Rising Upper, cl.HP xx MP Rising Upper, cl.HP xx Super

umm
I think its like 445 for heihachi?

st.hk xx lp demon breath, b+mp xx dp+mp, st.hp xx dp+mp, st.hp xx dp+k,p

I think corner this does less damage but it is corner only

st.hk xx lp demon breath, b+mp xx demon breath +hp, st.mp, st.hk xx dp+k,p

post launch, st.hp xx dp+mp, st.hp xx dp+k,p

Typo on the Post Tag raven combo:

[385] Raven [ st.HK*, cr.HP xx CADC, cl.HP xx HK Alter Ego ]

sorry about that.

@zUkUu Are you looking for a category for your last reserved post? I think there should be a category: “tag in to an aired juggle” on a such a height you can j.HP/HK, like for example on Bob’s Spiral Rocky, Heihachi’s HK Hell Axle, Guy LK Senpukyaku or maybe even Ken’s HP Shoryuken? (not sure if the last one is doable, haven’t tried).

No EX moves.

Then atleast Law’s would be:

[details=Spoiler]
Starting with Guy’s LK Senpukyaku (90 dmg).
90+[325] Law [j.HP, cl.HK, c.HP xx HK Somersault>Backflipper]

90+[360] Law [(corner) j.HP, cl.HK, c.HP xx MK Somersault, MK Somersault, MK Somersault[/details]

what the… suddenly double post :expressionless:

I went in to the lab after we talked about it last time and did 429 damage on my first try! I did say “Lost Access”, so hope you aren’t doing Quick Access, which is st.mk>mp close to the opponent. Lost Access is far from the opponent!

yes no no ex charge / no charge pre combo. rule doesn’t apply to post tag since you charge during the run.

update juri’s combos. It doesn’t make sense how that was allowed at all.

corner 2 bar would be cools

Yep… I’m dumb. Wrong access… sigh

Meterless
[308] Rufus [ s.HK s.HK, cl.HP xx HP Snake Strike]

Post Tag
[318] Rufus [ s.HP xx HP Snake Strike]

Corner
[376] Rufus [ s.HK s.HK, f.HP xx HK Messiah Kick xx High Attack]

Counter HIt
[330] Rufus [ s.HK s.HK, cl.HP xx HP Snake Strike]

2 bar
[489] Rufus [s.HK s.HK, cl.HP xx Super]

max
[585] Rufus [jt.HP, cl.HPxx EX Galactic Tornado, s.HK s.HK, walk up cl.HP xx Super]

Still not a character specialist but it’s presentable.


edit, it’s cl.hp xx super for max not s.HP
order fixed

@Donald Duck
Added the combos. Could you please check the Ogre combos posted above? That would put me at ease.

Dolan plz

@Street11
Waiting for a TAP combo for last category :stuck_out_tongue:

Won’t : clHP CADC clHP xx snake strike work with Rufus post tag?

slow dash
c.HP is 6f start up
snake strike only juggles high other wise you whiff hits.

i tried to better the damage for rufus in all his combos with thinngs like
s.HK s.HK df.MK, cl.HP xx Nothing because nothing works at that height

I hope a Rufus main can do better than what I found

Fck I hate ogre’s moves brb